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Side by Side Diff: src/platform-win32.cc

Issue 23484014: Cleanup Socket class and remove it from the platform files. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Cleanup leftover junk, and rename test-sockets to test-socket. Created 7 years, 3 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
(...skipping 1597 matching lines...) Expand 10 before | Expand all | Expand 10 after
1608 ASSERT(result); 1608 ASSERT(result);
1609 } 1609 }
1610 1610
1611 1611
1612 1612
1613 void Thread::YieldCPU() { 1613 void Thread::YieldCPU() {
1614 Sleep(0); 1614 Sleep(0);
1615 } 1615 }
1616 1616
1617 1617
1618 // ----------------------------------------------------------------------------
1619 // Win32 socket support.
1620 //
1621
1622 class Win32Socket : public Socket {
1623 public:
1624 explicit Win32Socket() {
1625 // Create the socket.
1626 socket_ = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
1627 }
1628 explicit Win32Socket(SOCKET socket): socket_(socket) { }
1629 virtual ~Win32Socket() { Shutdown(); }
1630
1631 // Server initialization.
1632 bool Bind(const int port);
1633 bool Listen(int backlog) const;
1634 Socket* Accept() const;
1635
1636 // Client initialization.
1637 bool Connect(const char* host, const char* port);
1638
1639 // Shutdown socket for both read and write.
1640 bool Shutdown();
1641
1642 // Data Transimission
1643 int Send(const char* data, int len) const;
1644 int Receive(char* data, int len) const;
1645
1646 bool SetReuseAddress(bool reuse_address);
1647
1648 bool IsValid() const { return socket_ != INVALID_SOCKET; }
1649
1650 private:
1651 SOCKET socket_;
1652 };
1653
1654
1655 bool Win32Socket::Bind(const int port) {
1656 if (!IsValid()) {
1657 return false;
1658 }
1659
1660 sockaddr_in addr;
1661 memset(&addr, 0, sizeof(addr));
1662 addr.sin_family = AF_INET;
1663 addr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
1664 addr.sin_port = htons(port);
1665 int status = bind(socket_,
1666 reinterpret_cast<struct sockaddr *>(&addr),
1667 sizeof(addr));
1668 return status == 0;
1669 }
1670
1671
1672 bool Win32Socket::Listen(int backlog) const {
1673 if (!IsValid()) {
1674 return false;
1675 }
1676
1677 int status = listen(socket_, backlog);
1678 return status == 0;
1679 }
1680
1681
1682 Socket* Win32Socket::Accept() const {
1683 if (!IsValid()) {
1684 return NULL;
1685 }
1686
1687 SOCKET socket = accept(socket_, NULL, NULL);
1688 if (socket == INVALID_SOCKET) {
1689 return NULL;
1690 } else {
1691 return new Win32Socket(socket);
1692 }
1693 }
1694
1695
1696 bool Win32Socket::Connect(const char* host, const char* port) {
1697 if (!IsValid()) {
1698 return false;
1699 }
1700
1701 // Lookup host and port.
1702 struct addrinfo *result = NULL;
1703 struct addrinfo hints;
1704 memset(&hints, 0, sizeof(addrinfo));
1705 hints.ai_family = AF_INET;
1706 hints.ai_socktype = SOCK_STREAM;
1707 hints.ai_protocol = IPPROTO_TCP;
1708 int status = getaddrinfo(host, port, &hints, &result);
1709 if (status != 0) {
1710 return false;
1711 }
1712
1713 // Connect.
1714 status = connect(socket_,
1715 result->ai_addr,
1716 static_cast<int>(result->ai_addrlen));
1717 freeaddrinfo(result);
1718 return status == 0;
1719 }
1720
1721
1722 bool Win32Socket::Shutdown() {
1723 if (IsValid()) {
1724 // Shutdown socket for both read and write.
1725 int status = shutdown(socket_, SD_BOTH);
1726 closesocket(socket_);
1727 socket_ = INVALID_SOCKET;
1728 return status == SOCKET_ERROR;
1729 }
1730 return true;
1731 }
1732
1733
1734 int Win32Socket::Send(const char* data, int len) const {
1735 if (len <= 0) return 0;
1736 int written = 0;
1737 while (written < len) {
1738 int status = send(socket_, data + written, len - written, 0);
1739 if (status == 0) {
1740 break;
1741 } else if (status > 0) {
1742 written += status;
1743 } else {
1744 return 0;
1745 }
1746 }
1747 return written;
1748 }
1749
1750
1751 int Win32Socket::Receive(char* data, int len) const {
1752 if (len <= 0) return 0;
1753 int status = recv(socket_, data, len, 0);
1754 return (status == SOCKET_ERROR) ? 0 : status;
1755 }
1756
1757
1758 bool Win32Socket::SetReuseAddress(bool reuse_address) {
1759 BOOL on = reuse_address ? true : false;
1760 int status = setsockopt(socket_, SOL_SOCKET, SO_REUSEADDR,
1761 reinterpret_cast<char*>(&on), sizeof(on));
1762 return status == SOCKET_ERROR;
1763 }
1764
1765
1766 bool Socket::SetUp() {
1767 // Initialize Winsock32
1768 int err;
1769 WSADATA winsock_data;
1770 WORD version_requested = MAKEWORD(1, 0);
1771 err = WSAStartup(version_requested, &winsock_data);
1772 if (err != 0) {
1773 PrintF("Unable to initialize Winsock, err = %d\n", Socket::LastError());
1774 }
1775
1776 return err == 0;
1777 }
1778
1779
1780 int Socket::LastError() {
1781 return WSAGetLastError();
1782 }
1783
1784
1785 uint16_t Socket::HToN(uint16_t value) {
1786 return htons(value);
1787 }
1788
1789
1790 uint16_t Socket::NToH(uint16_t value) {
1791 return ntohs(value);
1792 }
1793
1794
1795 uint32_t Socket::HToN(uint32_t value) {
1796 return htonl(value);
1797 }
1798
1799
1800 uint32_t Socket::NToH(uint32_t value) {
1801 return ntohl(value);
1802 }
1803
1804
1805 Socket* OS::CreateSocket() {
1806 return new Win32Socket();
1807 }
1808
1809
1810 void OS::SetUp() { 1618 void OS::SetUp() {
1811 // Seed the random number generator. 1619 // Seed the random number generator.
1812 // Convert the current time to a 64-bit integer first, before converting it 1620 // Convert the current time to a 64-bit integer first, before converting it
1813 // to an unsigned. Going directly can cause an overflow and the seed to be 1621 // to an unsigned. Going directly can cause an overflow and the seed to be
1814 // set to all ones. The seed will be identical for different instances that 1622 // set to all ones. The seed will be identical for different instances that
1815 // call this setup code within the same millisecond. 1623 // call this setup code within the same millisecond.
1816 uint64_t seed = static_cast<uint64_t>(TimeCurrentMillis()); 1624 uint64_t seed = static_cast<uint64_t>(TimeCurrentMillis());
1817 srand(static_cast<unsigned int>(seed)); 1625 srand(static_cast<unsigned int>(seed));
1818 limit_mutex = new Mutex(); 1626 limit_mutex = new Mutex();
1819 } 1627 }
1820 1628
1821 1629
1822 void OS::TearDown() { 1630 void OS::TearDown() {
1823 delete limit_mutex; 1631 delete limit_mutex;
1824 } 1632 }
1825 1633
1826 1634
1827 } } // namespace v8::internal 1635 } } // namespace v8::internal
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