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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/gl/gl_visual_picker_glx.h" | |
| 6 | |
| 7 #include <algorithm> | |
| 8 #include <numeric> | |
| 9 #include <vector> | |
| 10 | |
| 11 #include "base/memory/singleton.h" | |
| 12 #include "ui/gfx/x/x11_types.h" | |
| 13 #include "ui/gl/gl_bindings.h" | |
| 14 #include "ui/gl/gl_context.h" | |
| 15 #include "ui/gl/gl_surface_glx.h" | |
| 16 | |
| 17 namespace gl { | |
| 18 | |
| 19 namespace { | |
| 20 | |
| 21 bool IsRgbaVisual(const XVisualInfo& visual) { | |
|
Julien Isorce Samsung
2016/09/28 17:42:51
argb ?
Tom (Use chromium acct)
2016/09/28 18:36:01
Done.
| |
| 22 return visual.depth == 32 && visual.red_mask == 0xff0000 && | |
| 23 visual.green_mask == 0x00ff00 && visual.blue_mask == 0x0000ff; | |
| 24 } | |
| 25 | |
| 26 } // anonymous namespace | |
| 27 | |
| 28 // static | |
| 29 GLVisualPickerGLX* GLVisualPickerGLX::GetInstance() { | |
| 30 return base::Singleton<GLVisualPickerGLX>::get(); | |
| 31 } | |
| 32 | |
| 33 XVisualInfo GLVisualPickerGLX::PickBestGlVisual( | |
| 34 const std::vector<XVisualInfo>& visuals, | |
| 35 bool want_alpha) const { | |
| 36 // Find the highest scoring visual and return it. | |
| 37 Visual* default_visual = DefaultVisual(display_, DefaultScreen(display_)); | |
| 38 int highest_score = -1; | |
| 39 XVisualInfo best_visual{0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; | |
| 40 for (const XVisualInfo& const_visual_info : visuals) { | |
| 41 int supports_gl, double_buffer, stereo, alpha_size, depth_size, | |
| 42 stencil_size, num_multisample, visual_caveat; | |
| 43 // glXGetConfig unfortunately doesn't use const. | |
| 44 XVisualInfo* visual_info = const_cast<XVisualInfo*>(&const_visual_info); | |
| 45 if (glXGetConfig(display_, visual_info, GLX_USE_GL, &supports_gl) || | |
| 46 !supports_gl || | |
| 47 glXGetConfig(display_, visual_info, GLX_DOUBLEBUFFER, &double_buffer) || | |
| 48 !double_buffer || | |
| 49 glXGetConfig(display_, visual_info, GLX_STEREO, &stereo) || stereo) { | |
| 50 continue; | |
| 51 } | |
| 52 if (has_glx_visual_rating_) { | |
| 53 if (glXGetConfig(display_, visual_info, GLX_VISUAL_CAVEAT_EXT, | |
| 54 &visual_caveat) || | |
| 55 visual_caveat != GLX_NONE_EXT) { | |
| 56 continue; | |
| 57 } | |
| 58 } | |
| 59 | |
| 60 // Give precedence to the root visual if it satisfies the basic requirements | |
| 61 // above. This can avoid an expensive copy-on-present. | |
| 62 if (const_visual_info.visual == default_visual) | |
| 63 return const_visual_info; | |
| 64 | |
| 65 int score = 0; | |
| 66 if (!has_glx_multisample_ || | |
| 67 (!glXGetConfig(display_, visual_info, GLX_SAMPLE_BUFFERS_ARB, | |
| 68 &num_multisample) && | |
| 69 num_multisample == 0)) { | |
| 70 score++; | |
| 71 if (!glXGetConfig(display_, visual_info, GLX_DEPTH_SIZE, &depth_size) && | |
| 72 depth_size == 0 && | |
| 73 !glXGetConfig(display_, visual_info, GLX_STENCIL_SIZE, | |
| 74 &stencil_size) && | |
| 75 stencil_size == 0) { | |
| 76 score++; | |
| 77 if (!glXGetConfig(display_, visual_info, GLX_ALPHA_SIZE, &alpha_size) && | |
| 78 (alpha_size > 0) == want_alpha) { | |
| 79 score++; | |
| 80 } | |
| 81 } | |
| 82 } | |
| 83 | |
| 84 if (score > highest_score) { | |
| 85 highest_score = score; | |
| 86 best_visual = const_visual_info; | |
| 87 } | |
| 88 } | |
| 89 return best_visual; | |
| 90 } | |
| 91 | |
| 92 XVisualInfo GLVisualPickerGLX::PickBestSystemVisual( | |
