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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/animation/property_animation_state.h" | |
| 6 | |
| 7 #include "base/logging.h" | |
| 8 | |
| 9 namespace cc { | |
| 10 | |
| 11 bool PropertyAnimationState::operator==( | |
| 12 const PropertyAnimationState& other) const { | |
| 13 return currently_running_for_active_elements == | |
| 14 other.currently_running_for_active_elements && | |
| 15 currently_running_for_pending_elements == | |
| 16 other.currently_running_for_pending_elements && | |
| 17 potentially_animating_for_active_elements == | |
| 18 other.potentially_animating_for_active_elements && | |
| 19 potentially_animating_for_pending_elements == | |
| 20 other.potentially_animating_for_pending_elements; | |
| 21 } | |
| 22 | |
| 23 bool PropertyAnimationState::operator!=( | |
| 24 const PropertyAnimationState& other) const { | |
| 25 return !operator==(other); | |
| 26 } | |
| 27 | |
| 28 PropertyAnimationState& PropertyAnimationState::operator|=( | |
| 29 const PropertyAnimationState& other) { | |
| 30 currently_running_for_active_elements |= | |
| 31 other.currently_running_for_active_elements; | |
| 32 currently_running_for_pending_elements |= | |
| 33 other.currently_running_for_pending_elements; | |
| 34 potentially_animating_for_active_elements |= | |
| 35 other.potentially_animating_for_active_elements; | |
| 36 potentially_animating_for_pending_elements |= | |
| 37 other.potentially_animating_for_pending_elements; | |
| 38 | |
| 39 return *this; | |
| 40 } | |
| 41 | |
| 42 PropertyAnimationState& PropertyAnimationState::operator^=( | |
| 43 const PropertyAnimationState& other) { | |
| 44 currently_running_for_active_elements ^= | |
| 45 other.currently_running_for_active_elements; | |
| 46 currently_running_for_pending_elements ^= | |
| 47 other.currently_running_for_pending_elements; | |
| 48 potentially_animating_for_active_elements ^= | |
| 49 other.potentially_animating_for_active_elements; | |
| 50 potentially_animating_for_pending_elements ^= | |
| 51 other.potentially_animating_for_pending_elements; | |
| 52 | |
| 53 return *this; | |
| 54 } | |
| 55 | |
| 56 PropertyAnimationState operator^(const PropertyAnimationState& lhs, | |
| 57 const PropertyAnimationState& rhs) { | |
| 58 PropertyAnimationState result = lhs; | |
| 59 result ^= rhs; | |
| 60 return result; | |
| 61 } | |
| 62 | |
| 63 bool PropertyAnimationState::IsValid() const { | |
| 64 // currently_running must be a subset for potentially_animating. | |
| 65 // currently <= potentially. | |
| 66 DCHECK_LE(currently_running_for_active_elements, | |
| 67 potentially_animating_for_active_elements); | |
| 68 DCHECK_LE(currently_running_for_pending_elements, | |
| 69 potentially_animating_for_pending_elements); | |
| 70 return currently_running_for_active_elements <= | |
|
ajuma
2016/09/16 16:50:52
Code after a DCHECK should assume that the DCHECK
loyso (OOO)
2016/09/19 02:45:35
Done.
| |
| 71 potentially_animating_for_active_elements && | |
| 72 currently_running_for_pending_elements <= | |
| 73 potentially_animating_for_pending_elements; | |
| 74 } | |
| 75 | |
| 76 void PropertyAnimationState::Clear() { | |
| 77 currently_running_for_active_elements = false; | |
| 78 currently_running_for_pending_elements = false; | |
| 79 potentially_animating_for_active_elements = false; | |
| 80 potentially_animating_for_pending_elements = false; | |
| 81 } | |
| 82 | |
| 83 } // namespace cc | |
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