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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "SkBenchmark.h" | 7 #include "SkBenchmark.h" |
8 #include "SkCanvas.h" | 8 #include "SkCanvas.h" |
9 #include "SkPaint.h" | 9 #include "SkPaint.h" |
10 #include "SkRandom.h" | 10 #include "SkRandom.h" |
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56 paint.setAntiAlias(fFlags & kAA_Flag ? true : false); | 56 paint.setAntiAlias(fFlags & kAA_Flag ? true : false); |
57 | 57 |
58 SkPath path; | 58 SkPath path; |
59 this->makePath(&path); | 59 this->makePath(&path); |
60 if (fFlags & kBig_Flag) { | 60 if (fFlags & kBig_Flag) { |
61 SkMatrix m; | 61 SkMatrix m; |
62 m.setScale(SkIntToScalar(3), SkIntToScalar(3)); | 62 m.setScale(SkIntToScalar(3), SkIntToScalar(3)); |
63 path.transform(m); | 63 path.transform(m); |
64 } | 64 } |
65 | 65 |
66 int count = N; | 66 for (int i = 0; i < this->getLoops(); i++) { |
67 for (int i = 0; i < count; i++) { | |
68 canvas->drawPath(path, paint); | 67 canvas->drawPath(path, paint); |
69 } | 68 } |
70 } | 69 } |
71 | 70 |
72 private: | 71 private: |
73 SkPaint fPaint; | 72 SkPaint fPaint; |
74 SkString fName; | 73 SkString fName; |
75 Flags fFlags; | 74 Flags fFlags; |
76 enum { N = SkBENCHLOOP(200) }; | |
77 typedef SkBenchmark INHERITED; | 75 typedef SkBenchmark INHERITED; |
78 }; | 76 }; |
79 | 77 |
80 class LinePathBench : public HairlinePathBench { | 78 class LinePathBench : public HairlinePathBench { |
81 public: | 79 public: |
82 LinePathBench(void* param, Flags flags) : INHERITED(param, flags) {} | 80 LinePathBench(void* param, Flags flags) : INHERITED(param, flags) {} |
83 | 81 |
84 virtual void appendName(SkString* name) SK_OVERRIDE { | 82 virtual void appendName(SkString* name) SK_OVERRIDE { |
85 name->append("line"); | 83 name->append("line"); |
86 } | 84 } |
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229 // Don't have default path renderer for conics yet on GPU, so must use AA | 227 // Don't have default path renderer for conics yet on GPU, so must use AA |
230 // DEF_BENCH( return new ConicPathBench(p, FLAGS00); ) | 228 // DEF_BENCH( return new ConicPathBench(p, FLAGS00); ) |
231 // DEF_BENCH( return new ConicPathBench(p, FLAGS01); ) | 229 // DEF_BENCH( return new ConicPathBench(p, FLAGS01); ) |
232 DEF_BENCH( return new ConicPathBench(p, FLAGS10); ) | 230 DEF_BENCH( return new ConicPathBench(p, FLAGS10); ) |
233 DEF_BENCH( return new ConicPathBench(p, FLAGS11); ) | 231 DEF_BENCH( return new ConicPathBench(p, FLAGS11); ) |
234 | 232 |
235 DEF_BENCH( return new CubicPathBench(p, FLAGS00); ) | 233 DEF_BENCH( return new CubicPathBench(p, FLAGS00); ) |
236 DEF_BENCH( return new CubicPathBench(p, FLAGS01); ) | 234 DEF_BENCH( return new CubicPathBench(p, FLAGS01); ) |
237 DEF_BENCH( return new CubicPathBench(p, FLAGS10); ) | 235 DEF_BENCH( return new CubicPathBench(p, FLAGS10); ) |
238 DEF_BENCH( return new CubicPathBench(p, FLAGS11); ) | 236 DEF_BENCH( return new CubicPathBench(p, FLAGS11); ) |
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