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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/format_macros.h" | 7 #include "base/format_macros.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
10 #include "base/values.h" | 10 #include "base/values.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) | 14 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
15 : settings_(settings), | 15 : settings_(settings), |
16 output_surface_state_(OUTPUT_SURFACE_LOST), | 16 output_surface_state_(OUTPUT_SURFACE_LOST), |
17 commit_state_(COMMIT_STATE_IDLE), | 17 commit_state_(COMMIT_STATE_IDLE), |
18 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), | |
19 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE), | |
20 readback_state_(READBACK_STATE_IDLE), | |
18 commit_count_(0), | 21 commit_count_(0), |
19 current_frame_number_(0), | 22 current_frame_number_(0), |
20 last_frame_number_where_begin_frame_sent_to_main_thread_(-1), | 23 last_frame_number_where_begin_frame_sent_to_main_thread_(-1), |
21 last_frame_number_where_draw_was_called_(-1), | 24 last_frame_number_swap_performed_(-1), |
22 last_frame_number_where_update_visible_tiles_was_called_(-1), | 25 last_frame_number_where_update_visible_tiles_was_called_(-1), |
23 consecutive_failed_draws_(0), | 26 consecutive_failed_draws_(0), |
24 maximum_number_of_failed_draws_before_draw_is_forced_(3), | 27 maximum_number_of_failed_draws_before_draw_is_forced_(3), |
25 needs_redraw_(false), | 28 needs_redraw_(false), |
26 swap_used_incomplete_tile_(false), | 29 swap_used_incomplete_tile_(false), |
27 needs_forced_redraw_(false), | |
28 needs_forced_redraw_after_next_commit_(false), | |
29 needs_commit_(false), | 30 needs_commit_(false), |
30 needs_forced_commit_(false), | |
31 expect_immediate_begin_frame_for_main_thread_(false), | |
32 main_thread_needs_layer_textures_(false), | 31 main_thread_needs_layer_textures_(false), |
33 inside_begin_frame_(false), | 32 inside_begin_frame_(false), |
34 visible_(false), | 33 visible_(false), |
35 can_start_(false), | 34 can_start_(false), |
36 can_draw_(false), | 35 can_draw_(false), |
37 has_pending_tree_(false), | 36 has_pending_tree_(false), |
38 pending_tree_is_ready_for_activation_(false), | 37 pending_tree_is_ready_for_activation_(false), |
39 active_tree_has_been_drawn_(false), | 38 active_tree_has_been_drawn_(false), |
40 draw_if_possible_failed_(false), | 39 draw_if_possible_failed_(false), |
41 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), | |
42 did_create_and_initialize_first_output_surface_(false) {} | 40 did_create_and_initialize_first_output_surface_(false) {} |
43 | 41 |
44 const char* SchedulerStateMachine::OutputSurfaceStateToString( | 42 const char* SchedulerStateMachine::OutputSurfaceStateToString( |
45 OutputSurfaceState state) { | 43 OutputSurfaceState state) { |
46 switch (state) { | 44 switch (state) { |
47 case OUTPUT_SURFACE_ACTIVE: | 45 case OUTPUT_SURFACE_ACTIVE: |
48 return "OUTPUT_SURFACE_ACTIVE"; | 46 return "OUTPUT_SURFACE_ACTIVE"; |
49 case OUTPUT_SURFACE_LOST: | 47 case OUTPUT_SURFACE_LOST: |
50 return "OUTPUT_SURFACE_LOST"; | 48 return "OUTPUT_SURFACE_LOST"; |
51 case OUTPUT_SURFACE_CREATING: | 49 case OUTPUT_SURFACE_CREATING: |
(...skipping 10 matching lines...) Expand all Loading... | |
62 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { | 60 const char* SchedulerStateMachine::CommitStateToString(CommitState state) { |
63 switch (state) { | 61 switch (state) { |
64 case COMMIT_STATE_IDLE: | 62 case COMMIT_STATE_IDLE: |
65 return "COMMIT_STATE_IDLE"; | 63 return "COMMIT_STATE_IDLE"; |
66 case COMMIT_STATE_FRAME_IN_PROGRESS: | 64 case COMMIT_STATE_FRAME_IN_PROGRESS: |
67 return "COMMIT_STATE_FRAME_IN_PROGRESS"; | 65 return "COMMIT_STATE_FRAME_IN_PROGRESS"; |
68 case COMMIT_STATE_READY_TO_COMMIT: | 66 case COMMIT_STATE_READY_TO_COMMIT: |
69 return "COMMIT_STATE_READY_TO_COMMIT"; | 67 return "COMMIT_STATE_READY_TO_COMMIT"; |
70 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: | 68 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: |
71 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; | 69 return "COMMIT_STATE_WAITING_FOR_FIRST_DRAW"; |
72 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: | |
73 return "COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW"; | |
74 } | 70 } |
75 NOTREACHED(); | 71 NOTREACHED(); |
76 return "???"; | 72 return "???"; |
77 } | 73 } |
78 | 74 |
79 const char* SchedulerStateMachine::TextureStateToString(TextureState state) { | 75 const char* SchedulerStateMachine::TextureStateToString(TextureState state) { |
80 switch (state) { | 76 switch (state) { |
81 case LAYER_TEXTURE_STATE_UNLOCKED: | 77 case LAYER_TEXTURE_STATE_UNLOCKED: |
82 return "LAYER_TEXTURE_STATE_UNLOCKED"; | 78 return "LAYER_TEXTURE_STATE_UNLOCKED"; |
83 case LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD: | 79 case LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD: |
84 return "LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD"; | 80 return "LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD"; |
85 case LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD: | 81 case LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD: |
86 return "LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD"; | 82 return "LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD"; |
87 } | 83 } |
88 NOTREACHED(); | 84 NOTREACHED(); |
89 return "???"; | 85 return "???"; |
90 } | 86 } |
91 | 87 |
88 const char* SchedulerStateMachine::SynchronousReadbackStateToString( | |
89 SynchronousReadbackState state) { | |
90 switch (state) { | |
91 case READBACK_STATE_IDLE: | |
92 return "READBACK_STATE_IDLE"; | |
93 case READBACK_STATE_FORCED_COMMIT_REQUESTED: | |
94 return "READBACK_STATE_FORCED_COMMIT_REQUESTED"; | |
95 case READBACK_STATE_FORCED_COMMIT_PENDING: | |
96 return "READBACK_STATE_FORCED_COMMIT_PENDING"; | |
97 case READBACK_STATE_WAITING_FOR_ACTIVATION: | |
98 return "READBACK_STATE_WAITING_FOR_ACTIVATION"; | |
99 case READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK: | |
100 return "READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK"; | |
101 case READBACK_STATE_REPLACEMENT_COMMIT_PENDING: | |
102 return "READBACK_STATE_REPLACEMENT_COMMIT_PENDING"; | |
103 case READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING: | |
104 return "READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING"; | |
105 } | |
106 NOTREACHED(); | |
107 return "???"; | |
108 } | |
109 | |
110 const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString( | |
111 ForcedRedrawOnTimeoutState state) { | |
112 switch (state) { | |
113 case FORCED_REDRAW_STATE_IDLE: | |
114 return "FORCED_REDRAW_STATE_IDLE"; | |
115 case FORCED_REDRAW_STATE_WAITING_FOR_COMMIT: | |
116 return "FORCED_REDRAW_STATE_WAITING_FOR_COMMIT"; | |
117 case FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION: | |
118 return "FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION"; | |
119 case FORCED_REDRAW_STATE_WAITING_FOR_DRAW: | |
120 return "FORCED_REDRAW_STATE_WAITING_FOR_DRAW"; | |
121 } | |
122 NOTREACHED(); | |
123 return "???"; | |
124 } | |
125 | |
92 const char* SchedulerStateMachine::ActionToString(Action action) { | 126 const char* SchedulerStateMachine::ActionToString(Action action) { |
