Index: ui/gfx/point3_f.h |
diff --git a/ui/gfx/point3_f.h b/ui/gfx/point3_f.h |
index 5ea0c3181f01c2636a391d7900ed180f83a3c6d6..485f65581365b5a6f802729a1368120e09c4f9d7 100644 |
--- a/ui/gfx/point3_f.h |
+++ b/ui/gfx/point3_f.h |
@@ -14,7 +14,7 @@ |
namespace gfx { |
// A point has an x, y and z coordinate. |
-class UI_EXPORT Point3F { |
+class GFX_EXPORT Point3F { |
public: |
Point3F() : x_(0), y_(0), z_(0) {} |
@@ -90,15 +90,15 @@ inline bool operator!=(const Point3F& lhs, const Point3F& rhs) { |
} |
// Add a vector to a point, producing a new point offset by the vector. |
-UI_EXPORT Point3F operator+(const Point3F& lhs, const Vector3dF& rhs); |
+GFX_EXPORT Point3F operator+(const Point3F& lhs, const Vector3dF& rhs); |
// Subtract a vector from a point, producing a new point offset by the vector's |
// inverse. |
-UI_EXPORT Point3F operator-(const Point3F& lhs, const Vector3dF& rhs); |
+GFX_EXPORT Point3F operator-(const Point3F& lhs, const Vector3dF& rhs); |
// Subtract one point from another, producing a vector that represents the |
// distances between the two points along each axis. |
-UI_EXPORT Vector3dF operator-(const Point3F& lhs, const Point3F& rhs); |
+GFX_EXPORT Vector3dF operator-(const Point3F& lhs, const Point3F& rhs); |
inline Point3F PointAtOffsetFromOrigin(const Vector3dF& offset) { |
return Point3F(offset.x(), offset.y(), offset.z()); |