| Index: Source/core/rendering/svg/SVGRenderingContext.cpp
|
| diff --git a/Source/core/rendering/svg/SVGRenderingContext.cpp b/Source/core/rendering/svg/SVGRenderingContext.cpp
|
| index 33f2a3c8d34d884b23243ecb614f369a949c2f09..a5b605146aac9b07be852abedf089695b3b0ce3e 100644
|
| --- a/Source/core/rendering/svg/SVGRenderingContext.cpp
|
| +++ b/Source/core/rendering/svg/SVGRenderingContext.cpp
|
| @@ -60,7 +60,7 @@ SVGRenderingContext::~SVGRenderingContext()
|
| ASSERT(m_filter);
|
| m_filter->postApplyResource(m_object, m_paintInfo->context, ApplyToDefaultMode, 0, 0);
|
| m_paintInfo->context = m_savedContext;
|
| - m_paintInfo->rect = m_savedPaintRect;
|
| + m_paintInfo->setRect(m_savedPaintRect);
|
| }
|
|
|
| if (m_renderingFlags & EndOpacityLayer)
|
| @@ -149,7 +149,7 @@ void SVGRenderingContext::prepareToRenderSVGContent(RenderObject* object, PaintI
|
| m_filter = resources->filter();
|
| if (m_filter) {
|
| m_savedContext = m_paintInfo->context;
|
| - m_savedPaintRect = m_paintInfo->rect;
|
| + m_savedPaintRect = m_paintInfo->rect();
|
| // Return with false here may mean that we don't need to draw the content
|
| // (because it was either drawn before or empty) but we still need to apply the filter.
|
| m_renderingFlags |= EndFilterLayer;
|
| @@ -160,7 +160,7 @@ void SVGRenderingContext::prepareToRenderSVGContent(RenderObject* object, PaintI
|
| // changes, we need to paint the whole filter region. Otherwise, elements not visible
|
| // at the time of the initial paint (due to scrolling, window size, etc.) will never
|
| // be drawn.
|
| - m_paintInfo->rect = IntRect(m_filter->drawingRegion(m_object));
|
| + m_paintInfo->setRect(IntRect(m_filter->drawingRegion(m_object)));
|
| }
|
| }
|
|
|
|
|