93 switch (action) { | 127 switch (action) { |
94 case ACTION_NONE: | 128 case ACTION_NONE: |
95 return "ACTION_NONE"; | 129 return "ACTION_NONE"; |
96 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 130 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
97 return "ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD"; | 131 return "ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD"; |
98 case ACTION_COMMIT: | 132 case ACTION_COMMIT: |
99 return "ACTION_COMMIT"; | 133 return "ACTION_COMMIT"; |
100 case ACTION_UPDATE_VISIBLE_TILES: | 134 case ACTION_UPDATE_VISIBLE_TILES: |
101 return "ACTION_UPDATE_VISIBLE_TILES"; | 135 return "ACTION_UPDATE_VISIBLE_TILES"; |
102 case ACTION_ACTIVATE_PENDING_TREE: | 136 case ACTION_ACTIVATE_PENDING_TREE: |
103 return "ACTION_ACTIVATE_PENDING_TREE"; | 137 return "ACTION_ACTIVATE_PENDING_TREE"; |
104 case ACTION_DRAW_IF_POSSIBLE: | 138 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: |
105 return "ACTION_DRAW_IF_POSSIBLE"; | 139 return "ACTION_DRAW_AND_SWAP_IF_POSSIBLE"; |
106 case ACTION_DRAW_FORCED: | 140 case ACTION_DRAW_AND_SWAP_FORCED: |
107 return "ACTION_DRAW_FORCED"; | 141 return "ACTION_DRAW_AND_SWAP_FORCED"; |
108 case ACTION_DRAW_AND_SWAP_ABORT: | 142 case ACTION_DRAW_AND_SWAP_ABORT: |
109 return "ACTION_DRAW_AND_SWAP_ABORT"; | 143 return "ACTION_DRAW_AND_SWAP_ABORT"; |
144 case ACTION_DRAW_AND_READBACK: | |
145 return "ACTION_DRAW_AND_READBACK"; | |
110 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 146 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
111 return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION"; | 147 return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION"; |
112 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 148 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
113 return "ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD"; | 149 return "ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD"; |
114 } | 150 } |
115 NOTREACHED(); | 151 NOTREACHED(); |
116 return "???"; | 152 return "???"; |
117 } | 153 } |
118 | 154 |
119 scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { | 155 scoped_ptr<base::Value> SchedulerStateMachine::AsValue() const { |
120 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue); | 156 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue); |
121 | 157 |
122 scoped_ptr<base::DictionaryValue> major_state(new base::DictionaryValue); | 158 scoped_ptr<base::DictionaryValue> major_state(new base::DictionaryValue); |
123 major_state->SetString("next_action", ActionToString(NextAction())); | 159 major_state->SetString("next_action", ActionToString(NextAction())); |
124 major_state->SetString("commit_state", CommitStateToString(commit_state_)); | 160 major_state->SetString("commit_state", CommitStateToString(commit_state_)); |
125 major_state->SetString("texture_state_", | 161 major_state->SetString("texture_state_", |
126 TextureStateToString(texture_state_)); | 162 TextureStateToString(texture_state_)); |
127 major_state->SetString("output_surface_state_", | 163 major_state->SetString("output_surface_state_", |
128 OutputSurfaceStateToString(output_surface_state_)); | 164 OutputSurfaceStateToString(output_surface_state_)); |
165 major_state->SetString( | |
166 "forced_redraw_state", | |
167 ForcedRedrawOnTimeoutStateToString(forced_redraw_state_)); | |
168 major_state->SetString("readback_state", | |
169 SynchronousReadbackStateToString(readback_state_)); | |
129 state->Set("major_state", major_state.release()); | 170 state->Set("major_state", major_state.release()); |
130 | 171 |
131 scoped_ptr<base::DictionaryValue> timestamps_state(new base::DictionaryValue); | 172 scoped_ptr<base::DictionaryValue> timestamps_state(new base::DictionaryValue); |
132 base::TimeTicks now = base::TimeTicks::Now(); | 173 base::TimeTicks now = base::TimeTicks::Now(); |
133 timestamps_state->SetDouble( | 174 timestamps_state->SetDouble( |
134 "0_interval", last_begin_frame_args_.interval.InMicroseconds() / 1000.0L); | 175 "0_interval", last_begin_frame_args_.interval.InMicroseconds() / 1000.0L); |
135 timestamps_state->SetDouble( | 176 timestamps_state->SetDouble( |
136 "1_now_to_deadline", | 177 "1_now_to_deadline", |
137 (last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L); | 178 (last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L); |
138 timestamps_state->SetDouble( | 179 timestamps_state->SetDouble( |
139 "2_frame_time_to_now", | 180 "2_frame_time_to_now", |
140 (last_begin_frame_args_.deadline - now).InMicroseconds() / 1000.0L); | 181 (now - last_begin_frame_args_.frame_time).InMicroseconds() / 1000.0L); |
141 timestamps_state->SetDouble( | 182 timestamps_state->SetDouble( |
142 "3_frame_time_to_deadline", | 183 "3_frame_time_to_deadline", |
143 (last_begin_frame_args_.deadline - last_begin_frame_args_.frame_time) | 184 (last_begin_frame_args_.deadline - last_begin_frame_args_.frame_time) |
144 .InMicroseconds() / | 185 .InMicroseconds() / |
145 1000.0L); | 186 1000.0L); |
146 timestamps_state->SetDouble( | 187 timestamps_state->SetDouble( |
147 "4_now", (now - base::TimeTicks()).InMicroseconds() / 1000.0L); | 188 "4_now", (now - base::TimeTicks()).InMicroseconds() / 1000.0L); |
148 timestamps_state->SetDouble( | 189 timestamps_state->SetDouble( |
149 "5_frame_time", | 190 "5_frame_time", |
150 (last_begin_frame_args_.frame_time - base::TimeTicks()).InMicroseconds() / | 191 (last_begin_frame_args_.frame_time - base::TimeTicks()).InMicroseconds() / |
151 1000.0L); | 192 1000.0L); |
152 timestamps_state->SetDouble( | 193 timestamps_state->SetDouble( |
153 "6_deadline", | 194 "6_deadline", |
154 (last_begin_frame_args_.deadline - base::TimeTicks()).InMicroseconds() / | 195 (last_begin_frame_args_.deadline - base::TimeTicks()).InMicroseconds() / |
155 1000.0L); | 196 1000.0L); |
156 state->Set("major_timestamps_in_ms", timestamps_state.release()); | 197 state->Set("major_timestamps_in_ms", timestamps_state.release()); |
157 | 198 |
158 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); | 199 scoped_ptr<base::DictionaryValue> minor_state(new base::DictionaryValue); |
159 minor_state->SetInteger("commit_count", commit_count_); | 200 minor_state->SetInteger("commit_count", commit_count_); |
160 minor_state->SetInteger("current_frame_number", current_frame_number_); | 201 minor_state->SetInteger("current_frame_number", current_frame_number_); |
161 minor_state->SetInteger( | 202 minor_state->SetInteger( |
162 "last_frame_number_where_begin_frame_sent_to_main_thread", | 203 "last_frame_number_where_begin_frame_sent_to_main_thread", |
163 last_frame_number_where_begin_frame_sent_to_main_thread_); | 204 last_frame_number_where_begin_frame_sent_to_main_thread_); |
164 minor_state->SetInteger("last_frame_number_where_draw_was_called", | 205 minor_state->SetInteger("last_frame_number_where_draw_was_called", |
165 last_frame_number_where_draw_was_called_); | 206 last_frame_number_swap_performed_); |
166 minor_state->SetInteger( | 207 minor_state->SetInteger( |
167 "last_frame_number_where_update_visible_tiles_was_called", | 208 "last_frame_number_where_update_visible_tiles_was_called", |
