Index: ui/gfx/quad_f.h |
diff --git a/ui/gfx/quad_f.h b/ui/gfx/quad_f.h |
index 5bbc3cd40dd4ff3434eef92c7fbb0bbea68a9e53..b8a42e9883e1b5d9aebb48e9b6bb4118de1e0a36 100644 |
--- a/ui/gfx/quad_f.h |
+++ b/ui/gfx/quad_f.h |
@@ -17,7 +17,7 @@ namespace gfx { |
// A Quad is defined by four corners, allowing it to have edges that are not |
// axis-aligned, unlike a Rect. |
-class UI_EXPORT QuadF { |
+class GFX_EXPORT QuadF { |
public: |
QuadF() {} |
QuadF(const PointF& p1, const PointF& p2, const PointF& p3, const PointF& p4) |
@@ -99,10 +99,10 @@ inline bool operator!=(const QuadF& lhs, const QuadF& rhs) { |
} |
// Add a vector to a quad, offseting each point in the quad by the vector. |
-UI_EXPORT QuadF operator+(const QuadF& lhs, const Vector2dF& rhs); |
+GFX_EXPORT QuadF operator+(const QuadF& lhs, const Vector2dF& rhs); |
// Subtract a vector from a quad, offseting each point in the quad by the |
// inverse of the vector. |
-UI_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs); |
+GFX_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs); |
} // namespace gfx |