Chromium Code Reviews| Index: ui/gfx/vector3d_f.h |
| diff --git a/ui/gfx/vector3d_f.h b/ui/gfx/vector3d_f.h |
| index aaa415b53bd48b10564eb444423ad00f02bc4cc3..f4cff004a7a352511a8d28a1af73db7f6addc675 100644 |
| --- a/ui/gfx/vector3d_f.h |
| +++ b/ui/gfx/vector3d_f.h |
| @@ -17,7 +17,7 @@ |
| namespace gfx { |
| -class UI_EXPORT Vector3dF { |
| +class GFX_EXPORT Vector3dF { |
| public: |
| Vector3dF(); |
| Vector3dF(float x, float y, float z); |
| @@ -105,11 +105,11 @@ inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) { |
| } |
| // Return the dot product of two vectors. |
| -UI_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs); |
| +GFX_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs); |
| // Return a vector that is |v| scaled by the given scale factors along each |
| // axis. |
| -UI_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v, |
| +GFX_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v, |
| float x_scale, |
|
sky
2013/09/24 19:11:40
nit: moar indenting
|
| float y_scale, |
| float z_scale); |