168 last_frame_number_where_update_visible_tiles_was_called_); | 209 last_frame_number_where_update_visible_tiles_was_called_); |
169 minor_state->SetInteger("consecutive_failed_draws", | 210 minor_state->SetInteger("consecutive_failed_draws", |
170 consecutive_failed_draws_); | 211 consecutive_failed_draws_); |
171 minor_state->SetInteger( | 212 minor_state->SetInteger( |
172 "maximum_number_of_failed_draws_before_draw_is_forced", | 213 "maximum_number_of_failed_draws_before_draw_is_forced", |
173 maximum_number_of_failed_draws_before_draw_is_forced_); | 214 maximum_number_of_failed_draws_before_draw_is_forced_); |
174 minor_state->SetBoolean("needs_redraw", needs_redraw_); | 215 minor_state->SetBoolean("needs_redraw", needs_redraw_); |
175 minor_state->SetBoolean("swap_used_incomplete_tile", | 216 minor_state->SetBoolean("swap_used_incomplete_tile", |
176 swap_used_incomplete_tile_); | 217 swap_used_incomplete_tile_); |
177 minor_state->SetBoolean("needs_forced_redraw", needs_forced_redraw_); | |
178 minor_state->SetBoolean("needs_forced_redraw_after_next_commit", | |
179 needs_forced_redraw_after_next_commit_); | |
180 minor_state->SetBoolean("needs_commit", needs_commit_); | 218 minor_state->SetBoolean("needs_commit", needs_commit_); |
181 minor_state->SetBoolean("needs_forced_commit", needs_forced_commit_); | |
182 minor_state->SetBoolean("expect_immediate_begin_frame_for_main_thread", | |
183 expect_immediate_begin_frame_for_main_thread_); | |
184 minor_state->SetBoolean("main_thread_needs_layer_textures", | 219 minor_state->SetBoolean("main_thread_needs_layer_textures", |
185 main_thread_needs_layer_textures_); | 220 main_thread_needs_layer_textures_); |
186 minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_); | 221 minor_state->SetBoolean("inside_begin_frame", inside_begin_frame_); |
187 minor_state->SetBoolean("visible", visible_); | 222 minor_state->SetBoolean("visible", visible_); |
188 minor_state->SetBoolean("can_start", can_start_); | 223 minor_state->SetBoolean("can_start", can_start_); |
189 minor_state->SetBoolean("can_draw", can_draw_); | 224 minor_state->SetBoolean("can_draw", can_draw_); |
190 minor_state->SetBoolean("has_pending_tree", has_pending_tree_); | 225 minor_state->SetBoolean("has_pending_tree", has_pending_tree_); |
191 minor_state->SetBoolean("pending_tree_is_ready_for_activation_", | 226 minor_state->SetBoolean("pending_tree_is_ready_for_activation_", |
192 pending_tree_is_ready_for_activation_); | 227 pending_tree_is_ready_for_activation_); |
193 minor_state->SetBoolean("active_tree_has_been_drawn_", | 228 minor_state->SetBoolean("active_tree_has_been_drawn_", |
194 active_tree_has_been_drawn_); | 229 active_tree_has_been_drawn_); |
195 minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); | 230 minor_state->SetBoolean("draw_if_possible_failed", draw_if_possible_failed_); |
196 minor_state->SetBoolean("did_create_and_initialize_first_output_surface", | 231 minor_state->SetBoolean("did_create_and_initialize_first_output_surface", |
197 did_create_and_initialize_first_output_surface_); | 232 did_create_and_initialize_first_output_surface_); |
198 state->Set("minor_state", minor_state.release()); | 233 state->Set("minor_state", minor_state.release()); |
199 | 234 |
200 return state.PassAs<base::Value>(); | 235 return state.PassAs<base::Value>(); |
201 } | 236 } |
202 | 237 |
203 bool SchedulerStateMachine::HasDrawnThisFrame() const { | 238 bool SchedulerStateMachine::HasDrawnThisFrame() const { |
204 return current_frame_number_ == last_frame_number_where_draw_was_called_; | 239 return current_frame_number_ == last_frame_number_swap_performed_; |
205 } | 240 } |
206 | 241 |
207 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { | 242 bool SchedulerStateMachine::HasUpdatedVisibleTilesThisFrame() const { |
208 return current_frame_number_ == | 243 return current_frame_number_ == |
209 last_frame_number_where_update_visible_tiles_was_called_; | 244 last_frame_number_where_update_visible_tiles_was_called_; |
210 } | 245 } |
211 | 246 |
212 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { | 247 bool SchedulerStateMachine::HasSentBeginFrameToMainThreadThisFrame() const { |
213 return current_frame_number_ == | 248 return current_frame_number_ == |
214 last_frame_number_where_begin_frame_sent_to_main_thread_; | 249 last_frame_number_where_begin_frame_sent_to_main_thread_; |
215 } | 250 } |
216 | 251 |
217 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { | 252 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const { |
218 // These are all the cases where we normally cannot or do not want to draw | 253 // These are all the cases where we normally cannot or do not want to draw |
219 // but, if needs_redraw_ is true and we do not draw to make forward progress, | 254 // but, if needs_redraw_ is true and we do not draw to make forward progress, |
220 // we might deadlock with the main thread. | 255 // we might deadlock with the main thread. |
221 // This should be a superset of PendingActivationsShouldBeForced() since | 256 // This should be a superset of PendingActivationsShouldBeForced() since |
222 // activation of the pending tree is blocked by drawing of the active tree and | 257 // activation of the pending tree is blocked by drawing of the active tree and |
223 // the main thread might be blocked on activation of the most recent commit. | 258 // the main thread might be blocked on activation of the most recent commit. |
224 if (PendingActivationsShouldBeForced()) | 259 if (PendingActivationsShouldBeForced()) |
225 return true; | 260 return true; |
226 | 261 |
227 // Additional states where we should abort draws. | 262 // Additional states where we should abort draws. |
228 // Note: We don't force activation in these cases because doing so would | 263 // Note: We don't force activation in these cases because doing so would |
229 // result in checkerboarding on resize, becoming visible, etc. | 264 // result in checkerboarding on resize, becoming visible, etc. |
230 if (!can_draw_) | 265 if (!can_draw_) |
231 return true; | 266 return true; |
232 if (!visible_) | 267 if (!visible_) |
233 return true; | 268 return true; |
234 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | 269 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
brianderson
2013/08/28 02:52:08
This case is no longer needed because of the Shoul
| |
235 return true; | 270 return true; |
236 return false; | 271 return false; |
237 } | 272 } |
238 | 273 |
239 bool SchedulerStateMachine::PendingActivationsShouldBeForced() const { | 274 bool SchedulerStateMachine::PendingActivationsShouldBeForced() const { |
240 // These are all the cases where, if we do not force activations to make | 275 // These are all the cases where, if we do not force activations to make |
241 // forward progress, we might deadlock with the main thread. | 276 // forward progress, we might deadlock with the main thread. |
242 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) | 277 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) |
243 return true; | 278 return true; |
244 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | 279 if (output_surface_state_ == OUTPUT_SURFACE_LOST || |
