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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #ifndef SkRTree_DEFINED | 9 #ifndef SkRTree_DEFINED |
10 #define SkRTree_DEFINED | 10 #define SkRTree_DEFINED |
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47 /** | 47 /** |
48 * Create a new R-Tree with specified min/max child counts. | 48 * Create a new R-Tree with specified min/max child counts. |
49 * The child counts are valid iff: | 49 * The child counts are valid iff: |
50 * - (max + 1) / 2 >= min (splitting an overfull node must be enough to popu
late 2 nodes) | 50 * - (max + 1) / 2 >= min (splitting an overfull node must be enough to popu
late 2 nodes) |
51 * - min < max | 51 * - min < max |
52 * - min > 0 | 52 * - min > 0 |
53 * - max < SK_MaxU16 | 53 * - max < SK_MaxU16 |
54 * If you have some prior information about the distribution of bounds you'r
e expecting, you | 54 * If you have some prior information about the distribution of bounds you'r
e expecting, you |
55 * can provide an optional aspect ratio parameter. This allows the bulk-load
algorithm to create | 55 * can provide an optional aspect ratio parameter. This allows the bulk-load
algorithm to create |
56 * better proportioned tiles of rectangles. | 56 * better proportioned tiles of rectangles. |
| 57 * You can make the build loading algorithm avoid the sorting step by settin
g |
| 58 * orderWhenBulkLoading to false. It will have a small impact on playback pe
rformance for |
| 59 * inputs where consecutive boxes are close to each other. It will do much w
orse if the inputs |
| 60 * are positioned randomly. |
57 */ | 61 */ |
58 static SkRTree* Create(int minChildren, int maxChildren, SkScalar aspectRati
o = 1); | 62 static SkRTree* Create(int minChildren, int maxChildren, SkScalar aspectRati
o = 1, |
| 63 bool orderWhenBulkLoading = true); |
59 virtual ~SkRTree(); | 64 virtual ~SkRTree(); |
60 | 65 |
61 /** | 66 /** |
62 * Insert a node, consisting of bounds and a data value into the tree, if we
don't immediately | 67 * Insert a node, consisting of bounds and a data value into the tree, if we
don't immediately |
63 * need to use the tree; we may allow the insert to be deferred (this can al
low us to bulk-load | 68 * need to use the tree; we may allow the insert to be deferred (this can al
low us to bulk-load |
64 * a large batch of nodes at once, which tends to be faster and produce a be
tter tree). | 69 * a large batch of nodes at once, which tends to be faster and produce a be
tter tree). |
65 * @param data The data value | 70 * @param data The data value |
66 * @param bounds The corresponding bounding box | 71 * @param bounds The corresponding bounding box |
67 * @param defer Can this insert be deferred? (this may be ignored) | 72 * @param defer Can this insert be deferred? (this may be ignored) |
68 */ | 73 */ |
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137 } | 142 } |
138 }; | 143 }; |
139 | 144 |
140 struct RectLessY { | 145 struct RectLessY { |
141 bool operator()(const SkRTree::Branch lhs, const SkRTree::Branch rhs) { | 146 bool operator()(const SkRTree::Branch lhs, const SkRTree::Branch rhs) { |
142 return ((lhs.fBounds.fBottom - lhs.fBounds.fTop) >> 1) < | 147 return ((lhs.fBounds.fBottom - lhs.fBounds.fTop) >> 1) < |
143 ((rhs.fBounds.fBottom - lhs.fBounds.fTop) >> 1); | 148 ((rhs.fBounds.fBottom - lhs.fBounds.fTop) >> 1); |
144 } | 149 } |
145 }; | 150 }; |
146 | 151 |
147 SkRTree(int minChildren, int maxChildren, SkScalar aspectRatio); | 152 SkRTree(int minChildren, int maxChildren, SkScalar aspectRatio, bool orderWh
enBulkLoading); |
148 | 153 |
149 /** | 154 /** |
150 * Recursively descend the tree to find an insertion position for 'branch',
updates | 155 * Recursively descend the tree to find an insertion position for 'branch',
updates |
151 * bounding boxes on the way up. | 156 * bounding boxes on the way up. |
152 */ | 157 */ |
153 Branch* insert(Node* root, Branch* branch, uint16_t level = 0); | 158 Branch* insert(Node* root, Branch* branch, uint16_t level = 0); |
154 | 159 |
155 int chooseSubtree(Node* root, Branch* branch); | 160 int chooseSubtree(Node* root, Branch* branch); |
156 SkIRect computeBounds(Node* n); | 161 SkIRect computeBounds(Node* n); |
157 int distributeChildren(Branch* children); | 162 int distributeChildren(Branch* children); |
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177 const int fMaxChildren; | 182 const int fMaxChildren; |
178 const size_t fNodeSize; | 183 const size_t fNodeSize; |
179 | 184 |
180 // This is the count of data elements (rather than total nodes in the tree) | 185 // This is the count of data elements (rather than total nodes in the tree) |
181 size_t fCount; | 186 size_t fCount; |
182 | 187 |
183 Branch fRoot; | 188 Branch fRoot; |
184 SkChunkAlloc fNodes; | 189 SkChunkAlloc fNodes; |
185 SkTDArray<Branch> fDeferredInserts; | 190 SkTDArray<Branch> fDeferredInserts; |
186 SkScalar fAspectRatio; | 191 SkScalar fAspectRatio; |
| 192 bool fSortWhenBulkLoading; |
187 | 193 |
188 Node* allocateNode(uint16_t level); | 194 Node* allocateNode(uint16_t level); |
189 | 195 |
190 typedef SkBBoxHierarchy INHERITED; | 196 typedef SkBBoxHierarchy INHERITED; |
191 }; | 197 }; |
192 | 198 |
193 #endif | 199 #endif |
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