Index: ui/gfx/color_analysis.h |
diff --git a/ui/gfx/color_analysis.h b/ui/gfx/color_analysis.h |
index 797b4f946635c1d736f68f2f524634ca2109bb36..dcbfabc9d7757d20ee6e0cf8f26c986fe5fd843f 100644 |
--- a/ui/gfx/color_analysis.h |
+++ b/ui/gfx/color_analysis.h |
@@ -25,7 +25,7 @@ namespace color_utils { |
// Note: Samplers should be deterministic, as the same image may be analyzed |
// twice with two sampler instances and the results displayed side-by-side |
// to the user. |
-class UI_EXPORT KMeanImageSampler { |
+class GFX_EXPORT KMeanImageSampler { |
public: |
virtual int GetSample(int width, int height) = 0; |
@@ -35,7 +35,7 @@ class UI_EXPORT KMeanImageSampler { |
}; |
// This sampler will pick pixels from an evenly spaced grid. |
-class UI_EXPORT GridSampler : public KMeanImageSampler { |
+class GFX_EXPORT GridSampler : public KMeanImageSampler { |
public: |
GridSampler(); |
virtual ~GridSampler(); |
@@ -49,8 +49,8 @@ class UI_EXPORT GridSampler : public KMeanImageSampler { |
// Returns the color in an ARGB |image| that is closest in RGB-space to the |
// provided |color|. Exported for testing. |
-UI_EXPORT SkColor FindClosestColor(const uint8_t* image, int width, int height, |
- SkColor color); |
+GFX_EXPORT SkColor FindClosestColor(const uint8_t* image, int width, int height, |
+ SkColor color); |
// Returns an SkColor that represents the calculated dominant color in the png. |
// This uses a KMean clustering algorithm to find clusters of pixel colors in |
@@ -89,7 +89,7 @@ UI_EXPORT SkColor FindClosestColor(const uint8_t* image, int width, int height, |
// |
// Note: Switching to HSV space did not improve the results of this algorithm |
// for typical favicon images. |
-UI_EXPORT SkColor CalculateKMeanColorOfPNG( |
+GFX_EXPORT SkColor CalculateKMeanColorOfPNG( |
scoped_refptr<base::RefCountedMemory> png, |
uint32_t darkness_limit, |
uint32_t brightness_limit, |
@@ -97,10 +97,10 @@ UI_EXPORT SkColor CalculateKMeanColorOfPNG( |
// Computes a dominant color for an SkBitmap using the above algorithm and |
// reasonable defaults for |darkness_limit|, |brightness_limit| and |sampler|. |
-UI_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap); |
+GFX_EXPORT SkColor CalculateKMeanColorOfBitmap(const SkBitmap& bitmap); |
// Compute color covariance matrix for the input bitmap. |
-UI_EXPORT gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap); |
+GFX_EXPORT gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap); |
// Apply a color reduction transform defined by |color_transform| vector to |
// |source_bitmap|. The result is put into |target_bitmap|, which is expected |
@@ -108,7 +108,7 @@ UI_EXPORT gfx::Matrix3F ComputeColorCovariance(const SkBitmap& bitmap); |
// If |fit_to_range|, result is transfored linearly to fit 0-0xFF range. |
// Otherwise, data is clipped. |
// Returns true if the target has been computed. |
-UI_EXPORT bool ApplyColorReduction(const SkBitmap& source_bitmap, |
+GFX_EXPORT bool ApplyColorReduction(const SkBitmap& source_bitmap, |
const gfx::Vector3dF& color_transform, |
bool fit_to_range, |
SkBitmap* target_bitmap); |
@@ -119,7 +119,7 @@ UI_EXPORT bool ApplyColorReduction(const SkBitmap& source_bitmap, |
// Returns true if the conversion succeeded. Note that there might be legitimate |
// reasons for the process to fail even if all input was correct. This is a |
// condition the caller must be able to handle. |
-UI_EXPORT bool ComputePrincipalComponentImage(const SkBitmap& source_bitmap, |
+GFX_EXPORT bool ComputePrincipalComponentImage(const SkBitmap& source_bitmap, |
SkBitmap* target_bitmap); |
} // namespace color_utils |