245 output_surface_state_ == OUTPUT_SURFACE_CREATING || | 280 output_surface_state_ == OUTPUT_SURFACE_CREATING || |
246 output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) | 281 output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) |
brianderson
2013/08/28 02:52:08
These cases are no longer needed because of the Sh
| |
247 return true; | 282 return true; |
248 return false; | 283 return false; |
249 } | 284 } |
250 | 285 |
251 bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const { | 286 bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const { |
252 // Don't try to initialize too early. | 287 // Don't try to initialize too early. |
253 if (!can_start_) | 288 if (!can_start_) |
254 return false; | 289 return false; |
255 | 290 |
256 // We only want to start output surface initialization after the | 291 // We only want to start output surface initialization after the |
257 // previous commit is complete. | 292 // previous commit is complete. |
258 if (commit_state_ != COMMIT_STATE_IDLE) | 293 if (commit_state_ != COMMIT_STATE_IDLE) |
259 return false; | 294 return false; |
260 | 295 |
261 // We need to create the output surface if we don't have one and we haven't | 296 // We need to create the output surface if we don't have one and we haven't |
262 // started creating one yet. | 297 // started creating one yet. |
263 return output_surface_state_ == OUTPUT_SURFACE_LOST; | 298 return output_surface_state_ == OUTPUT_SURFACE_LOST; |
264 } | 299 } |
265 | 300 |
266 bool SchedulerStateMachine::ShouldDraw() const { | 301 bool SchedulerStateMachine::ShouldDraw() const { |
267 // We should not draw or abort draws while we are waiting for the | 302 // We should not draw or abort draws while we are waiting for the |
268 // first activation. Doing so will cause us to transition to | 303 // first activation. Doing so will cause us to transition to |
269 // COMMIT_STATE_IDLE and start the 2nd commit before the 1st commit | 304 // COMMIT_STATE_IDLE and start the 2nd commit before the 1st commit |
270 // has been drawn. It will also cause us to fail readbacks when we could | 305 // has been drawn. It will also cause us to fail readbacks when we could |
271 // have succeeded by waiting a little longer. | 306 // have succeeded by waiting a little longer. |
272 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | 307 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
brianderson
2013/08/28 02:52:08
This is no longer needed because of changes to the
| |
273 return false; | 308 return false; |
274 | 309 |
275 // When we are waiting for a forced draw, only force draw once | 310 // After a readback, make sure not to draw again until we've replaced the |
276 // needs_forced_redraw_ is true. | 311 // readback commit with a real one. |
277 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) | 312 if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING || |
278 return needs_forced_redraw_; | 313 readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING) |
314 return false; | |
279 | 315 |
280 // Always handle forced draws ASAP. | 316 // Draw immediately for readbacks to unblock the main thread quickly. |
281 if (needs_forced_redraw_) | 317 if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { |
318 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
282 return true; | 319 return true; |
320 } | |
283 | 321 |
284 // If we need to abort draws, we should do so ASAP since the draw could | 322 // If we need to abort draws, we should do so ASAP since the draw could |
285 // be blocking other important actions (like output surface initialization), | 323 // be blocking other important actions (like output surface initialization), |
286 // from occuring. If we are waiting for the first draw, then perfom the | 324 // from occuring. If we are waiting for the first draw, then perfom the |
287 // aborted draw to keep things moving. If we are not waiting for the first | 325 // aborted draw to keep things moving. If we are not waiting for the first |
288 // draw however, we don't want to abort for no reason. | 326 // draw however, we don't want to abort for no reason. |
289 if (PendingDrawsShouldBeAborted()) | 327 if (PendingDrawsShouldBeAborted()) |
290 return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 328 return commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
291 | 329 |
292 // After this line, we only want to draw once per frame. | 330 // After this line, we only want to draw once per frame. |
293 if (HasDrawnThisFrame()) | 331 if (HasDrawnThisFrame()) |
294 return false; | 332 return false; |
295 | 333 |
296 // We currently only draw within the BeginFrame. | 334 // We currently only draw within the BeginFrame. |
297 if (!inside_begin_frame_) | 335 if (!inside_begin_frame_) |
298 return false; | 336 return false; |
299 | 337 |
338 // Only handle forced redraws due to timeouts on the regular deadline. | |
339 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { | |
340 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
341 return true; | |
342 } | |
343 | |
300 return needs_redraw_; | 344 return needs_redraw_; |
301 } | 345 } |
302 | 346 |
303 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { | 347 bool SchedulerStateMachine::ShouldAcquireLayerTexturesForMainThread() const { |
304 if (!main_thread_needs_layer_textures_) | 348 if (!main_thread_needs_layer_textures_) |
305 return false; | 349 return false; |
306 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) | 350 if (texture_state_ == LAYER_TEXTURE_STATE_UNLOCKED) |
307 return true; | 351 return true; |
308 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); | 352 DCHECK_EQ(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); |
309 return false; | 353 return false; |
310 } | 354 } |
311 | 355 |
312 bool SchedulerStateMachine::ShouldActivatePendingTree() const { | 356 bool SchedulerStateMachine::ShouldActivatePendingTree() const { |
313 // There is nothing to activate. | 357 // There is nothing to activate. |
314 if (!has_pending_tree_) | 358 if (!has_pending_tree_) |
315 return false; | 359 return false; |
316 | 360 |
361 // If this is our first activation, we don't want to activate early. | |
362 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
363 return pending_tree_is_ready_for_activation_; | |
364 | |
317 // We don't want to activate a second tree before drawing the first one. | 365 // We don't want to activate a second tree before drawing the first one. |
318 // Note: It is possible that there is no active tree to draw when | 366 if (!active_tree_has_been_drawn_) |
319 // output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, | |
320 // so we don't block activation on draw in that case. | |
321 if (!active_tree_has_been_drawn_ && | |
322 output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | |
323 return false; | 367 return false; |
324 | 368 |
325 // If we want to force activation, do so ASAP. | 369 // If we want to force activation, do so ASAP. |
326 if (PendingActivationsShouldBeForced()) | 370 if (PendingActivationsShouldBeForced()) |
327 return true; | 371 return true; |
328 | 372 |
329 // At this point, only activate if we are ready to activate. | 373 // At this point, only activate if we are ready to activate. |
