Index: ui/gfx/vector3d_f.h |
diff --git a/ui/gfx/vector3d_f.h b/ui/gfx/vector3d_f.h |
index aaa415b53bd48b10564eb444423ad00f02bc4cc3..f4cff004a7a352511a8d28a1af73db7f6addc675 100644 |
--- a/ui/gfx/vector3d_f.h |
+++ b/ui/gfx/vector3d_f.h |
@@ -17,7 +17,7 @@ |
namespace gfx { |
-class UI_EXPORT Vector3dF { |
+class GFX_EXPORT Vector3dF { |
public: |
Vector3dF(); |
Vector3dF(float x, float y, float z); |
@@ -105,11 +105,11 @@ inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) { |
} |
// Return the dot product of two vectors. |
-UI_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs); |
+GFX_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs); |
// Return a vector that is |v| scaled by the given scale factors along each |
// axis. |
-UI_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v, |
+GFX_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v, |
float x_scale, |
sky
2013/09/24 19:11:40
nit: moar indenting
|
float y_scale, |
float z_scale); |