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Side by Side Diff: cc/output/output_surface.h

Issue 2349743004: cc: Remove things from OutputSurface and CompositorFrameSink. (Closed)
Patch Set: delete-stuff-cfs: comment-and-rebase Created 4 years, 3 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_ 5 #ifndef CC_OUTPUT_OUTPUT_SURFACE_H_
6 #define CC_OUTPUT_OUTPUT_SURFACE_H_ 6 #define CC_OUTPUT_OUTPUT_SURFACE_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <memory> 9 #include <memory>
10 10
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41 41
42 // Represents the output surface for a compositor. The compositor owns 42 // Represents the output surface for a compositor. The compositor owns
43 // and manages its destruction. Its lifetime is: 43 // and manages its destruction. Its lifetime is:
44 // 1. Created on the main thread by the LayerTreeHost through its client. 44 // 1. Created on the main thread by the LayerTreeHost through its client.
45 // 2. Passed to the compositor thread and bound to a client via BindToClient. 45 // 2. Passed to the compositor thread and bound to a client via BindToClient.
46 // From here on, it will only be used on the compositor thread. 46 // From here on, it will only be used on the compositor thread.
47 // 3. If the 3D context is lost, then the compositor will delete the output 47 // 3. If the 3D context is lost, then the compositor will delete the output
48 // surface (on the compositor thread) and go back to step 1. 48 // surface (on the compositor thread) and go back to step 1.
49 class CC_EXPORT OutputSurface : public base::trace_event::MemoryDumpProvider { 49 class CC_EXPORT OutputSurface : public base::trace_event::MemoryDumpProvider {
50 public: 50 public:
51 // Constructor for GL-based and/or software compositing. 51 struct Capabilities {
52 explicit OutputSurface(scoped_refptr<ContextProvider> context_provider, 52 Capabilities() = default;
53 scoped_refptr<ContextProvider> worker_context_provider,
54 std::unique_ptr<SoftwareOutputDevice> software_device);
55 53
54 int max_frames_pending = 1;
55 // Whether this output surface renders to the default OpenGL zero
56 // framebuffer or to an offscreen framebuffer.
57 bool uses_default_gl_framebuffer = true;
58 // Whether this OutputSurface is flipped or not.
59 bool flipped_output_surface = false;
60 };
61
62 // Constructor for GL-based compositing.
63 explicit OutputSurface(scoped_refptr<ContextProvider> context_provider);
64 // Constructor for software compositing.
65 explicit OutputSurface(std::unique_ptr<SoftwareOutputDevice> software_device);
56 // Constructor for Vulkan-based compositing. 66 // Constructor for Vulkan-based compositing.
57 explicit OutputSurface( 67 explicit OutputSurface(
58 scoped_refptr<VulkanContextProvider> vulkan_context_provider); 68 scoped_refptr<VulkanContextProvider> vulkan_context_provider);
59 69
60 ~OutputSurface() override; 70 ~OutputSurface() override;
61 71
62 struct Capabilities { 72 // Called by the compositor on the compositor thread. This is a place where
63 Capabilities() 73 // thread-specific data for the output surface can be initialized, since from
64 : delegated_rendering(false), 74 // this point to when DetachFromClient() is called the output surface will
65 max_frames_pending(1), 75 // only be used on the compositor thread.
66 adjust_deadline_for_parent(true), 76 // The caller should call DetachFromClient() on the same thread before
67 uses_default_gl_framebuffer(true), 77 // destroying the OutputSurface, even if this fails. And BindToClient should
68 flipped_output_surface(false), 78 // not be called twice for a given OutputSurface.
69 can_force_reclaim_resources(false), 79 virtual bool BindToClient(OutputSurfaceClient* client);
70 delegated_sync_points_required(true) {}
71 bool delegated_rendering;
72 int max_frames_pending;
73 // This doesn't handle the <webview> case, but once BeginFrame is
74 // supported natively, we shouldn't need adjust_deadline_for_parent.
75 bool adjust_deadline_for_parent;
76 // Whether this output surface renders to the default OpenGL zero
77 // framebuffer or to an offscreen framebuffer.
78 bool uses_default_gl_framebuffer;
79 // Whether this OutputSurface is flipped or not.
80 bool flipped_output_surface;
81 // Whether ForceReclaimResources can be called to reclaim all resources
82 // from the OutputSurface.