330 return pending_tree_is_ready_for_activation_; | 374 return pending_tree_is_ready_for_activation_; |
331 } | 375 } |
332 | 376 |
(...skipping 26 matching lines...) Expand all Loading... | |
359 return false; | 403 return false; |
360 | 404 |
361 // Only send BeginFrame to the main thread when idle. | 405 // Only send BeginFrame to the main thread when idle. |
362 if (commit_state_ != COMMIT_STATE_IDLE) | 406 if (commit_state_ != COMMIT_STATE_IDLE) |
363 return false; | 407 return false; |
364 | 408 |
365 // We can't accept a commit if we have a pending tree. | 409 // We can't accept a commit if we have a pending tree. |
366 if (has_pending_tree_) | 410 if (has_pending_tree_) |
367 return false; | 411 return false; |
368 | 412 |
369 // We want to start forced commits ASAP. | 413 // We want to handle readback commits immediately to unblock the main thread. |
370 if (needs_forced_commit_) | 414 // Note: This BeginFrame will correspond to the replacement commit that comes |
371 return true; | 415 // after the readback commit itself, so we only send the BeginFrame if a |
416 // commit isn't already pending behind the readback. | |
417 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED) | |
418 return !CommitPending(); | |
372 | 419 |
373 // We do not need commits if we are not visible, unless there's a | 420 // We do not need commits if we are not visible, unless there's a |
374 // request for a forced commit. | 421 // request for a forced commit. |
375 if (!visible_) | 422 if (!visible_) |
376 return false; | 423 return false; |
377 | 424 |
378 // We want to start the first commit after we get a new output surface ASAP. | 425 // We want to start the first commit after we get a new output surface ASAP. |
379 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) | 426 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) |
380 return true; | 427 return true; |
381 | 428 |
429 // We need a new commit for the forced redraw. This honors the | |
430 // single commit per interval because the result will be swapped to screen. | |
431 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) | |
432 return true; | |
433 | |
382 // After this point, we only start a commit once per frame. | 434 // After this point, we only start a commit once per frame. |
383 if (HasSentBeginFrameToMainThreadThisFrame()) | 435 if (HasSentBeginFrameToMainThreadThisFrame()) |
384 return false; | 436 return false; |
385 | 437 |
386 // We shouldn't normally accept commits if there isn't an OutputSurface. | 438 // We shouldn't normally accept commits if there isn't an OutputSurface. |
387 if (!HasInitializedOutputSurface()) | 439 if (!HasInitializedOutputSurface()) |
388 return false; | 440 return false; |
389 | 441 |
390 return true; | 442 return true; |
391 } | 443 } |
392 | 444 |
393 bool SchedulerStateMachine::ShouldCommit() const { | 445 bool SchedulerStateMachine::ShouldCommit() const { |
394 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; | 446 return commit_state_ == COMMIT_STATE_READY_TO_COMMIT; |
395 } | 447 } |
396 | 448 |
397 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { | 449 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
398 if (ShouldAcquireLayerTexturesForMainThread()) | 450 if (ShouldAcquireLayerTexturesForMainThread()) |
399 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; | 451 return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; |
400 if (ShouldUpdateVisibleTiles()) | 452 if (ShouldUpdateVisibleTiles()) |
401 return ACTION_UPDATE_VISIBLE_TILES; | 453 return ACTION_UPDATE_VISIBLE_TILES; |
402 if (ShouldActivatePendingTree()) | 454 if (ShouldActivatePendingTree()) |
403 return ACTION_ACTIVATE_PENDING_TREE; | 455 return ACTION_ACTIVATE_PENDING_TREE; |
404 if (ShouldCommit()) | 456 if (ShouldCommit()) |
405 return ACTION_COMMIT; | 457 return ACTION_COMMIT; |
406 if (ShouldDraw()) { | 458 if (ShouldDraw()) { |
407 if (needs_forced_redraw_) | 459 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) |
408 return ACTION_DRAW_FORCED; | 460 return ACTION_DRAW_AND_SWAP_FORCED; |
461 else if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) | |
462 return ACTION_DRAW_AND_READBACK; | |
409 else if (PendingDrawsShouldBeAborted()) | 463 else if (PendingDrawsShouldBeAborted()) |
410 return ACTION_DRAW_AND_SWAP_ABORT; | 464 return ACTION_DRAW_AND_SWAP_ABORT; |
411 else | 465 else |
412 return ACTION_DRAW_IF_POSSIBLE; | 466 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
413 } | 467 } |
414 if (ShouldSendBeginFrameToMainThread()) | 468 if (ShouldSendBeginFrameToMainThread()) |
415 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; | 469 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
416 if (ShouldBeginOutputSurfaceCreation()) | 470 if (ShouldBeginOutputSurfaceCreation()) |
417 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; | 471 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION; |
418 return ACTION_NONE; | 472 return ACTION_NONE; |
419 } | 473 } |
420 | 474 |
475 void SchedulerStateMachine::CheckInvariants() { | |
476 // We should never try to perform a draw for readback and forced draw due to | |
477 // timeout simultaneously. | |
478 DCHECK(!(forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW && | |
479 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK)); | |
480 } | |
481 | |
421 void SchedulerStateMachine::UpdateState(Action action) { | 482 void SchedulerStateMachine::UpdateState(Action action) { |
422 switch (action) { | 483 switch (action) { |
423 case ACTION_NONE: | 484 case ACTION_NONE: |
424 return; | 485 return; |
425 | 486 |
426 case ACTION_UPDATE_VISIBLE_TILES: | 487 case ACTION_UPDATE_VISIBLE_TILES: |
427 last_frame_number_where_update_visible_tiles_was_called_ = | 488 last_frame_number_where_update_visible_tiles_was_called_ = |
428 current_frame_number_; | 489 current_frame_number_; |
429 return; | 490 return; |
430 | 491 |
431 case ACTION_ACTIVATE_PENDING_TREE: | 492 case ACTION_ACTIVATE_PENDING_TREE: |
432 UpdateStateOnActivation(); | 493 UpdateStateOnActivation(); |
433 return; | 494 return; |
434 | 495 |
435 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 496 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
436 DCHECK(!has_pending_tree_); | 497 DCHECK(!has_pending_tree_); |
437 if (!needs_forced_commit_ && | 498 DCHECK(visible_ || |
438 output_surface_state_ != OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | 499 readback_state_ == READBACK_STATE_FORCED_COMMIT_REQUESTED || |
439 DCHECK(visible_); | 500 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT || |
440 DCHECK_GT(current_frame_number_, | 501 output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT); |
441 last_frame_number_where_begin_frame_sent_to_main_thread_); | |
442 } | |
443 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 502 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
444 needs_commit_ = false; | 503 needs_commit_ = false; |
445 needs_forced_commit_ = false; | |
446 last_frame_number_where_begin_frame_sent_to_main_thread_ = | 504 last_frame_number_where_begin_frame_sent_to_main_thread_ = |
447 current_frame_number_; | 505 current_frame_number_; |
448 return; | 506 return; |
