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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_QUAD_F_H_ | 5 #ifndef UI_GFX_QUAD_F_H_ |
6 #define UI_GFX_QUAD_F_H_ | 6 #define UI_GFX_QUAD_F_H_ |
7 | 7 |
8 #include <cmath> | 8 #include <cmath> |
9 #include <string> | 9 #include <string> |
10 | 10 |
11 #include "ui/base/ui_export.h" | 11 #include "ui/gfx/gfx_export.h" |
12 #include "ui/gfx/point_f.h" | 12 #include "ui/gfx/point_f.h" |
13 #include "ui/gfx/rect_f.h" | 13 #include "ui/gfx/rect_f.h" |
14 | 14 |
15 namespace gfx { | 15 namespace gfx { |
16 | 16 |
17 // A Quad is defined by four corners, allowing it to have edges that are not | 17 // A Quad is defined by four corners, allowing it to have edges that are not |
18 // axis-aligned, unlike a Rect. | 18 // axis-aligned, unlike a Rect. |
19 class UI_EXPORT QuadF { | 19 class UI_EXPORT QuadF { |
20 public: | 20 public: |
21 QuadF() {} | 21 QuadF() {} |
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99 | 99 |
100 // Add a vector to a quad, offseting each point in the quad by the vector. | 100 // Add a vector to a quad, offseting each point in the quad by the vector. |
101 UI_EXPORT QuadF operator+(const QuadF& lhs, const Vector2dF& rhs); | 101 UI_EXPORT QuadF operator+(const QuadF& lhs, const Vector2dF& rhs); |
102 // Subtract a vector from a quad, offseting each point in the quad by the | 102 // Subtract a vector from a quad, offseting each point in the quad by the |
103 // inverse of the vector. | 103 // inverse of the vector. |
104 UI_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs); | 104 UI_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs); |
105 | 105 |
106 } // namespace gfx | 106 } // namespace gfx |
107 | 107 |
108 #endif // UI_GFX_QUAD_F_H_ | 108 #endif // UI_GFX_QUAD_F_H_ |
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