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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_ | 5 #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_ |
| 6 #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_ | 6 #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/macros.h" | 11 #include "base/macros.h" |
| 12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
| 13 #include "base/observer_list.h" | 13 #include "base/observer_list.h" |
| 14 #include "base/time/time.h" | 14 #include "base/time/time.h" |
| 15 #include "cc/animation/animation.h" | 15 #include "cc/animation/animation.h" |
| 16 #include "cc/animation/animation_curve.h" | 16 #include "cc/animation/animation_curve.h" |
| 17 #include "cc/animation/animation_events.h" | 17 #include "cc/animation/animation_events.h" |
| 18 #include "cc/animation/property_animation_state.h" |
| 18 #include "cc/animation/target_property.h" | 19 #include "cc/animation/target_property.h" |
| 19 #include "cc/base/cc_export.h" | 20 #include "cc/base/cc_export.h" |
| 20 #include "ui/gfx/geometry/scroll_offset.h" | 21 #include "ui/gfx/geometry/scroll_offset.h" |
| 21 #include "ui/gfx/transform.h" | 22 #include "ui/gfx/transform.h" |
| 22 | 23 |
| 23 namespace gfx { | 24 namespace gfx { |
| 24 class BoxF; | 25 class BoxF; |
| 25 } | 26 } |
| 26 | 27 |
| 27 namespace cc { | 28 namespace cc { |
| (...skipping 211 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 239 | 240 |
| 240 base::TimeTicks last_tick_time_; | 241 base::TimeTicks last_tick_time_; |
| 241 | 242 |
| 242 bool has_element_in_active_list_; | 243 bool has_element_in_active_list_; |
| 243 bool has_element_in_pending_list_; | 244 bool has_element_in_pending_list_; |
| 244 | 245 |
| 245 bool scroll_offset_animation_was_interrupted_; | 246 bool scroll_offset_animation_was_interrupted_; |
| 246 | 247 |
| 247 bool needs_push_properties_; | 248 bool needs_push_properties_; |
| 248 | 249 |
| 249 struct PropertyAnimationState { | 250 PropertyAnimationState filter_animation_state_; |
| 250 bool currently_running_for_active_elements = false; | 251 PropertyAnimationState opacity_animation_state_; |
| 251 bool currently_running_for_pending_elements = false; | 252 PropertyAnimationState transform_animation_state_; |
| 252 bool potentially_animating_for_active_elements = false; | |
| 253 bool potentially_animating_for_pending_elements = false; | |
| 254 void Clear() { | |
| 255 currently_running_for_active_elements = false; | |
| 256 currently_running_for_pending_elements = false; | |
| 257 potentially_animating_for_active_elements = false; | |
| 258 potentially_animating_for_pending_elements = false; | |
| 259 } | |
| 260 }; | |
| 261 | |
| 262 struct PropertyAnimationState filter_animation_state_; | |
| 263 struct PropertyAnimationState opacity_animation_state_; | |
| 264 struct PropertyAnimationState transform_animation_state_; | |
| 265 | 253 |
| 266 bool needs_update_impl_client_state_transform_ : 1; | 254 bool needs_update_impl_client_state_transform_ : 1; |
| 267 bool needs_update_impl_client_state_opacity_ : 1; | 255 bool needs_update_impl_client_state_opacity_ : 1; |
| 268 bool needs_update_impl_client_state_filter_ : 1; | 256 bool needs_update_impl_client_state_filter_ : 1; |
| 269 | 257 |
| 270 DISALLOW_COPY_AND_ASSIGN(ElementAnimations); | 258 DISALLOW_COPY_AND_ASSIGN(ElementAnimations); |
| 271 }; | 259 }; |
| 272 | 260 |
| 273 } // namespace cc | 261 } // namespace cc |
| 274 | 262 |
| 275 #endif // CC_ANIMATION_ELEMENT_ANIMATIONS_H_ | 263 #endif // CC_ANIMATION_ELEMENT_ANIMATIONS_H_ |
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