Index: ui/gfx/skia_util.h |
diff --git a/ui/gfx/skia_util.h b/ui/gfx/skia_util.h |
index 592ff5f2f66017cecd3850ff2b8653b8ce317146..463c4e938595c68be9168a4487a6d9cdfc9cfa5d 100644 |
--- a/ui/gfx/skia_util.h |
+++ b/ui/gfx/skia_util.h |
@@ -26,13 +26,13 @@ class ShadowValue; |
class Transform; |
// Convert between Skia and gfx rect types. |
-UI_EXPORT SkRect RectToSkRect(const Rect& rect); |
-UI_EXPORT SkIRect RectToSkIRect(const Rect& rect); |
-UI_EXPORT Rect SkIRectToRect(const SkIRect& rect); |
-UI_EXPORT SkRect RectFToSkRect(const RectF& rect); |
-UI_EXPORT RectF SkRectToRectF(const SkRect& rect); |
+GFX_EXPORT SkRect RectToSkRect(const Rect& rect); |
+GFX_EXPORT SkIRect RectToSkIRect(const Rect& rect); |
+GFX_EXPORT Rect SkIRectToRect(const SkIRect& rect); |
+GFX_EXPORT SkRect RectFToSkRect(const RectF& rect); |
+GFX_EXPORT RectF SkRectToRectF(const SkRect& rect); |
-UI_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, |
+GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, |
SkMatrix* flattened); |
sky
2013/09/24 19:11:40
nit: moar indenting
|
// Creates a bitmap shader for the image rep with the image rep's scale factor. |
@@ -42,14 +42,14 @@ UI_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, |
// TODO(pkotwicz): Allow shader's local matrix to be changed after the shader |
// is created. |
// |
-UI_EXPORT skia::RefPtr<SkShader> CreateImageRepShader( |
+GFX_EXPORT skia::RefPtr<SkShader> CreateImageRepShader( |
const gfx::ImageSkiaRep& image_rep, |
SkShader::TileMode tile_mode, |
const SkMatrix& local_matrix); |
// Creates a vertical gradient shader. The caller owns the shader. |
// Example usage to avoid leaks: |
-UI_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point, |
+GFX_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point, |
int end_point, |
SkColor start_color, |
SkColor end_color); |
@@ -57,15 +57,15 @@ UI_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point, |
// Creates a draw looper to generate |shadows|. The caller owns the draw looper. |
// NULL is returned if |shadows| is empty since no draw looper is needed in |
// this case. |
-UI_EXPORT skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper( |
+GFX_EXPORT skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper( |
const std::vector<ShadowValue>& shadows); |
// Returns true if the two bitmaps contain the same pixels. |
-UI_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1, |
+GFX_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1, |
const SkBitmap& bitmap2); |
// Converts Skia ARGB format pixels in |skia| to RGBA. |
-UI_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, |
+GFX_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, |
int pixel_width, |
unsigned char* rgba); |