83 bool can_force_reclaim_resources;
84 // True if sync points for resources are needed when swapping delegated
85 // frames.
86 bool delegated_sync_points_required;
87 };
88 80
89 // ============== DISPLAY COMPOSITOR ONLY ======================= 81 // Called by the compositor on the compositor thread. This is a place where
82 // thread-specific data for the output surface can be uninitialized.
83 virtual void DetachFromClient();
84
85 bool HasClient() { return !!client_; }
86
87 const Capabilities& capabilities() const { return capabilities_; }
88
89 // Obtain the 3d context or the software device associated with this output
90 // surface. Either of these may return a null pointer, but not both.
91 // In the event of a lost context, the entire output surface should be
92 // recreated.
93 ContextProvider* context_provider() const { return context_provider_.get(); }
94 VulkanContextProvider* vulkan_context_provider() const {
95 return vulkan_context_provider_.get();
96 }
97 SoftwareOutputDevice* software_device() const {
98 return software_device_.get();
99 }
90 100
91 virtual void EnsureBackbuffer(); 101 virtual void EnsureBackbuffer();
92 virtual void DiscardBackbuffer(); 102 virtual void DiscardBackbuffer();
93 103
94 const gfx::ColorSpace& device_color_space() const { 104 const gfx::ColorSpace& device_color_space() const {
95 return device_color_space_; 105 return device_color_space_;
96 } 106 }
97 107
98 // Called by subclasses after receiving a response from the gpu process to a 108 // Called by subclasses after receiving a response from the gpu process to a
99 // query about whether a given set of textures is still in use by the OS 109 // query about whether a given set of textures is still in use by the OS
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112 122
113 // If this returns true, then the surface will not attempt to draw. 123 // If this returns true, then the surface will not attempt to draw.
114 virtual bool SurfaceIsSuspendForRecycle() const; 124 virtual bool SurfaceIsSuspendForRecycle() const;
115 125
116 virtual void Reshape(const gfx::Size& size, 126 virtual void Reshape(const gfx::Size& size,
117 float scale_factor, 127 float scale_factor,
118 const gfx::ColorSpace& color_space, 128 const gfx::ColorSpace& color_space,
119 bool alpha); 129 bool alpha);
120 gfx::Size SurfaceSize() const { return surface_size_; } 130 gfx::Size SurfaceSize() const { return surface_size_; }
121 131
132 virtual void BindFramebuffer();
133
122 virtual bool HasExternalStencilTest() const; 134 virtual bool HasExternalStencilTest() const;
123 virtual void ApplyExternalStencil(); 135 virtual void ApplyExternalStencil();
124 136
125 // ============== LAYER TREE COMPOSITOR ONLY ===================
126
127 // If supported, this causes a ReclaimResources for all resources that are
128 // currently in use.
129 virtual void ForceReclaimResources() {}
130
131 virtual void BindFramebuffer();
132 // Gives the GL internal format that should be used for calling CopyTexImage2D 137 // Gives the GL internal format that should be used for calling CopyTexImage2D
133 // when the framebuffer is bound via BindFramebuffer(). 138 // when the framebuffer is bound via BindFramebuffer().
134 virtual uint32_t GetFramebufferCopyTextureFormat() = 0; 139 virtual uint32_t GetFramebufferCopyTextureFormat() = 0;
135 140
136 // Support for a pull-model where draws are requested by the output surface.
137 //
138 // OutputSurface::Invalidate is called by the compositor to notify that
139 // there's new content.
140 virtual void Invalidate() {}
141
142 // ============== BOTH TYPES OF COMPOSITOR ======================
143
144 // Called by the compositor on the compositor thread. This is a place where
145 // thread-specific data for the output surface can be initialized, since from
146 // this point to when DetachFromClient() is called the output surface will
147 // only be used on the compositor thread.
148 // The caller should call DetachFromClient() on the same thread before
149 // destroying the OutputSurface, even if this fails. And BindToClient should
150 // not be called twice for a given OutputSurface.
151 virtual bool BindToClient(OutputSurfaceClient* client);
152
153 // Called by the compositor on the compositor thread. This is a place where
154 // thread-specific data for the output surface can be uninitialized.
155 virtual void DetachFromClient();
156
157 bool HasClient() { return !!client_; }
158
159 const Capabilities& capabilities() const { return capabilities_; }
160
161 // Obtain the 3d context or the software device associated with this output
162 // surface. Either of these may return a null pointer, but not both.
