OLD | NEW |
1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
(...skipping 19 matching lines...) Expand all Loading... |
30 | 30 |
31 #ifdef ENABLE_DEBUGGER_SUPPORT | 31 #ifdef ENABLE_DEBUGGER_SUPPORT |
32 #include "../include/v8-debug.h" | 32 #include "../include/v8-debug.h" |
33 #include "platform.h" | 33 #include "platform.h" |
34 | 34 |
35 namespace v8 { | 35 namespace v8 { |
36 namespace internal { | 36 namespace internal { |
37 | 37 |
38 // Forward decelrations. | 38 // Forward decelrations. |
39 class DebuggerAgentSession; | 39 class DebuggerAgentSession; |
| 40 class Socket; |
40 | 41 |
41 | 42 |
42 // Debugger agent which starts a socket listener on the debugger port and | 43 // Debugger agent which starts a socket listener on the debugger port and |
43 // handles connection from a remote debugger. | 44 // handles connection from a remote debugger. |
44 class DebuggerAgent: public Thread { | 45 class DebuggerAgent: public Thread { |
45 public: | 46 public: |
46 DebuggerAgent(Isolate* isolate, const char* name, int port) | 47 DebuggerAgent(Isolate* isolate, const char* name, int port); |
47 : Thread(name), | 48 ~DebuggerAgent(); |
48 isolate_(isolate), | |
49 name_(StrDup(name)), port_(port), | |
50 server_(OS::CreateSocket()), terminate_(false), | |
51 session_(NULL), | |
52 terminate_now_(0), | |
53 listening_(0) { | |
54 ASSERT(isolate_->debugger_agent_instance() == NULL); | |
55 isolate_->set_debugger_agent_instance(this); | |
56 } | |
57 ~DebuggerAgent() { | |
58 isolate_->set_debugger_agent_instance(NULL); | |
59 delete server_; | |
60 } | |
61 | 49 |
62 void Shutdown(); | 50 void Shutdown(); |
63 void WaitUntilListening(); | 51 void WaitUntilListening(); |
64 | 52 |
65 Isolate* isolate() { return isolate_; } | 53 Isolate* isolate() { return isolate_; } |
66 | 54 |
67 private: | 55 private: |
68 void Run(); | 56 void Run(); |
69 void CreateSession(Socket* socket); | 57 void CreateSession(Socket* socket); |
70 void DebuggerMessage(const v8::Debug::Message& message); | 58 void DebuggerMessage(const v8::Debug::Message& message); |
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
109 | 97 |
110 DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession); | 98 DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession); |
111 }; | 99 }; |
112 | 100 |
113 | 101 |
114 // Utility methods factored out to be used by the D8 shell as well. | 102 // Utility methods factored out to be used by the D8 shell as well. |
115 class DebuggerAgentUtil { | 103 class DebuggerAgentUtil { |
116 public: | 104 public: |
117 static const char* const kContentLength; | 105 static const char* const kContentLength; |
118 | 106 |
119 static SmartArrayPointer<char> ReceiveMessage(const Socket* conn); | 107 static SmartArrayPointer<char> ReceiveMessage(Socket* conn); |
120 static bool SendConnectMessage(const Socket* conn, | 108 static bool SendConnectMessage(Socket* conn, const char* embedding_host); |
121 const char* embedding_host); | 109 static bool SendMessage(Socket* conn, const Vector<uint16_t> message); |
122 static bool SendMessage(const Socket* conn, const Vector<uint16_t> message); | 110 static bool SendMessage(Socket* conn, const v8::Handle<v8::String> message); |
123 static bool SendMessage(const Socket* conn, | 111 static int ReceiveAll(Socket* conn, char* data, int len); |
124 const v8::Handle<v8::String> message); | |
125 static int ReceiveAll(const Socket* conn, char* data, int len); | |
126 }; | 112 }; |
127 | 113 |
128 } } // namespace v8::internal | 114 } } // namespace v8::internal |
129 | 115 |
130 #endif // ENABLE_DEBUGGER_SUPPORT | 116 #endif // ENABLE_DEBUGGER_SUPPORT |
131 | 117 |
132 #endif // V8_DEBUG_AGENT_H_ | 118 #endif // V8_DEBUG_AGENT_H_ |
OLD | NEW |