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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 30 | 30 |
| 31 #ifdef ENABLE_DEBUGGER_SUPPORT | 31 #ifdef ENABLE_DEBUGGER_SUPPORT |
| 32 #include "../include/v8-debug.h" | 32 #include "../include/v8-debug.h" |
| 33 #include "platform.h" | 33 #include "platform.h" |
| 34 | 34 |
| 35 namespace v8 { | 35 namespace v8 { |
| 36 namespace internal { | 36 namespace internal { |
| 37 | 37 |
| 38 // Forward decelrations. | 38 // Forward decelrations. |
| 39 class DebuggerAgentSession; | 39 class DebuggerAgentSession; |
| 40 class Socket; |
| 40 | 41 |
| 41 | 42 |
| 42 // Debugger agent which starts a socket listener on the debugger port and | 43 // Debugger agent which starts a socket listener on the debugger port and |
| 43 // handles connection from a remote debugger. | 44 // handles connection from a remote debugger. |
| 44 class DebuggerAgent: public Thread { | 45 class DebuggerAgent: public Thread { |
| 45 public: | 46 public: |
| 46 DebuggerAgent(Isolate* isolate, const char* name, int port) | 47 DebuggerAgent(Isolate* isolate, const char* name, int port); |
| 47 : Thread(name), | 48 ~DebuggerAgent(); |
| 48 isolate_(isolate), | |
| 49 name_(StrDup(name)), port_(port), | |
| 50 server_(OS::CreateSocket()), terminate_(false), | |
| 51 session_(NULL), | |
| 52 terminate_now_(0), | |
| 53 listening_(0) { | |
| 54 ASSERT(isolate_->debugger_agent_instance() == NULL); | |
| 55 isolate_->set_debugger_agent_instance(this); | |
| 56 } | |
| 57 ~DebuggerAgent() { | |
| 58 isolate_->set_debugger_agent_instance(NULL); | |
| 59 delete server_; | |
| 60 } | |
| 61 | 49 |
| 62 void Shutdown(); | 50 void Shutdown(); |
| 63 void WaitUntilListening(); | 51 void WaitUntilListening(); |
| 64 | 52 |
| 65 Isolate* isolate() { return isolate_; } | 53 Isolate* isolate() { return isolate_; } |
| 66 | 54 |
| 67 private: | 55 private: |
| 68 void Run(); | 56 void Run(); |
| 69 void CreateSession(Socket* socket); | 57 void CreateSession(Socket* socket); |
| 70 void DebuggerMessage(const v8::Debug::Message& message); | 58 void DebuggerMessage(const v8::Debug::Message& message); |
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| 109 | 97 |
| 110 DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession); | 98 DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession); |
| 111 }; | 99 }; |
| 112 | 100 |
| 113 | 101 |
| 114 // Utility methods factored out to be used by the D8 shell as well. | 102 // Utility methods factored out to be used by the D8 shell as well. |
| 115 class DebuggerAgentUtil { | 103 class DebuggerAgentUtil { |
| 116 public: | 104 public: |
| 117 static const char* const kContentLength; | 105 static const char* const kContentLength; |
| 118 | 106 |
| 119 static SmartArrayPointer<char> ReceiveMessage(const Socket* conn); | 107 static SmartArrayPointer<char> ReceiveMessage(Socket* conn); |
| 120 static bool SendConnectMessage(const Socket* conn, | 108 static bool SendConnectMessage(Socket* conn, const char* embedding_host); |
| 121 const char* embedding_host); | 109 static bool SendMessage(Socket* conn, const Vector<uint16_t> message); |
| 122 static bool SendMessage(const Socket* conn, const Vector<uint16_t> message); | 110 static bool SendMessage(Socket* conn, const v8::Handle<v8::String> message); |
| 123 static bool SendMessage(const Socket* conn, | 111 static int ReceiveAll(Socket* conn, char* data, int len); |
| 124 const v8::Handle<v8::String> message); | |
| 125 static int ReceiveAll(const Socket* conn, char* data, int len); | |
| 126 }; | 112 }; |
| 127 | 113 |
| 128 } } // namespace v8::internal | 114 } } // namespace v8::internal |
| 129 | 115 |
| 130 #endif // ENABLE_DEBUGGER_SUPPORT | 116 #endif // ENABLE_DEBUGGER_SUPPORT |
| 131 | 117 |
| 132 #endif // V8_DEBUG_AGENT_H_ | 118 #endif // V8_DEBUG_AGENT_H_ |
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