Chromium Code Reviews| Index: gpu/command_buffer/service/texture_manager.cc |
| diff --git a/gpu/command_buffer/service/texture_manager.cc b/gpu/command_buffer/service/texture_manager.cc |
| index 796b2870ed189c9af5c2a68593afaa4d23860b21..7ce953ab75e3092c3848adf512a4a3ff5772d4dc 100644 |
| --- a/gpu/command_buffer/service/texture_manager.cc |
| +++ b/gpu/command_buffer/service/texture_manager.cc |
| @@ -315,6 +315,30 @@ GLuint ToGLuint(const void* ptr) { |
| base::LazyInstance<const FormatTypeValidator>::Leaky g_format_type_validator = |
| LAZY_INSTANCE_INITIALIZER; |
| +class ScopedResetPixelUnpackBuffer{ |
| + public: |
| + explicit ScopedResetPixelUnpackBuffer(ContextState* state) |
| + : state_(state), |
| + buffer_(nullptr) { |
| + buffer_ = state->bound_pixel_unpack_buffer.get(); |
| + if (buffer_) { |
| + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
| + state_->SetBoundBuffer(GL_PIXEL_UNPACK_BUFFER, nullptr); |
|
piman
2016/09/21 05:37:20
nit: I don't think we need to modify state_ here (
qiankun
2016/09/23 03:20:14
Removed state_ modification.
|
| + } |
| + } |
| + |
| + ~ScopedResetPixelUnpackBuffer() { |
| + if (buffer_) { |
| + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer_->service_id()); |
| + state_->SetBoundBuffer(GL_PIXEL_UNPACK_BUFFER, buffer_); |
| + } |
| + } |
| + |
| + private: |
| + ContextState* state_; |
| + Buffer* buffer_; |
| +}; |
| + |
| } // namespace anonymous |
| TextureManager::DestructionObserver::DestructionObserver() {} |
| @@ -2402,6 +2426,55 @@ bool TextureManager::ValidateTexImage( |
| return true; |
| } |
| +void TextureManager::DoCubeMapWorkaround( |
| + DecoderTextureState* texture_state, |
| + ContextState* state, |
| + DecoderFramebufferState* framebuffer_state, |
| + TextureRef* texture_ref, |
| + const char* function_name, |
| + const DoTexImageArguments& args) { |
| + // This workaround code does not work with an unpack buffer bound. |
| + ScopedResetPixelUnpackBuffer scoped_reset_pbo(state); |
| + |
| + std::vector<GLenum> undefined_faces; |
| + Texture* texture = texture_ref->texture(); |
| + if (texture_state->force_cube_complete) { |
| + int width = 0; |
| + int height = 0; |
| + for (unsigned i = 0; i < 6; i++) { |
| + GLenum target = static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i); |
| + bool defined = texture->GetLevelSize( |
| + target, args.level, &width, &height, nullptr); |
| + if (!defined && target != args.target) |
| + undefined_faces.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i); |
| + } |
| + } else { |
| + DCHECK(args.target != GL_TEXTURE_CUBE_MAP_POSITIVE_X); |
| + int width = 0; |
| + int height = 0; |
| + if (!texture->GetLevelSize(GL_TEXTURE_CUBE_MAP_POSITIVE_X, args.level, |
| + &width, &height, nullptr)) { |
| + undefined_faces.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_X); |
| + } |
| + } |
| + if (!memory_type_tracker_->EnsureGPUMemoryAvailable( |
| + (undefined_faces.size() + 1) * args.pixels_size)) { |
| + ERRORSTATE_SET_GL_ERROR(state->GetErrorState(), GL_OUT_OF_MEMORY, |
| + function_name, "out of memory"); |
| + return; |
| + } |
| + DoTexImageArguments new_args = args; |
| + std::unique_ptr<char[]> zero(new char[args.pixels_size]); |
| + memset(zero.get(), 0, args.pixels_size); |
| + for (GLenum face : undefined_faces) { |
| + new_args.target = face; |
| + new_args.pixels = zero.get(); |
| + DoTexImage(texture_state, state, framebuffer_state, |
| + function_name, texture_ref, new_args); |
| + texture->MarkLevelAsInternalWorkaround(face, args.level); |
| + } |
| +} |
| + |
| void TextureManager::ValidateAndDoTexImage( |
| DecoderTextureState* texture_state, |
| ContextState* state, |
| @@ -2424,44 +2497,8 @@ void TextureManager::ValidateAndDoTexImage( |
| (texture_state->force_cube_map_positive_x_allocation && |
| args.target != GL_TEXTURE_CUBE_MAP_POSITIVE_X)); |
| if (need_cube_map_workaround && !buffer) { |
| - // TODO(zmo): The following code does not work with an unpack buffer bound. |
| - std::vector<GLenum> undefined_faces; |
| - if (texture_state->force_cube_complete) { |
| - int width = 0; |
| - int height = 0; |
| - for (unsigned i = 0; i < 6; i++) { |
| - GLenum target = static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i); |
| - bool defined = texture->GetLevelSize( |
| - target, args.level, &width, &height, nullptr); |
| - if (!defined && target != args.target) |
| - undefined_faces.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i); |
| - } |
| - } else { |
| - DCHECK(texture_state->force_cube_map_positive_x_allocation && |
| - args.target != GL_TEXTURE_CUBE_MAP_POSITIVE_X); |
| - int width = 0; |
| - int height = 0; |
| - if (!texture->GetLevelSize(GL_TEXTURE_CUBE_MAP_POSITIVE_X, args.level, |
| - &width, &height, nullptr)) { |
| - undefined_faces.push_back(GL_TEXTURE_CUBE_MAP_POSITIVE_X); |
| - } |
| - } |
| - if (!memory_type_tracker_->EnsureGPUMemoryAvailable( |
| - (undefined_faces.size() + 1) * args.pixels_size)) { |
| - ERRORSTATE_SET_GL_ERROR(state->GetErrorState(), GL_OUT_OF_MEMORY, |
| - function_name, "out of memory"); |
| - return; |
| - } |
| - DoTexImageArguments new_args = args; |
| - std::unique_ptr<char[]> zero(new char[args.pixels_size]); |
| - memset(zero.get(), 0, args.pixels_size); |
| - for (GLenum face : undefined_faces) { |
| - new_args.target = face; |
| - new_args.pixels = zero.get(); |
| - DoTexImage(texture_state, state, framebuffer_state, |
| - function_name, texture_ref, new_args); |
| - texture->MarkLevelAsInternalWorkaround(face, args.level); |
| - } |
| + DoCubeMapWorkaround(texture_state, state, framebuffer_state, |
| + texture_ref, function_name, args); |
| } |
| if (texture_state->unpack_overlapping_rows_separately_unpack_buffer && |