Index: ui/gl/gl_visual_picker_glx.cc |
diff --git a/ui/gl/gl_visual_picker_glx.cc b/ui/gl/gl_visual_picker_glx.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a412737d1ccabeed0e6c4fa2ab2fc5dcc7db5352 |
--- /dev/null |
+++ b/ui/gl/gl_visual_picker_glx.cc |
@@ -0,0 +1,169 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/gl/gl_visual_picker_glx.h" |
+ |
+#include <algorithm> |
+#include <numeric> |
+#include <vector> |
+ |
+#include "base/memory/singleton.h" |
+#include "ui/gfx/x/x11_types.h" |
+#include "ui/gl/gl_bindings.h" |
+#include "ui/gl/gl_context.h" |
+#include "ui/gl/gl_surface_glx.h" |
+ |
+namespace gl { |
+ |
+namespace { |
+ |
+bool IsArgbVisual(const XVisualInfo& visual) { |
+ return visual.depth == 32 && visual.red_mask == 0xff0000 && |
+ visual.green_mask == 0x00ff00 && visual.blue_mask == 0x0000ff; |
+} |
+ |
+} // anonymous namespace |
+ |
+// static |
+GLVisualPickerGLX* GLVisualPickerGLX::GetInstance() { |
+ return base::Singleton<GLVisualPickerGLX>::get(); |
+} |
+ |
+XVisualInfo GLVisualPickerGLX::PickBestGlVisual( |
+ const std::vector<XVisualInfo>& visuals, |
+ bool want_alpha) const { |
+ // Find the highest scoring visual and return it. |
+ Visual* default_visual = DefaultVisual(display_, DefaultScreen(display_)); |
+ int highest_score = -1; |
+ XVisualInfo best_visual{0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; |
+ for (const XVisualInfo& const_visual_info : visuals) { |
+ int supports_gl, double_buffer, stereo, alpha_size, depth_size, |
+ stencil_size, num_multisample, visual_caveat; |
+ // glXGetConfig unfortunately doesn't use const. |
+ XVisualInfo* visual_info = const_cast<XVisualInfo*>(&const_visual_info); |
+ if (glXGetConfig(display_, visual_info, GLX_USE_GL, &supports_gl) || |
+ !supports_gl || |
+ glXGetConfig(display_, visual_info, GLX_DOUBLEBUFFER, &double_buffer) || |
+ !double_buffer || |
+ glXGetConfig(display_, visual_info, GLX_STEREO, &stereo) || stereo) { |
+ continue; |
+ } |
+ if (has_glx_visual_rating_) { |
+ if (glXGetConfig(display_, visual_info, GLX_VISUAL_CAVEAT_EXT, |
+ &visual_caveat) || |
+ visual_caveat != GLX_NONE_EXT) { |
+ continue; |
+ } |
+ } |
+ |
+ // Give precedence to the root visual if it satisfies the basic requirements |
+ // above. This can avoid an expensive copy-on-present. |
+ if (const_visual_info.visual == default_visual) |
+ return const_visual_info; |
+ |
+ int score = 0; |
+ if (!has_glx_multisample_ || |
+ (!glXGetConfig(display_, visual_info, GLX_SAMPLE_BUFFERS_ARB, |
+ &num_multisample) && |
+ num_multisample == 0)) { |
+ score++; |
+ if (!glXGetConfig(display_, visual_info, GLX_DEPTH_SIZE, &depth_size) && |
+ depth_size == 0 && |
+ !glXGetConfig(display_, visual_info, GLX_STENCIL_SIZE, |
+ &stencil_size) && |
+ stencil_size == 0) { |
+ score++; |
+ if (!glXGetConfig(display_, visual_info, GLX_ALPHA_SIZE, &alpha_size) && |
+ (alpha_size > 0) == want_alpha) { |
+ score++; |
+ } |
+ } |
+ } |
+ |
+ if (score > highest_score) { |
