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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_BOX_F_H_ | 5 #ifndef UI_GFX_BOX_F_H_ |
6 #define UI_GFX_BOX_F_H_ | 6 #define UI_GFX_BOX_F_H_ |
7 | 7 |
8 #include "ui/gfx/point3_f.h" | 8 #include "ui/gfx/point3_f.h" |
9 #include "ui/gfx/vector3d_f.h" | 9 #include "ui/gfx/vector3d_f.h" |
10 | 10 |
11 namespace gfx { | 11 namespace gfx { |
12 | 12 |
13 // A 3d version of gfx::RectF, with the positive z-axis pointed towards | 13 // A 3d version of gfx::RectF, with the positive z-axis pointed towards |
14 // the camera. | 14 // the camera. |
15 class UI_EXPORT BoxF { | 15 class GFX_EXPORT BoxF { |
16 public: | 16 public: |
17 BoxF() | 17 BoxF() |
18 : width_(0.f), | 18 : width_(0.f), |
19 height_(0.f), | 19 height_(0.f), |
20 depth_(0.f) {} | 20 depth_(0.f) {} |
21 | 21 |
22 BoxF(float width, float height, float depth) | 22 BoxF(float width, float height, float depth) |
23 : width_(width < 0 ? 0 : width), | 23 : width_(width < 0 ? 0 : width), |
24 height_(height < 0 ? 0 : height), | 24 height_(height < 0 ? 0 : height), |
25 depth_(depth < 0 ? 0 : depth) {} | 25 depth_(depth < 0 ? 0 : depth) {} |
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94 const Point3F& origin() const { return origin_; } | 94 const Point3F& origin() const { return origin_; } |
95 void set_origin(const Point3F& origin) { origin_ = origin; } | 95 void set_origin(const Point3F& origin) { origin_ = origin; } |
96 | 96 |
97 private: | 97 private: |
98 Point3F origin_; | 98 Point3F origin_; |
99 float width_; | 99 float width_; |
100 float height_; | 100 float height_; |
101 float depth_; | 101 float depth_; |
102 }; | 102 }; |
103 | 103 |
104 UI_EXPORT BoxF UnionBoxes(const BoxF& a, const BoxF& b); | 104 GFX_EXPORT BoxF UnionBoxes(const BoxF& a, const BoxF& b); |
105 | 105 |
106 inline BoxF ScaleBox(const BoxF& b, | 106 inline BoxF ScaleBox(const BoxF& b, |
107 float x_scale, | 107 float x_scale, |
108 float y_scale, | 108 float y_scale, |
109 float z_scale) { | 109 float z_scale) { |
110 return BoxF(b.x() * x_scale, | 110 return BoxF(b.x() * x_scale, |
111 b.y() * y_scale, | 111 b.y() * y_scale, |
112 b.z() * z_scale, | 112 b.z() * z_scale, |
113 b.width() * x_scale, | 113 b.width() * x_scale, |
114 b.height() * y_scale, | 114 b.height() * y_scale, |
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133 b.y() + v.y(), | 133 b.y() + v.y(), |
134 b.z() + v.z(), | 134 b.z() + v.z(), |
135 b.width(), | 135 b.width(), |
136 b.height(), | 136 b.height(), |
137 b.depth()); | 137 b.depth()); |
138 } | 138 } |
139 | 139 |
140 } // namespace gfx | 140 } // namespace gfx |
141 | 141 |
142 #endif // UI_GFX_BOX_F_H_ | 142 #endif // UI_GFX_BOX_F_H_ |
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