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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/layer_impl.h" | 5 #include "cc/layers/layer_impl.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
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823 } | 823 } |
824 | 824 |
825 void LayerImpl::AddDamageRect(const gfx::Rect& damage_rect) { | 825 void LayerImpl::AddDamageRect(const gfx::Rect& damage_rect) { |
826 damage_rect_.Union(damage_rect); | 826 damage_rect_.Union(damage_rect); |
827 } | 827 } |
828 | 828 |
829 void LayerImpl::SetCurrentScrollOffset(const gfx::ScrollOffset& scroll_offset) { | 829 void LayerImpl::SetCurrentScrollOffset(const gfx::ScrollOffset& scroll_offset) { |
830 DCHECK(IsActive()); | 830 DCHECK(IsActive()); |
831 if (layer_tree_impl()->property_trees()->scroll_tree.SetScrollOffset( | 831 if (layer_tree_impl()->property_trees()->scroll_tree.SetScrollOffset( |
832 id(), scroll_offset)) | 832 id(), scroll_offset)) |
833 layer_tree_impl()->DidUpdateScrollOffset(id(), transform_tree_index()); | 833 layer_tree_impl()->DidUpdateScrollOffset(id()); |
834 } | 834 } |
835 | 835 |
836 gfx::ScrollOffset LayerImpl::CurrentScrollOffset() const { | 836 gfx::ScrollOffset LayerImpl::CurrentScrollOffset() const { |
837 return layer_tree_impl()->property_trees()->scroll_tree.current_scroll_offset( | 837 return layer_tree_impl()->property_trees()->scroll_tree.current_scroll_offset( |
838 id()); | 838 id()); |
839 } | 839 } |
840 | 840 |
841 void LayerImpl::UpdatePropertyTreeScrollOffset() { | 841 void LayerImpl::UpdatePropertyTreeScrollOffset() { |
842 // TODO(enne): in the future, scrolling should update the scroll tree | 842 // TODO(enne): in the future, scrolling should update the scroll tree |
843 // directly instead of going through layers. | 843 // directly instead of going through layers. |
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1107 .layer_transforms_should_scale_layer_contents) { | 1107 .layer_transforms_should_scale_layer_contents) { |
1108 return default_scale; | 1108 return default_scale; |
1109 } | 1109 } |
1110 | 1110 |
1111 gfx::Vector2dF transform_scales = MathUtil::ComputeTransform2dScaleComponents( | 1111 gfx::Vector2dF transform_scales = MathUtil::ComputeTransform2dScaleComponents( |
1112 ScreenSpaceTransform(), default_scale); | 1112 ScreenSpaceTransform(), default_scale); |
1113 return std::max(transform_scales.x(), transform_scales.y()); | 1113 return std::max(transform_scales.x(), transform_scales.y()); |
1114 } | 1114 } |
1115 | 1115 |
1116 } // namespace cc | 1116 } // namespace cc |
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