| 93 const std::vector<XVisualInfo>& visuals) const { | |
| 94 Visual* default_visual = DefaultVisual(display_, DefaultScreen(display_)); | |
| 95 auto it = std::find_if(visuals.begin(), visuals.end(), | |
| 96 [default_visual](const XVisualInfo& visual_info) { | |
| 97 return visual_info.visual == default_visual; | |
| 98 }); | |
| 99 DCHECK(it != visuals.end()); | |
| 100 | |
| 101 const XVisualInfo& default_visual_info = *it; | |
| 102 std::vector<XVisualInfo> filtered_visuals; | |
| 103 std::copy_if( | |
| 104 visuals.begin(), visuals.end(), std::back_inserter(filtered_visuals), | |
| 105 [&default_visual_info](const XVisualInfo& visual_info) { | |
| 106 const XVisualInfo& v1 = visual_info; | |
| 107 const XVisualInfo& v2 = default_visual_info; | |
| 108 return v1.c_class == v2.c_class && v1.depth == v2.depth && | |
| 109 v1.red_mask == v2.red_mask && v1.green_mask == v2.green_mask && | |
| 110 v1.blue_mask == v2.blue_mask && | |
| 111 v1.colormap_size == v2.colormap_size && | |
| 112 v1.bits_per_rgb == v2.bits_per_rgb; | |
| 113 }); | |
| 114 return PickBestGlVisual(filtered_visuals, IsRgbaVisual(default_visual_info)); | |
|
Julien Isorce Samsung
2016/09/28 17:42:52
I see now why you do not call it default visual. B
Tom (Use chromium acct)
2016/09/28 18:36:01
Done.
| |
| 115 } | |
| 116 | |
| 117 XVisualInfo GLVisualPickerGLX::PickBestRgbaVisual( | |
| 118 const std::vector<XVisualInfo>& visuals) const { | |
| 119 // Filter the visuals by the best class. | |
| 120 auto score = [](int c_class) { | |
| 121 // A higher score is more preferable. | |
| 122 switch (c_class) { | |
| 123 case TrueColor: | |
| 124 return 1; | |
| 125 case DirectColor: | |
| 126 return 0; | |
| 127 default: | |
| 128 return -1; | |
| 129 } | |
| 130 }; | |
| 131 int best_class_score = | |
| 132 std::accumulate(visuals.begin(), visuals.end(), -1, | |
| 133 [&score](int acc, const XVisualInfo& visual_info) { | |
| 134 return std::max(acc, score(visual_info.c_class)); | |
| 135 }); | |
| 136 std::vector<XVisualInfo> filtered_visuals; | |
| 137 std::copy_if(visuals.begin(), visuals.end(), | |
| 138 std::back_inserter(filtered_visuals), | |
| 139 [best_class_score, &score](const XVisualInfo& visual_info) { | |
| 140 if (!IsRgbaVisual(visual_info)) | |
| 141 return false; | |
| 142 return score(visual_info.c_class) == best_class_score; | |
| 143 }); | |
| 144 return PickBestGlVisual(filtered_visuals, true); | |
| 145 } | |
| 146 | |
| 147 GLVisualPickerGLX::GLVisualPickerGLX() : display_(gfx::GetXDisplay()) { | |
| 148 has_glx_visual_rating_ = | |
| 149 GLSurfaceGLX::HasGLXExtension("GLX_EXT_visual_rating"); | |
| 150 has_glx_multisample_ = GLSurfaceGLX::HasGLXExtension("GLX_EXT_multisample"); | |
| 151 | |
| 152 XVisualInfo visual_template; | |
| 153 visual_template.screen = DefaultScreen(display_); | |
| 154 | |
| 155 // Get all of the visuals for the default screen. | |
| 156 int n_visuals; | |
| 157 gfx::XScopedPtr<XVisualInfo[]> x_visuals( | |
| 158 XGetVisualInfo(display_, VisualScreenMask, &visual_template, &n_visuals)); | |
| 159 std::vector<XVisualInfo> visuals; | |
| 160 for (int i = 0; i < n_visuals; i++) | |
| 161 visuals.push_back(x_visuals[i]); | |
| 162 | |
| 163 system_visual_ = PickBestSystemVisual(visuals); | |
| 164 rgba_visual_ = PickBestRgbaVisual(visuals); | |
| 165 } | |
| 166 | |
| 167 GLVisualPickerGLX::~GLVisualPickerGLX() {} | |
| 168 | |
| 169 } // namespace gl | |
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