449 | 507 |
450 case ACTION_COMMIT: { | 508 case ACTION_COMMIT: { |
451 bool commit_was_aborted = false; | 509 bool commit_was_aborted = false; |
452 UpdateStateOnCommit(commit_was_aborted); | 510 UpdateStateOnCommit(commit_was_aborted); |
453 return; | 511 return; |
454 } | 512 } |
455 | 513 |
456 case ACTION_DRAW_FORCED: | 514 case ACTION_DRAW_AND_SWAP_FORCED: |
457 case ACTION_DRAW_IF_POSSIBLE: { | 515 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { |
458 bool did_swap = true; | 516 bool did_swap = true; |
459 UpdateStateOnDraw(did_swap); | 517 UpdateStateOnDraw(did_swap); |
460 return; | 518 return; |
461 } | 519 } |
462 | 520 |
463 case ACTION_DRAW_AND_SWAP_ABORT: { | 521 case ACTION_DRAW_AND_SWAP_ABORT: |
522 case ACTION_DRAW_AND_READBACK: { | |
464 bool did_swap = false; | 523 bool did_swap = false; |
465 UpdateStateOnDraw(did_swap); | 524 UpdateStateOnDraw(did_swap); |
466 return; | 525 return; |
467 } | 526 } |
468 | 527 |
469 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 528 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
470 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); | 529 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); |
471 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); | 530 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); |
472 output_surface_state_ = OUTPUT_SURFACE_CREATING; | 531 output_surface_state_ = OUTPUT_SURFACE_CREATING; |
473 return; | 532 return; |
474 | 533 |
475 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 534 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
476 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; | 535 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; |
477 main_thread_needs_layer_textures_ = false; | 536 main_thread_needs_layer_textures_ = false; |
478 return; | 537 return; |
479 } | 538 } |
480 } | 539 } |
481 | 540 |
482 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { | 541 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_was_aborted) { |
483 commit_count_++; | 542 commit_count_++; |
484 | 543 |
485 // If we are impl-side-painting but the commit was aborted, then we behave | 544 // If we are impl-side-painting but the commit was aborted, then we behave |
486 // mostly as if we are not impl-side-painting since there is no pending tree. | 545 // mostly as if we are not impl-side-painting since there is no pending tree. |
487 has_pending_tree_ = | 546 has_pending_tree_ = |
488 settings_.impl_side_painting && !commit_was_aborted; | 547 settings_.impl_side_painting && !commit_was_aborted; |
489 | 548 |
490 // Update the commit state. | |
491 if (expect_immediate_begin_frame_for_main_thread_) | |
492 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW; | |
493 else if (!commit_was_aborted) | |
494 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
495 else | |
496 commit_state_ = COMMIT_STATE_IDLE; | |
497 | |
498 // Update the output surface state. | 549 // Update the output surface state. |
499 DCHECK_NE(output_surface_state_, | 550 DCHECK_NE(output_surface_state_, |
500 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); | 551 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION); |
501 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { | 552 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) { |
502 if (has_pending_tree_) { | 553 if (has_pending_tree_) { |
503 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; | 554 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION; |
504 } else { | 555 } else { |
505 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 556 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
506 needs_redraw_ = true; | 557 needs_redraw_ = true; |
507 } | 558 } |
508 } | 559 } |
509 | 560 |
561 // Update state related to readbacks. | |
562 if (readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING) { | |
563 // Update the state if this is the readback commit. | |
564 readback_state_ = has_pending_tree_ | |
565 ? READBACK_STATE_WAITING_FOR_ACTIVATION | |
566 : READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | |
567 } else if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING) { | |
568 // Update the state if this is the commit replacing the readback commit. | |
569 readback_state_ = has_pending_tree_ | |
570 ? READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING | |
571 : READBACK_STATE_IDLE; | |
572 } else { | |
573 DCHECK(readback_state_ == READBACK_STATE_IDLE); | |
574 } | |
575 | |
576 // Update state related to forced draws. | |
577 // Note: It's possible for the readback's replacement commit to be the | |
578 // forced redraw's commit. | |
579 if (readback_state_ == READBACK_STATE_IDLE && | |
580 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) { | |
581 forced_redraw_state_ = has_pending_tree_ | |
582 ? FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION | |
583 : FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | |
584 } | |
585 | |
586 // Update the commit state. We expect and wait for a draw if the commit | |
587 // was not aborted or if we in a readback or forced draw. | |
588 if (!commit_was_aborted) | |
589 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
590 else if (readback_state_ != READBACK_STATE_IDLE || | |
591 forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE) | |
592 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | |
593 else | |
594 commit_state_ = COMMIT_STATE_IDLE; | |
595 | |
510 // Update state if we have a new active tree to draw, or if the active tree | 596 // Update state if we have a new active tree to draw, or if the active tree |
511 // was unchanged but we need to do a readback. | 597 // was unchanged but we need to do a readback or forced draw. |
512 if (!has_pending_tree_ && | 598 if (!has_pending_tree_ && |
513 (!commit_was_aborted || expect_immediate_begin_frame_for_main_thread_)) { | 599 (!commit_was_aborted || |
600 readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK || | |
601 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) { | |
514 needs_redraw_ = true; | 602 needs_redraw_ = true; |
515 active_tree_has_been_drawn_ = false; | 603 active_tree_has_been_drawn_ = false; |
516 } | 604 } |
517 | 605 |
518 // This post-commit work is common to both completed and aborted commits. | 606 // This post-commit work is common to both completed and aborted commits. |
519 pending_tree_is_ready_for_activation_ = false; | 607 pending_tree_is_ready_for_activation_ = false; |
520 | 608 |
521 if (draw_if_possible_failed_) | 609 if (draw_if_possible_failed_) |
522 last_frame_number_where_draw_was_called_ = -1; | 610 last_frame_number_swap_performed_ = -1; |
523 | |
524 if (needs_forced_redraw_after_next_commit_) { | |
525 needs_forced_redraw_after_next_commit_ = false; | |
526 needs_forced_redraw_ = true; | |
527 } | |
528 | 611 |
529 // If we are planing to draw with the new commit, lock the layer textures for | 612 // If we are planing to draw with the new commit, lock the layer textures for |
530 // use on the impl thread. Otherwise, leave them unlocked. | 613 // use on the impl thread. Otherwise, leave them unlocked. |
531 if (has_pending_tree_ || needs_redraw_ || needs_forced_redraw_) | 614 if (has_pending_tree_ || needs_redraw_) |
