| Index: ui/gfx/point3_f.h
|
| diff --git a/ui/gfx/point3_f.h b/ui/gfx/point3_f.h
|
| index 5ea0c3181f01c2636a391d7900ed180f83a3c6d6..485f65581365b5a6f802729a1368120e09c4f9d7 100644
|
| --- a/ui/gfx/point3_f.h
|
| +++ b/ui/gfx/point3_f.h
|
| @@ -14,7 +14,7 @@
|
| namespace gfx {
|
|
|
| // A point has an x, y and z coordinate.
|
| -class UI_EXPORT Point3F {
|
| +class GFX_EXPORT Point3F {
|
| public:
|
| Point3F() : x_(0), y_(0), z_(0) {}
|
|
|
| @@ -90,15 +90,15 @@ inline bool operator!=(const Point3F& lhs, const Point3F& rhs) {
|
| }
|
|
|
| // Add a vector to a point, producing a new point offset by the vector.
|
| -UI_EXPORT Point3F operator+(const Point3F& lhs, const Vector3dF& rhs);
|
| +GFX_EXPORT Point3F operator+(const Point3F& lhs, const Vector3dF& rhs);
|
|
|
| // Subtract a vector from a point, producing a new point offset by the vector's
|
| // inverse.
|
| -UI_EXPORT Point3F operator-(const Point3F& lhs, const Vector3dF& rhs);
|
| +GFX_EXPORT Point3F operator-(const Point3F& lhs, const Vector3dF& rhs);
|
|
|
| // Subtract one point from another, producing a vector that represents the
|
| // distances between the two points along each axis.
|
| -UI_EXPORT Vector3dF operator-(const Point3F& lhs, const Point3F& rhs);
|
| +GFX_EXPORT Vector3dF operator-(const Point3F& lhs, const Point3F& rhs);
|
|
|
| inline Point3F PointAtOffsetFromOrigin(const Vector3dF& offset) {
|
| return Point3F(offset.x(), offset.y(), offset.z());
|
|
|