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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_SHADOW_VALUE_H_ | 5 #ifndef UI_GFX_SHADOW_VALUE_H_ |
| 6 #define UI_GFX_SHADOW_VALUE_H_ | 6 #define UI_GFX_SHADOW_VALUE_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "third_party/skia/include/core/SkColor.h" | 11 #include "third_party/skia/include/core/SkColor.h" |
| 12 #include "ui/base/ui_export.h" | 12 #include "ui/gfx/gfx_export.h" |
| 13 #include "ui/gfx/point.h" | 13 #include "ui/gfx/point.h" |
| 14 | 14 |
| 15 namespace gfx { | 15 namespace gfx { |
| 16 | 16 |
| 17 class Insets; | 17 class Insets; |
| 18 | 18 |
| 19 class ShadowValue; | 19 class ShadowValue; |
| 20 typedef std::vector<ShadowValue> ShadowValues; | 20 typedef std::vector<ShadowValue> ShadowValues; |
| 21 | 21 |
| 22 // ShadowValue encapsulates parameters needed to define a shadow, including the | 22 // ShadowValue encapsulates parameters needed to define a shadow, including the |
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| 53 // transitions from full shadow color to fully transparent and with 2 pixels | 53 // transitions from full shadow color to fully transparent and with 2 pixels |
| 54 // inside the shadow and 2 pixels goes beyond the edge. | 54 // inside the shadow and 2 pixels goes beyond the edge. |
| 55 double blur_; | 55 double blur_; |
| 56 | 56 |
| 57 SkColor color_; | 57 SkColor color_; |
| 58 }; | 58 }; |
| 59 | 59 |
| 60 } // namespace gfx | 60 } // namespace gfx |
| 61 | 61 |
| 62 #endif // UI_GFX_SHADOW_VALUE_H_ | 62 #endif // UI_GFX_SHADOW_VALUE_H_ |
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