| Index: ui/gfx/skia_util.h
|
| diff --git a/ui/gfx/skia_util.h b/ui/gfx/skia_util.h
|
| index 592ff5f2f66017cecd3850ff2b8653b8ce317146..92c886a4309f6c2a2a3edb617bf41d789cef8eca 100644
|
| --- a/ui/gfx/skia_util.h
|
| +++ b/ui/gfx/skia_util.h
|
| @@ -26,14 +26,14 @@ class ShadowValue;
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| class Transform;
|
|
|
| // Convert between Skia and gfx rect types.
|
| -UI_EXPORT SkRect RectToSkRect(const Rect& rect);
|
| -UI_EXPORT SkIRect RectToSkIRect(const Rect& rect);
|
| -UI_EXPORT Rect SkIRectToRect(const SkIRect& rect);
|
| -UI_EXPORT SkRect RectFToSkRect(const RectF& rect);
|
| -UI_EXPORT RectF SkRectToRectF(const SkRect& rect);
|
| +GFX_EXPORT SkRect RectToSkRect(const Rect& rect);
|
| +GFX_EXPORT SkIRect RectToSkIRect(const Rect& rect);
|
| +GFX_EXPORT Rect SkIRectToRect(const SkIRect& rect);
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| +GFX_EXPORT SkRect RectFToSkRect(const RectF& rect);
|
| +GFX_EXPORT RectF SkRectToRectF(const SkRect& rect);
|
|
|
| -UI_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform,
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| - SkMatrix* flattened);
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| +GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform,
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| + SkMatrix* flattened);
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|
|
| // Creates a bitmap shader for the image rep with the image rep's scale factor.
|
| // Sets the created shader's local matrix such that it displays the image rep at
|
| @@ -42,32 +42,32 @@ UI_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform,
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| // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader
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| // is created.
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| //
|
| -UI_EXPORT skia::RefPtr<SkShader> CreateImageRepShader(
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| +GFX_EXPORT skia::RefPtr<SkShader> CreateImageRepShader(
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| const gfx::ImageSkiaRep& image_rep,
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| SkShader::TileMode tile_mode,
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| const SkMatrix& local_matrix);
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|
|
| // Creates a vertical gradient shader. The caller owns the shader.
|
| // Example usage to avoid leaks:
|
| -UI_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point,
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| - int end_point,
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| - SkColor start_color,
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| - SkColor end_color);
|
| +GFX_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point,
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| + int end_point,
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| + SkColor start_color,
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| + SkColor end_color);
|
|
|
| // Creates a draw looper to generate |shadows|. The caller owns the draw looper.
|
| // NULL is returned if |shadows| is empty since no draw looper is needed in
|
| // this case.
|
| -UI_EXPORT skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper(
|
| +GFX_EXPORT skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper(
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| const std::vector<ShadowValue>& shadows);
|
|
|
| // Returns true if the two bitmaps contain the same pixels.
|
| -UI_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1,
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| - const SkBitmap& bitmap2);
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| +GFX_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1,
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| + const SkBitmap& bitmap2);
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|
|
| // Converts Skia ARGB format pixels in |skia| to RGBA.
|
| -UI_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia,
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| - int pixel_width,
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| - unsigned char* rgba);
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| +GFX_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia,
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| + int pixel_width,
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| + unsigned char* rgba);
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|
|
| } // namespace gfx
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|
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|