+ highest_score = score; |
+ best_visual = const_visual_info; |
+ } |
+ } |
+ return best_visual; |
+} |
+ |
+XVisualInfo GLVisualPickerGLX::PickBestSystemVisual( |
+ const std::vector<XVisualInfo>& visuals) const { |
+ Visual* default_visual = DefaultVisual(display_, DefaultScreen(display_)); |
+ auto it = std::find_if(visuals.begin(), visuals.end(), |
+ [default_visual](const XVisualInfo& visual_info) { |
+ return visual_info.visual == default_visual; |
+ }); |
+ DCHECK(it != visuals.end()); |
+ |
+ const XVisualInfo& default_visual_info = *it; |
+ std::vector<XVisualInfo> filtered_visuals; |
+ std::copy_if( |
+ visuals.begin(), visuals.end(), std::back_inserter(filtered_visuals), |
+ [&default_visual_info](const XVisualInfo& visual_info) { |
+ const XVisualInfo& v1 = visual_info; |
+ const XVisualInfo& v2 = default_visual_info; |
+ return v1.c_class == v2.c_class && v1.depth == v2.depth && |
+ v1.red_mask == v2.red_mask && v1.green_mask == v2.green_mask && |
+ v1.blue_mask == v2.blue_mask && |
+ v1.colormap_size == v2.colormap_size && |
+ v1.bits_per_rgb == v2.bits_per_rgb; |
+ }); |
+ return PickBestGlVisual(filtered_visuals, IsArgbVisual(default_visual_info)); |
+} |
+ |
+XVisualInfo GLVisualPickerGLX::PickBestRgbaVisual( |
+ const std::vector<XVisualInfo>& visuals) const { |
+ // Filter the visuals by the best class. |
+ auto score = [](int c_class) { |
+ // A higher score is more preferable. |
+ switch (c_class) { |
+ case TrueColor: |
+ return 1; |
+ case DirectColor: |
+ return 0; |
+ default: |
+ return -1; |
+ } |
+ }; |
+ int best_class_score = |
+ std::accumulate(visuals.begin(), visuals.end(), -1, |
+ [&score](int acc, const XVisualInfo& visual_info) { |
+ return std::max(acc, score(visual_info.c_class)); |
+ }); |
+ std::vector<XVisualInfo> filtered_visuals; |
+ std::copy_if(visuals.begin(), visuals.end(), |
+ std::back_inserter(filtered_visuals), |
+ [best_class_score, &score](const XVisualInfo& visual_info) { |
+ if (!IsArgbVisual(visual_info)) |
+ return false; |
+ return score(visual_info.c_class) == best_class_score; |
+ }); |
+ return PickBestGlVisual(filtered_visuals, true); |
+} |
+ |
+GLVisualPickerGLX::GLVisualPickerGLX() : display_(gfx::GetXDisplay()) { |
+ has_glx_visual_rating_ = |
+ GLSurfaceGLX::HasGLXExtension("GLX_EXT_visual_rating"); |
+ has_glx_multisample_ = GLSurfaceGLX::HasGLXExtension("GLX_EXT_multisample"); |
+ |
+ XVisualInfo visual_template; |
+ visual_template.screen = DefaultScreen(display_); |
+ |
+ // Get all of the visuals for the default screen. |
+ int n_visuals; |
+ gfx::XScopedPtr<XVisualInfo[]> x_visuals( |
+ XGetVisualInfo(display_, VisualScreenMask, &visual_template, &n_visuals)); |
+ std::vector<XVisualInfo> visuals; |
+ for (int i = 0; i < n_visuals; i++) |
+ visuals.push_back(x_visuals[i]); |
+ |
+ system_visual_ = PickBestSystemVisual(visuals); |
+ rgba_visual_ = PickBestRgbaVisual(visuals); |
+} |
+ |
+GLVisualPickerGLX::~GLVisualPickerGLX() {} |
+ |
+} // namespace gl |