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Side by Side Diff: ui/gfx/display.h

Issue 23498059: Remove last dependencies on ui/base from ui/gfx (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: last rebase Created 7 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_DISPLAY_H_ 5 #ifndef UI_GFX_DISPLAY_H_
6 #define UI_GFX_DISPLAY_H_ 6 #define UI_GFX_DISPLAY_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/compiler_specific.h" 9 #include "base/compiler_specific.h"
10 #include "ui/gfx/gfx_export.h" 10 #include "ui/gfx/gfx_export.h"
11 #include "ui/gfx/rect.h" 11 #include "ui/gfx/rect.h"
12 12
13 namespace gfx { 13 namespace gfx {
14 14
15 // This class typically, but does not always, correspond to a physical display 15 // This class typically, but does not always, correspond to a physical display
16 // connected to the system. A fake Display may exist on a headless system, or a 16 // connected to the system. A fake Display may exist on a headless system, or a
17 // Display may correspond to a remote, virtual display. 17 // Display may correspond to a remote, virtual display.
18 // 18 //
19 // Note: The screen and display currently uses pixel coordinate 19 // Note: The screen and display currently uses pixel coordinate
20 // system. For platforms that support DIP (density independent pixel), 20 // system. For platforms that support DIP (density independent pixel),
21 // |bounds()| and |work_area| will return values in DIP coordinate 21 // |bounds()| and |work_area| will return values in DIP coordinate
22 // system, not in backing pixels. 22 // system, not in backing pixels.
23 class UI_EXPORT Display { 23 class GFX_EXPORT Display {
24 public: 24 public:
25 // Screen Rotation in clock-wise degrees. 25 // Screen Rotation in clock-wise degrees.
26 enum Rotation { 26 enum Rotation {
27 ROTATE_0 = 0, 27 ROTATE_0 = 0,
28 ROTATE_90, 28 ROTATE_90,
29 ROTATE_180, 29 ROTATE_180,
30 ROTATE_270, 30 ROTATE_270,
31 }; 31 };
32 32
33 // Creates a display with kInvalidDisplayID as default. 33 // Creates a display with kInvalidDisplayID as default.
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111 int64 id_; 111 int64 id_;
112 Rect bounds_; 112 Rect bounds_;
113 Rect work_area_; 113 Rect work_area_;
114 float device_scale_factor_; 114 float device_scale_factor_;
115 Rotation rotation_; 115 Rotation rotation_;
116 }; 116 };
117 117
118 } // namespace gfx 118 } // namespace gfx
119 119
120 #endif // UI_GFX_DISPLAY_H_ 120 #endif // UI_GFX_DISPLAY_H_
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