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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_SCOPED_NS_GRAPHICS_CONTEXT_SAVE_GSTATE_MAC_H_ | 5 #ifndef UI_GFX_SCOPED_NS_GRAPHICS_CONTEXT_SAVE_GSTATE_MAC_H_ |
| 6 #define UI_GFX_SCOPED_NS_GRAPHICS_CONTEXT_SAVE_GSTATE_MAC_H_ | 6 #define UI_GFX_SCOPED_NS_GRAPHICS_CONTEXT_SAVE_GSTATE_MAC_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "ui/base/ui_export.h" | 9 #include "ui/gfx/gfx_export.h" |
| 10 | 10 |
| 11 #if defined(__OBJC__) | 11 #if defined(__OBJC__) |
| 12 @class NSGraphicsContext; | 12 @class NSGraphicsContext; |
| 13 #else | 13 #else |
| 14 class NSGraphicsContext; | 14 class NSGraphicsContext; |
| 15 #endif | 15 #endif |
| 16 | 16 |
| 17 namespace gfx { | 17 namespace gfx { |
| 18 | 18 |
| 19 // A class to save/restore the state of the current context. | 19 // A class to save/restore the state of the current context. |
| 20 class UI_EXPORT ScopedNSGraphicsContextSaveGState { | 20 class UI_EXPORT ScopedNSGraphicsContextSaveGState { |
| 21 public: | 21 public: |
| 22 ScopedNSGraphicsContextSaveGState(); | 22 ScopedNSGraphicsContextSaveGState(); |
| 23 ~ScopedNSGraphicsContextSaveGState(); | 23 ~ScopedNSGraphicsContextSaveGState(); |
| 24 | 24 |
| 25 private: | 25 private: |
| 26 NSGraphicsContext* context_; // weak | 26 NSGraphicsContext* context_; // weak |
| 27 | 27 |
| 28 DISALLOW_COPY_AND_ASSIGN(ScopedNSGraphicsContextSaveGState); | 28 DISALLOW_COPY_AND_ASSIGN(ScopedNSGraphicsContextSaveGState); |
| 29 }; | 29 }; |
| 30 | 30 |
| 31 } // namespace gfx | 31 } // namespace gfx |
| 32 | 32 |
| 33 #endif // UI_GFX_SCOPED_NS_GRAPHICS_CONTEXT_SAVE_GSTATE_MAC_H_ | 33 #endif // UI_GFX_SCOPED_NS_GRAPHICS_CONTEXT_SAVE_GSTATE_MAC_H_ |
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