Index: ui/gfx/color_utils.h |
diff --git a/ui/gfx/color_utils.h b/ui/gfx/color_utils.h |
index 440e3825c31d4814f1bd2fcd1a0d12124b752592..2bf3bcdb9f3db680630afc704c7c094c1481337b 100644 |
--- a/ui/gfx/color_utils.h |
+++ b/ui/gfx/color_utils.h |
@@ -20,14 +20,14 @@ struct HSL { |
double l; |
}; |
-UI_EXPORT unsigned char GetLuminanceForColor(SkColor color); |
+GFX_EXPORT unsigned char GetLuminanceForColor(SkColor color); |
// Calculated according to http://www.w3.org/TR/WCAG20/#relativeluminancedef |
-UI_EXPORT double RelativeLuminance(SkColor color); |
+GFX_EXPORT double RelativeLuminance(SkColor color); |
// Note: these transformations assume sRGB as the source color space |
-UI_EXPORT void SkColorToHSL(SkColor c, HSL* hsl); |
-UI_EXPORT SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha); |
+GFX_EXPORT void SkColorToHSL(SkColor c, HSL* hsl); |
+GFX_EXPORT SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha); |
// HSL-Shift an SkColor. The shift values are in the range of 0-1, with the |
// option to specify -1 for 'no change'. The shift values are defined as: |
@@ -43,7 +43,7 @@ UI_EXPORT SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha); |
// 0 = remove all lightness (make all pixels black). |
// 0.5 = leave unchanged. |
// 1 = full lightness (make all pixels white). |
-UI_EXPORT SkColor HSLShift(SkColor color, const HSL& shift); |
+GFX_EXPORT SkColor HSLShift(SkColor color, const HSL& shift); |
// Determine if a given alpha value is nearly completely transparent. |
bool IsColorCloseToTransparent(SkAlpha alpha); |
@@ -53,19 +53,19 @@ bool IsColorCloseToGrey(int r, int g, int b); |
// Builds a histogram based on the Y' of the Y'UV representation of |
// this image. |
-UI_EXPORT void BuildLumaHistogram(const SkBitmap& bitmap, int histogram[256]); |
+GFX_EXPORT void BuildLumaHistogram(const SkBitmap& bitmap, int histogram[256]); |
// Returns a blend of the supplied colors, ranging from |background| (for |
// |alpha| == 0) to |foreground| (for |alpha| == 255). The alpha channels of |
// the supplied colors are also taken into account, so the returned color may |
// be partially transparent. |
-UI_EXPORT SkColor AlphaBlend(SkColor foreground, SkColor background, |
- SkAlpha alpha); |
+GFX_EXPORT SkColor AlphaBlend(SkColor foreground, SkColor background, |
+ SkAlpha alpha); |
// Makes a dark color lighter or a light color darker by blending |color| with |
// white or black depending on its current luminance. |alpha| controls the |
// amount of white or black that will be alpha-blended into |color|. |
-UI_EXPORT SkColor BlendTowardOppositeLuminance(SkColor color, SkAlpha alpha); |
+GFX_EXPORT SkColor BlendTowardOppositeLuminance(SkColor color, SkAlpha alpha); |
// Given an opaque foreground and background color, try to return a foreground |
// color that is "readable" over the background color by luma-inverting the |
@@ -76,13 +76,13 @@ UI_EXPORT SkColor BlendTowardOppositeLuminance(SkColor color, SkAlpha alpha); |
// |
// NOTE: This won't do anything but waste time if the supplied foreground color |
// has a luma value close to the midpoint (0.5 in the HSL representation). |
-UI_EXPORT SkColor GetReadableColor(SkColor foreground, SkColor background); |
+GFX_EXPORT SkColor GetReadableColor(SkColor foreground, SkColor background); |
// Invert a color. |
-UI_EXPORT SkColor InvertColor(SkColor color); |
+GFX_EXPORT SkColor InvertColor(SkColor color); |
// Gets a Windows system color as a SkColor |
-UI_EXPORT SkColor GetSysSkColor(int which); |
+GFX_EXPORT SkColor GetSysSkColor(int which); |
} // namespace color_utils |