532 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; | 615 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; |
533 else | 616 else |
534 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 617 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
535 } | 618 } |
536 | 619 |
537 void SchedulerStateMachine::UpdateStateOnActivation() { | 620 void SchedulerStateMachine::UpdateStateOnActivation() { |
621 // Update output surface state. | |
538 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) | 622 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION) |
539 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 623 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
540 | 624 |
625 // Update readback state | |
626 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION) | |
627 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW; | |
628 | |
629 // Update forced redraw state | |
630 if (readback_state_ == READBACK_STATE_WAITING_FOR_ACTIVATION) | |
631 readback_state_ = READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK; | |
632 else if (readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_ACTIVATING) | |
633 readback_state_ = READBACK_STATE_IDLE; | |
634 | |
541 has_pending_tree_ = false; | 635 has_pending_tree_ = false; |
542 pending_tree_is_ready_for_activation_ = false; | 636 pending_tree_is_ready_for_activation_ = false; |
543 active_tree_has_been_drawn_ = false; | 637 active_tree_has_been_drawn_ = false; |
544 needs_redraw_ = true; | 638 needs_redraw_ = true; |
545 } | 639 } |
546 | 640 |
547 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { | 641 void SchedulerStateMachine::UpdateStateOnDraw(bool did_swap) { |
548 if (inside_begin_frame_) | 642 DCHECK(needs_redraw_); |
549 last_frame_number_where_draw_was_called_ = current_frame_number_; | 643 |
550 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { | 644 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) { |
551 DCHECK(expect_immediate_begin_frame_for_main_thread_); | 645 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); |
646 commit_state_ = COMMIT_STATE_IDLE; | |
647 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE; | |
648 } else if (readback_state_ == READBACK_STATE_WAITING_FOR_DRAW_AND_READBACK) { | |
649 // The draw correspons to a readback commit. | |
650 DCHECK_EQ(commit_state_, COMMIT_STATE_WAITING_FOR_FIRST_DRAW); | |
651 // We are blocking commits from the main thread until after this draw, so | |
652 // we should not have a pending tree. | |
653 DCHECK(!has_pending_tree_); | |
654 // We transition to COMMIT_STATE_FRAME_IN_PROGRESS because there is a | |
655 // pending BeginFrame on the main thread behind the readback request. | |
552 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 656 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
553 expect_immediate_begin_frame_for_main_thread_ = false; | 657 readback_state_ = READBACK_STATE_REPLACEMENT_COMMIT_PENDING; |
554 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { | 658 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { |
555 commit_state_ = COMMIT_STATE_IDLE; | 659 commit_state_ = COMMIT_STATE_IDLE; |
556 } | 660 } |
661 | |
557 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) | 662 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
558 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 663 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
559 | 664 |
560 needs_redraw_ = false; | 665 needs_redraw_ = false; |
561 needs_forced_redraw_ = false; | |
562 draw_if_possible_failed_ = false; | 666 draw_if_possible_failed_ = false; |
563 active_tree_has_been_drawn_ = true; | 667 active_tree_has_been_drawn_ = true; |
564 | 668 |
565 if (did_swap) | 669 if (did_swap) { |
566 swap_used_incomplete_tile_ = false; | 670 swap_used_incomplete_tile_ = false; |
671 last_frame_number_swap_performed_ = current_frame_number_; | |
672 } | |
567 } | 673 } |
568 | 674 |
569 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { | 675 void SchedulerStateMachine::SetMainThreadNeedsLayerTextures() { |
570 DCHECK(!main_thread_needs_layer_textures_); | 676 DCHECK(!main_thread_needs_layer_textures_); |
571 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); | 677 DCHECK_NE(texture_state_, LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD); |
572 main_thread_needs_layer_textures_ = true; | 678 main_thread_needs_layer_textures_ = true; |
573 } | 679 } |
574 | 680 |
681 // These are the cases where we definitely (or almost definitely) have a | |
682 // new frame to draw and can draw. | |
575 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { | 683 bool SchedulerStateMachine::BeginFrameNeededToDrawByImplThread() const { |
684 // The output surface is the provider of BeginFrames for the impl thread, | |
685 // so we are not going to get them even if we ask for them. | |
686 if (!HasInitializedOutputSurface()) | |
687 return false; | |
688 | |
576 // If we can't draw, don't tick until we are notified that we can draw again. | 689 // If we can't draw, don't tick until we are notified that we can draw again. |
577 if (!can_draw_) | 690 if (!can_draw_) |
578 return false; | 691 return false; |
579 | 692 |
580 if (needs_forced_redraw_) | 693 // The forced draw respects our normal draw scheduling, so we need to |
694 // request a BeginFrame on the impl thread for it. | |
695 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW) | |
581 return true; | 696 return true; |
582 | 697 |
583 if (visible_ && swap_used_incomplete_tile_) | 698 // There's no need to produce frames if we are not visible. |
699 if (!visible_) | |
700 return false; | |
701 | |
702 // We need to draw a more complete frame than we did the last BeginFrame, | |
703 // so request another BeginFrame in anticipation that we will have | |
704 // additional visible tiles. | |
705 if (swap_used_incomplete_tile_) | |
584 return true; | 706 return true; |
585 | 707 |
586 return needs_redraw_ && visible_ && HasInitializedOutputSurface(); | 708 return needs_redraw_; |
587 } | 709 } |
588 | 710 |
711 // These are cases where we are very likely to draw soon, but might not | |
712 // actually have a new frame to draw when we receive the next BeginFrame. | |
713 // Proactively requesting the BeginFrame helps hide the round trip latency of | |
714 // the SetNeedsBeginFrame request that has to go to the Browser. | |
715 // However, this is bad for the synchronous compoisitor because we have to | |
716 // draw when we get the BeginFrame and could end up drawing many duplicate | |
717 // frames. | |
589 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { | 718 bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
590 // The output surface is the provider of BeginFrames for the impl thread, | 719 // The output surface is the provider of BeginFrames for the impl thread, |
591 // so we are not going to get them even if we ask for them. | 720 // so we are not going to get them even if we ask for them. |
592 if (!HasInitializedOutputSurface()) | 721 if (!HasInitializedOutputSurface()) |
593 return false; | 722 return false; |
594 | 723 |
595 // Do not be proactive when invisible. | 724 // Do not be proactive when invisible. |
