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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_POINT3_F_H_ | 5 #ifndef UI_GFX_POINT3_F_H_ |
6 #define UI_GFX_POINT3_F_H_ | 6 #define UI_GFX_POINT3_F_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "ui/base/ui_export.h" | 10 #include "ui/gfx/gfx_export.h" |
11 #include "ui/gfx/point_f.h" | 11 #include "ui/gfx/point_f.h" |
12 #include "ui/gfx/vector3d_f.h" | 12 #include "ui/gfx/vector3d_f.h" |
13 | 13 |
14 namespace gfx { | 14 namespace gfx { |
15 | 15 |
16 // A point has an x, y and z coordinate. | 16 // A point has an x, y and z coordinate. |
17 class UI_EXPORT Point3F { | 17 class UI_EXPORT Point3F { |
18 public: | 18 public: |
19 Point3F() : x_(0), y_(0), z_(0) {} | 19 Point3F() : x_(0), y_(0), z_(0) {} |
20 | 20 |
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111 return Point3F(p.x() * x_scale, p.y() * y_scale, p.z() * z_scale); | 111 return Point3F(p.x() * x_scale, p.y() * y_scale, p.z() * z_scale); |
112 } | 112 } |
113 | 113 |
114 inline Point3F ScalePoint(const Point3F& p, float scale) { | 114 inline Point3F ScalePoint(const Point3F& p, float scale) { |
115 return ScalePoint(p, scale, scale, scale); | 115 return ScalePoint(p, scale, scale, scale); |
116 } | 116 } |
117 | 117 |
118 } // namespace gfx | 118 } // namespace gfx |
119 | 119 |
120 #endif // UI_GFX_POINT3_F_H_ | 120 #endif // UI_GFX_POINT3_F_H_ |
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