| Index: ui/gfx/color_utils.h
|
| diff --git a/ui/gfx/color_utils.h b/ui/gfx/color_utils.h
|
| index 440e3825c31d4814f1bd2fcd1a0d12124b752592..2bf3bcdb9f3db680630afc704c7c094c1481337b 100644
|
| --- a/ui/gfx/color_utils.h
|
| +++ b/ui/gfx/color_utils.h
|
| @@ -20,14 +20,14 @@ struct HSL {
|
| double l;
|
| };
|
|
|
| -UI_EXPORT unsigned char GetLuminanceForColor(SkColor color);
|
| +GFX_EXPORT unsigned char GetLuminanceForColor(SkColor color);
|
|
|
| // Calculated according to http://www.w3.org/TR/WCAG20/#relativeluminancedef
|
| -UI_EXPORT double RelativeLuminance(SkColor color);
|
| +GFX_EXPORT double RelativeLuminance(SkColor color);
|
|
|
| // Note: these transformations assume sRGB as the source color space
|
| -UI_EXPORT void SkColorToHSL(SkColor c, HSL* hsl);
|
| -UI_EXPORT SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha);
|
| +GFX_EXPORT void SkColorToHSL(SkColor c, HSL* hsl);
|
| +GFX_EXPORT SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha);
|
|
|
| // HSL-Shift an SkColor. The shift values are in the range of 0-1, with the
|
| // option to specify -1 for 'no change'. The shift values are defined as:
|
| @@ -43,7 +43,7 @@ UI_EXPORT SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha);
|
| // 0 = remove all lightness (make all pixels black).
|
| // 0.5 = leave unchanged.
|
| // 1 = full lightness (make all pixels white).
|
| -UI_EXPORT SkColor HSLShift(SkColor color, const HSL& shift);
|
| +GFX_EXPORT SkColor HSLShift(SkColor color, const HSL& shift);
|
|
|
| // Determine if a given alpha value is nearly completely transparent.
|
| bool IsColorCloseToTransparent(SkAlpha alpha);
|
| @@ -53,19 +53,19 @@ bool IsColorCloseToGrey(int r, int g, int b);
|
|
|
| // Builds a histogram based on the Y' of the Y'UV representation of
|
| // this image.
|
| -UI_EXPORT void BuildLumaHistogram(const SkBitmap& bitmap, int histogram[256]);
|
| +GFX_EXPORT void BuildLumaHistogram(const SkBitmap& bitmap, int histogram[256]);
|
|
|
| // Returns a blend of the supplied colors, ranging from |background| (for
|
| // |alpha| == 0) to |foreground| (for |alpha| == 255). The alpha channels of
|
| // the supplied colors are also taken into account, so the returned color may
|
| // be partially transparent.
|
| -UI_EXPORT SkColor AlphaBlend(SkColor foreground, SkColor background,
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| - SkAlpha alpha);
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| +GFX_EXPORT SkColor AlphaBlend(SkColor foreground, SkColor background,
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| + SkAlpha alpha);
|
|
|
| // Makes a dark color lighter or a light color darker by blending |color| with
|
| // white or black depending on its current luminance. |alpha| controls the
|
| // amount of white or black that will be alpha-blended into |color|.
|
| -UI_EXPORT SkColor BlendTowardOppositeLuminance(SkColor color, SkAlpha alpha);
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| +GFX_EXPORT SkColor BlendTowardOppositeLuminance(SkColor color, SkAlpha alpha);
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|
|
| // Given an opaque foreground and background color, try to return a foreground
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| // color that is "readable" over the background color by luma-inverting the
|
| @@ -76,13 +76,13 @@ UI_EXPORT SkColor BlendTowardOppositeLuminance(SkColor color, SkAlpha alpha);
|
| //
|
| // NOTE: This won't do anything but waste time if the supplied foreground color
|
| // has a luma value close to the midpoint (0.5 in the HSL representation).
|
| -UI_EXPORT SkColor GetReadableColor(SkColor foreground, SkColor background);
|
| +GFX_EXPORT SkColor GetReadableColor(SkColor foreground, SkColor background);
|
|
|
| // Invert a color.
|
| -UI_EXPORT SkColor InvertColor(SkColor color);
|
| +GFX_EXPORT SkColor InvertColor(SkColor color);
|
|
|
| // Gets a Windows system color as a SkColor
|
| -UI_EXPORT SkColor GetSysSkColor(int which);
|
| +GFX_EXPORT SkColor GetSysSkColor(int which);
|
|
|
| } // namespace color_utils
|
|
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|