596 if (!visible_) | 725 if (!visible_) |
597 return false; | 726 return false; |
598 | 727 |
599 // We should proactively request a BeginFrame if a commit or a tree activation | 728 // We should proactively request a BeginFrame if a commit is pending |
600 // is pending. | 729 // because we will want to draw if the commit completes quickly. |
601 return (needs_commit_ || needs_forced_commit_ || | 730 if (needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) |
602 commit_state_ != COMMIT_STATE_IDLE || has_pending_tree_); | 731 return true; |
732 | |
733 // If the pending tree activates quickly, we'll want a BeginFrame soon | |
734 // to draw the new active tree. | |
735 if (has_pending_tree_) | |
736 return true; | |
737 | |
738 return false; | |
603 } | 739 } |
604 | 740 |
605 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { | 741 void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { |
606 current_frame_number_++; | 742 current_frame_number_++; |
607 inside_begin_frame_ = true; | 743 inside_begin_frame_ = true; |
608 last_begin_frame_args_ = args; | 744 last_begin_frame_args_ = args; |
609 } | 745 } |
610 | 746 |
611 void SchedulerStateMachine::DidLeaveBeginFrame() { | 747 void SchedulerStateMachine::DidLeaveBeginFrame() { |
612 inside_begin_frame_ = false; | 748 inside_begin_frame_ = false; |
613 } | 749 } |
614 | 750 |
615 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } | 751 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } |
616 | 752 |
617 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } | 753 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } |
618 | 754 |
619 void SchedulerStateMachine::DidSwapUseIncompleteTile() { | 755 void SchedulerStateMachine::DidSwapUseIncompleteTile() { |
620 swap_used_incomplete_tile_ = true; | 756 swap_used_incomplete_tile_ = true; |
621 } | 757 } |
622 | 758 |
623 void SchedulerStateMachine::SetNeedsForcedRedraw() { | |
624 needs_forced_redraw_ = true; | |
625 } | |
626 | |
627 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { | 759 void SchedulerStateMachine::DidDrawIfPossibleCompleted(bool success) { |
628 draw_if_possible_failed_ = !success; | 760 draw_if_possible_failed_ = !success; |
629 if (draw_if_possible_failed_) { | 761 if (draw_if_possible_failed_) { |
630 needs_redraw_ = true; | 762 needs_redraw_ = true; |
631 needs_commit_ = true; | 763 needs_commit_ = true; |
632 consecutive_failed_draws_++; | 764 consecutive_failed_draws_++; |
633 if (settings_.timeout_and_draw_when_animation_checkerboards && | 765 if (settings_.timeout_and_draw_when_animation_checkerboards && |
634 consecutive_failed_draws_ >= | 766 consecutive_failed_draws_ >= |
635 maximum_number_of_failed_draws_before_draw_is_forced_) { | 767 maximum_number_of_failed_draws_before_draw_is_forced_) { |
636 consecutive_failed_draws_ = 0; | 768 consecutive_failed_draws_ = 0; |
637 // We need to force a draw, but it doesn't make sense to do this until | 769 // We need to force a draw, but it doesn't make sense to do this until |
638 // we've committed and have new textures. | 770 // we've committed and have new textures. |
639 needs_forced_redraw_after_next_commit_ = true; | 771 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT; |
640 } | 772 } |
641 } else { | 773 } else { |
642 consecutive_failed_draws_ = 0; | 774 consecutive_failed_draws_ = 0; |
643 } | 775 } |
644 } | 776 } |
645 | 777 |
646 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } | 778 void SchedulerStateMachine::SetNeedsCommit() { needs_commit_ = true; } |
647 | 779 |
648 void SchedulerStateMachine::SetNeedsForcedCommit() { | 780 void SchedulerStateMachine::SetNeedsForcedCommitForReadback() { |
649 needs_forced_commit_ = true; | 781 // If this is called in READBACK_STATE_IDLE, this is a "first" readback |
650 expect_immediate_begin_frame_for_main_thread_ = true; | 782 // request. |
783 // If this is called in READBACK_STATE_REPLACEMENT_COMMIT_PENDING, this | |
784 // is a back-to-back readback request that started before the replacement | |
785 // commit had a chance to land. | |
786 DCHECK(readback_state_ == READBACK_STATE_IDLE || | |
787 readback_state_ == READBACK_STATE_REPLACEMENT_COMMIT_PENDING); | |
788 | |
789 // If there is already a commit in progress when we get the readback request | |
790 // (we are in COMMIT_STATE_FRAME_IN_PROGRESS), then we don't need to send a | |
791 // BeginFrame for the replacement commit, since there's already a BeginFrame | |
792 // behind the readback request. | |
793 if (commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS) | |
794 readback_state_ = READBACK_STATE_FORCED_COMMIT_PENDING; | |
795 else | |
796 readback_state_ = READBACK_STATE_FORCED_COMMIT_REQUESTED; | |
651 } | 797 } |
652 | 798 |
653 void SchedulerStateMachine::FinishCommit() { | 799 void SchedulerStateMachine::FinishCommit() { |
654 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || | 800 DCHECK(commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || |
655 (expect_immediate_begin_frame_for_main_thread_ && | 801 readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING) |
656 commit_state_ != COMMIT_STATE_IDLE)) | |
657 << *AsValue(); | 802 << *AsValue(); |
658 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; | 803 commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
659 } | 804 } |
660 | 805 |
661 void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { | 806 void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { |
662 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); | 807 DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); |
663 if (did_handle) { | 808 if (did_handle) { |
664 bool commit_was_aborted = true; | 809 bool commit_was_aborted = true; |
665 UpdateStateOnCommit(commit_was_aborted); | 810 UpdateStateOnCommit(commit_was_aborted); |
666 } else if (expect_immediate_begin_frame_for_main_thread_) { | 811 } else if (readback_state_ == READBACK_STATE_FORCED_COMMIT_PENDING) { |
667 expect_immediate_begin_frame_for_main_thread_ = false; | 812 readback_state_ = READBACK_STATE_IDLE; |
668 } else { | 813 } else { |
669 commit_state_ = COMMIT_STATE_IDLE; | 814 commit_state_ = COMMIT_STATE_IDLE; |
670 SetNeedsCommit(); | 815 SetNeedsCommit(); |
671 } | 816 } |
672 } | 817 } |
673 | 818 |
674 void SchedulerStateMachine::DidLoseOutputSurface() { | 819 void SchedulerStateMachine::DidLoseOutputSurface() { |
675 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | 820 if (output_surface_state_ == OUTPUT_SURFACE_LOST || |
676 output_surface_state_ == OUTPUT_SURFACE_CREATING) | 821 output_surface_state_ == OUTPUT_SURFACE_CREATING) |
677 return; | 822 return; |
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712 NOTREACHED(); | 857 NOTREACHED(); |
713 return false; | 858 return false; |
714 } | 859 } |
715 | 860 |
716 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( | 861 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( |
717 int num_draws) { | 862 int num_draws) { |
718 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; | 863 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; |
719 } | 864 } |
720 | 865 |
721 } // namespace cc | 866 } // namespace cc |
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