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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkErrorInternals.h" | 8 #include "SkErrorInternals.h" |
9 #include "SkConvolver.h" | 9 #include "SkConvolver.h" |
10 #include "SkBitmapProcState.h" | 10 #include "SkBitmapProcState.h" |
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117 bool SkBitmapProcState::setBitmapFilterProcs() { | 117 bool SkBitmapProcState::setBitmapFilterProcs() { |
118 if (fFilterLevel != SkPaint::kHigh_FilterLevel) { | 118 if (fFilterLevel != SkPaint::kHigh_FilterLevel) { |
119 return false; | 119 return false; |
120 } | 120 } |
121 | 121 |
122 if (fAlphaScale != 256) { | 122 if (fAlphaScale != 256) { |
123 return false; | 123 return false; |
124 } | 124 } |
125 | 125 |
126 // TODO: consider supporting other colortypes (e.g. 565, A8) | 126 // TODO: consider supporting other colortypes (e.g. 565, A8) |
127 if (fBitmap->colorType() != kN32_SkColorType) { | 127 if (fBitmap->colorType() != kPMColor_SkColorType) { |
128 return false; | 128 return false; |
129 } | 129 } |
130 | 130 |
131 // TODO: consider supporting repeat and mirror | 131 // TODO: consider supporting repeat and mirror |
132 if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode !=
fTileModeY) { | 132 if (SkShader::kClamp_TileMode != fTileModeX || SkShader::kClamp_TileMode !=
fTileModeY) { |
133 return false; | 133 return false; |
134 } | 134 } |
135 | 135 |
136 // TODO: is this right? do we want fBitmapFilter allocated even if we can't
set shader procs? | 136 // TODO: is this right? do we want fBitmapFilter allocated even if we can't
set shader procs? |
137 if (fInvType & (SkMatrix::kAffine_Mask | SkMatrix::kScale_Mask)) { | 137 if (fInvType & (SkMatrix::kAffine_Mask | SkMatrix::kScale_Mask)) { |
138 fBitmapFilter = SkBitmapFilter::Allocate(); | 138 fBitmapFilter = SkBitmapFilter::Allocate(); |
139 } | 139 } |
140 | 140 |
141 if (fInvType & SkMatrix::kScale_Mask) { | 141 if (fInvType & SkMatrix::kScale_Mask) { |
142 fShaderProc32 = highQualityFilter32; | 142 fShaderProc32 = highQualityFilter32; |
143 fShaderProc16 = highQualityFilter16; | 143 fShaderProc16 = highQualityFilter16; |
144 return true; | 144 return true; |
145 } else { | 145 } else { |
146 return false; | 146 return false; |
147 } | 147 } |
148 } | 148 } |
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