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Side by Side Diff: bench/GameBench.cpp

Issue 23478013: Major bench refactoring. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: merge with head agani Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBenchmark.h" 8 #include "SkBenchmark.h"
9 #include "SkCanvas.h" 9 #include "SkCanvas.h"
10 #include "SkPaint.h" 10 #include "SkPaint.h"
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137 p.setColor(0xFF000000); 137 p.setColor(0xFF000000);
138 p.setFilterBitmap(true); 138 p.setFilterBitmap(true);
139 139
140 SkPaint p2; // for drawVertices path 140 SkPaint p2; // for drawVertices path
141 p2.setColor(0xFF000000); 141 p2.setColor(0xFF000000);
142 p2.setFilterBitmap(true); 142 p2.setFilterBitmap(true);
143 p2.setShader(SkShader::CreateBitmapShader(fAtlas, 143 p2.setShader(SkShader::CreateBitmapShader(fAtlas,
144 SkShader::kClamp_TileMode, 144 SkShader::kClamp_TileMode,
145 SkShader::kClamp_TileMode))->u nref(); 145 SkShader::kClamp_TileMode))->u nref();
146 146
147 for (int i = 0; i < kNumRects; ++i, ++fNumSaved) { 147 for (int i = 0; i < this->getLoops(); ++i, ++fNumSaved) {
148
149 if (0 == i % kNumBeforeClear) { 148 if (0 == i % kNumBeforeClear) {
150 if (kPartial_Clear == fClear) { 149 if (kPartial_Clear == fClear) {
151 for (int j = 0; j < fNumSaved; ++j) { 150 for (int j = 0; j < fNumSaved; ++j) {
152 canvas->setMatrix(SkMatrix::I()); 151 canvas->setMatrix(SkMatrix::I());
153 mat.setTranslate(fSaved[j][0], fSaved[j][1]); 152 mat.setTranslate(fSaved[j][0], fSaved[j][1]);
154 153
155 if (kScale_Type == fType) { 154 if (kScale_Type == fType) {
156 mat.preScale(fSaved[j][2], fSaved[j][2]); 155 mat.preScale(fSaved[j][2], fSaved[j][2]);
157 } else if (kRotate_Type == fType) { 156 } else if (kRotate_Type == fType) {
158 mat.preRotate(fSaved[j][2]); 157 mat.preRotate(fSaved[j][2]);
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222 221
223 static const int kAtlasCellWidth = 48; 222 static const int kAtlasCellWidth = 48;
224 static const int kAtlasCellHeight = 36; 223 static const int kAtlasCellHeight = 36;
225 static const int kNumAtlasedX = 5; 224 static const int kNumAtlasedX = 5;
226 static const int kNumAtlasedY = 5; 225 static const int kNumAtlasedY = 5;
227 static const int kAtlasSpacer = 2; 226 static const int kAtlasSpacer = 2;
228 static const int kTotAtlasWidth = kNumAtlasedX * kAtlasCellWidth + 227 static const int kTotAtlasWidth = kNumAtlasedX * kAtlasCellWidth +
229 (kNumAtlasedX+1) * kAtlasSpacer; 228 (kNumAtlasedX+1) * kAtlasSpacer;
230 static const int kTotAtlasHeight = kNumAtlasedY * kAtlasCellHeight + 229 static const int kTotAtlasHeight = kNumAtlasedY * kAtlasCellHeight +
231 (kNumAtlasedY+1) * kAtlasSpacer; 230 (kNumAtlasedY+1) * kAtlasSpacer;
232 231 static const int kNumBeforeClear = 100;
233 #ifdef SK_DEBUG
234 static const int kNumRects = 100;
235 static const int kNumBeforeClear = 10;
236 #else
237 static const int kNumRects = 5000;
238 static const int kNumBeforeClear = 300;
239 #endif
240
241 232
242 Type fType; 233 Type fType;
243 Clear fClear; 234 Clear fClear;
244 bool fAligned; 235 bool fAligned;
245 bool fUseAtlas; 236 bool fUseAtlas;
246 bool fUseDrawVertices; 237 bool fUseDrawVertices;
247 SkString fName; 238 SkString fName;
248 int fNumSaved; // num draws stored in 'fSaved' 239 int fNumSaved; // num draws stored in 'fSaved'
249 bool fInitialized; 240 bool fInitialized;
250 241
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339 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, 330 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
340 GameBench::kFull_Clear, true)); ) 331 GameBench::kFull_Clear, true)); )
341 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type, 332 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type,
342 GameBench::kFull_Clear)); ) 333 GameBench::kFull_Clear)); )
343 334
344 // Atlased 335 // Atlased
345 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, 336 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
346 GameBench::kFull_Clear, false, true) ); ) 337 GameBench::kFull_Clear, false, true) ); )
347 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, 338 DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
348 GameBench::kFull_Clear, false, true, true)); ) 339 GameBench::kFull_Clear, false, true, true)); )
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