| Index: ui/gfx/transform_util.h
|
| diff --git a/ui/gfx/transform_util.h b/ui/gfx/transform_util.h
|
| index e5a2138fb11f79197daafb373110dc65c745b69d..07bf0d5703ebb6e0768e0510566201a052bd27a2 100644
|
| --- a/ui/gfx/transform_util.h
|
| +++ b/ui/gfx/transform_util.h
|
| @@ -13,11 +13,11 @@ namespace gfx {
|
| class Point;
|
|
|
| // Returns a scale transform at |anchor| point.
|
| -UI_EXPORT Transform GetScaleTransform(const Point& anchor, float scale);
|
| +GFX_EXPORT Transform GetScaleTransform(const Point& anchor, float scale);
|
|
|
| // Contains the components of a factored transform. These components may be
|
| // blended and recomposed.
|
| -struct UI_EXPORT DecomposedTransform {
|
| +struct GFX_EXPORT DecomposedTransform {
|
| // The default constructor initializes the components in such a way that
|
| // if used with Compose below, will produce the identity transform.
|
| DecomposedTransform();
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| @@ -37,21 +37,21 @@ struct UI_EXPORT DecomposedTransform {
|
| // routines described in http://www.w3.org/TR/css3-3d-transform/.
|
| // |progress| is in the range [0, 1] (0 leaves |out| unchanged, and 1
|
| // assigns |from| to |out|).
|
| -UI_EXPORT bool BlendDecomposedTransforms(DecomposedTransform* out,
|
| - const DecomposedTransform& to,
|
| - const DecomposedTransform& from,
|
| - double progress);
|
| +GFX_EXPORT bool BlendDecomposedTransforms(DecomposedTransform* out,
|
| + const DecomposedTransform& to,
|
| + const DecomposedTransform& from,
|
| + double progress);
|
|
|
| // Decomposes this transform into its translation, scale, skew, perspective,
|
| // and rotation components following the routines detailed in this spec:
|
| // http://www.w3.org/TR/css3-3d-transforms/.
|
| -UI_EXPORT bool DecomposeTransform(DecomposedTransform* out,
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| - const Transform& transform);
|
| +GFX_EXPORT bool DecomposeTransform(DecomposedTransform* out,
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| + const Transform& transform);
|
|
|
| // Composes a transform from the given translation, scale, skew, prespective,
|
| // and rotation components following the routines detailed in this spec:
|
| // http://www.w3.org/TR/css3-3d-transforms/.
|
| -UI_EXPORT Transform ComposeTransform(const DecomposedTransform& decomp);
|
| +GFX_EXPORT Transform ComposeTransform(const DecomposedTransform& decomp);
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|
|
| } // namespace gfx
|
|
|
|
|