163 // In the event of a lost context, the entire output surface should be
164 // recreated.
165 ContextProvider* context_provider() const { return context_provider_.get(); }
166 ContextProvider* worker_context_provider() const {
167 return worker_context_provider_.get();
168 }
169 VulkanContextProvider* vulkan_context_provider() const {
170 return vulkan_context_provider_.get();
171 }
172 SoftwareOutputDevice* software_device() const {
173 return software_device_.get();
174 }
175
176 // The implementation may destroy or steal the contents of the CompositorFrame 141 // The implementation may destroy or steal the contents of the CompositorFrame
177 // passed in (though it will not take ownership of the CompositorFrame 142 // passed in (though it will not take ownership of the CompositorFrame
178 // itself). For successful swaps, the implementation must call 143 // itself). For successful swaps, the implementation must call
179 // DidSwapBuffersComplete() (via OnSwapBuffersComplete()) eventually. 144 // DidSwapBuffersComplete() (via OnSwapBuffersComplete()) eventually.
180 virtual void SwapBuffers(CompositorFrame frame) = 0; 145 virtual void SwapBuffers(CompositorFrame frame) = 0;
181 virtual void OnSwapBuffersComplete(); 146 virtual void OnSwapBuffersComplete();
182 147
183 // base::trace_event::MemoryDumpProvider implementation. 148 // base::trace_event::MemoryDumpProvider implementation.
184 bool OnMemoryDump(const base::trace_event::MemoryDumpArgs& args, 149 bool OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
185 base::trace_event::ProcessMemoryDump* pmd) override; 150 base::trace_event::ProcessMemoryDump* pmd) override;
186 151
187 protected: 152 protected:
188 // This is used by both display and delegating implementations.
189 void PostSwapBuffersComplete(); 153 void PostSwapBuffersComplete();
190 154
191 // This is how LayerTreeHostImpl hears about context loss when the Display 155 // Used internally for the context provider to inform the client about loss,
192 // is the one listening for context loss. Also used internally for the 156 // and can be overridden to change behaviour instead of informing the client.
193 // context provider to inform the LayerTreeHostImpl or Display about loss.
194 // It would become display-compositor-only when LayerTreeHostImpl receives
195 // its contexts independently from the "OutputSurface".
196 virtual void DidLoseOutputSurface(); 157 virtual void DidLoseOutputSurface();
197 158
198 OutputSurfaceClient* client_ = nullptr; 159 OutputSurfaceClient* client_ = nullptr;
199 160
200 struct OutputSurface::Capabilities capabilities_; 161 struct OutputSurface::Capabilities capabilities_;
201 scoped_refptr<ContextProvider> context_provider_; 162 scoped_refptr<ContextProvider> context_provider_;
202 scoped_refptr<ContextProvider> worker_context_provider_;
203 scoped_refptr<VulkanContextProvider> vulkan_context_provider_; 163 scoped_refptr<VulkanContextProvider> vulkan_context_provider_;
204 std::unique_ptr<SoftwareOutputDevice> software_device_; 164 std::unique_ptr<SoftwareOutputDevice> software_device_;
205 gfx::Size surface_size_; 165 gfx::Size surface_size_;
206 float device_scale_factor_ = -1; 166 float device_scale_factor_ = -1;
207 gfx::ColorSpace device_color_space_; 167 gfx::ColorSpace device_color_space_;
208 bool has_alpha_ = true; 168 bool has_alpha_ = true;
209 gfx::ColorSpace color_space_; 169 gfx::ColorSpace color_space_;
210 base::ThreadChecker client_thread_checker_; 170 base::ThreadChecker client_thread_checker_;
211 171
212 private: 172 private:
213 void DetachFromClientInternal(); 173 void DetachFromClientInternal();
214 174
215 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_; 175 base::WeakPtrFactory<OutputSurface> weak_ptr_factory_;
216 176
217 DISALLOW_COPY_AND_ASSIGN(OutputSurface); 177 DISALLOW_COPY_AND_ASSIGN(OutputSurface);
218 }; 178 };
219 179
220 } // namespace cc 180 } // namespace cc
221 181
222 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_ 182 #endif // CC_OUTPUT_OUTPUT_SURFACE_H_
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