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Side by Side Diff: ui/gfx/vector3d_f.h

Issue 23498059: Remove last dependencies on ui/base from ui/gfx (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: last rebase Created 7 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Defines a simple float vector class. This class is used to indicate a 5 // Defines a simple float vector class. This class is used to indicate a
6 // distance in two dimensions between two points. Subtracting two points should 6 // distance in two dimensions between two points. Subtracting two points should
7 // produce a vector, and adding a vector to a point produces the point at the 7 // produce a vector, and adding a vector to a point produces the point at the
8 // vector's distance from the original point. 8 // vector's distance from the original point.
9 9
10 #ifndef UI_GFX_VECTOR3D_F_H_ 10 #ifndef UI_GFX_VECTOR3D_F_H_
11 #define UI_GFX_VECTOR3D_F_H_ 11 #define UI_GFX_VECTOR3D_F_H_
12 12
13 #include <string> 13 #include <string>
14 14
15 #include "ui/gfx/gfx_export.h" 15 #include "ui/gfx/gfx_export.h"
16 #include "ui/gfx/vector2d_f.h" 16 #include "ui/gfx/vector2d_f.h"
17 17
18 namespace gfx { 18 namespace gfx {
19 19
20 class UI_EXPORT Vector3dF { 20 class GFX_EXPORT Vector3dF {
21 public: 21 public:
22 Vector3dF(); 22 Vector3dF();
23 Vector3dF(float x, float y, float z); 23 Vector3dF(float x, float y, float z);
24 24
25 explicit Vector3dF(const Vector2dF& other); 25 explicit Vector3dF(const Vector2dF& other);
26 26
27 float x() const { return x_; } 27 float x() const { return x_; }
28 void set_x(float x) { x_ = x; } 28 void set_x(float x) { x_ = x; }
29 29
30 float y() const { return y_; } 30 float y() const { return y_; }
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98 } 98 }
99 99
100 // Return the cross product of two vectors. 100 // Return the cross product of two vectors.
101 inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) { 101 inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) {
102 Vector3dF result = lhs; 102 Vector3dF result = lhs;
103 result.Cross(rhs); 103 result.Cross(rhs);
104 return result; 104 return result;
105 } 105 }
106 106
107 // Return the dot product of two vectors. 107 // Return the dot product of two vectors.
108 UI_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs); 108 GFX_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs);
109 109
110 // Return a vector that is |v| scaled by the given scale factors along each 110 // Return a vector that is |v| scaled by the given scale factors along each
111 // axis. 111 // axis.
112 UI_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v, 112 GFX_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v,
113 float x_scale, 113 float x_scale,
114 float y_scale, 114 float y_scale,
115 float z_scale); 115 float z_scale);
116 116
117 // Return a vector that is |v| scaled by the given scale factor. 117 // Return a vector that is |v| scaled by the given scale factor.
118 inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) { 118 inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) {
119 return ScaleVector3d(v, scale, scale, scale); 119 return ScaleVector3d(v, scale, scale, scale);
120 } 120 }
121 121
122 } // namespace gfx 122 } // namespace gfx
123 123
124 #endif // UI_GFX_VECTOR3D_F_H_ 124 #endif // UI_GFX_VECTOR3D_F_H_
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