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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gl/gl_visual_picker_glx.h" | |
6 | |
7 #include <algorithm> | |
8 #include <numeric> | |
9 #include <vector> | |
10 | |
11 #include "base/memory/singleton.h" | |
12 #include "ui/gfx/x/x11_types.h" | |
13 #include "ui/gl/gl_bindings.h" | |
14 #include "ui/gl/gl_context.h" | |
15 #include "ui/gl/gl_surface_glx.h" | |
16 | |
17 namespace gl { | |
18 | |
19 namespace { | |
20 | |
21 bool IsRgbaVisual(const XVisualInfo& visual) { | |
Julien Isorce Samsung
2016/09/28 17:42:51
argb ?
Tom (Use chromium acct)
2016/09/28 18:36:01
Done.
| |
22 return visual.depth == 32 && visual.red_mask == 0xff0000 && | |
23 visual.green_mask == 0x00ff00 && visual.blue_mask == 0x0000ff; | |
24 } | |
25 | |
26 } // anonymous namespace | |
27 | |
28 // static | |
29 GLVisualPickerGLX* GLVisualPickerGLX::GetInstance() { | |
30 return base::Singleton<GLVisualPickerGLX>::get(); | |
31 } | |
32 | |
33 XVisualInfo GLVisualPickerGLX::PickBestGlVisual( | |
34 const std::vector<XVisualInfo>& visuals, | |
35 bool want_alpha) const { | |
36 // Find the highest scoring visual and return it. | |
37 Visual* default_visual = DefaultVisual(display_, DefaultScreen(display_)); | |
38 int highest_score = -1; | |
39 XVisualInfo best_visual{0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; | |
40 for (const XVisualInfo& const_visual_info : visuals) { | |
41 int supports_gl, double_buffer, stereo, alpha_size, depth_size, | |
42 stencil_size, num_multisample, visual_caveat; | |
43 // glXGetConfig unfortunately doesn't use const. | |
44 XVisualInfo* visual_info = const_cast<XVisualInfo*>(&const_visual_info); | |
45 if (glXGetConfig(display_, visual_info, GLX_USE_GL, &supports_gl) || | |
46 !supports_gl || | |
47 glXGetConfig(display_, visual_info, GLX_DOUBLEBUFFER, &double_buffer) || | |
48 !double_buffer || | |
49 glXGetConfig(display_, visual_info, GLX_STEREO, &stereo) || stereo) { | |
50 continue; | |
51 } | |
52 if (has_glx_visual_rating_) { | |
53 if (glXGetConfig(display_, visual_info, GLX_VISUAL_CAVEAT_EXT, | |
54 &visual_caveat) || | |
55 visual_caveat != GLX_NONE_EXT) { | |
56 continue; | |
57 } | |
58 } | |
59 | |
60 // Give precedence to the root visual if it satisfies the basic requirements | |
61 // above. This can avoid an expensive copy-on-present. | |
62 if (const_visual_info.visual == default_visual) | |
63 return const_visual_info; | |
64 | |
65 int score = 0; | |
66 if (!has_glx_multisample_ || | |
67 (!glXGetConfig(display_, visual_info, GLX_SAMPLE_BUFFERS_ARB, | |
68 &num_multisample) && | |
69 num_multisample == 0)) { | |
70 score++; | |
71 if (!glXGetConfig(display_, visual_info, GLX_DEPTH_SIZE, &depth_size) && | |
72 depth_size == 0 && | |
73 !glXGetConfig(display_, visual_info, GLX_STENCIL_SIZE, | |
74 &stencil_size) && | |
75 stencil_size == 0) { | |
76 score++; | |
77 if (!glXGetConfig(display_, visual_info, GLX_ALPHA_SIZE, &alpha_size) && | |
78 (alpha_size > 0) == want_alpha) { | |
79 score++; | |
80 } | |
81 } | |
82 } | |
83 | |
84 if (score > highest_score) { | |
85 highest_score = score; | |
86 best_visual = const_visual_info; | |
87 } | |
88 } | |
89 return best_visual; | |
90 } | |
91 | |
92 XVisualInfo GLVisualPickerGLX::PickBestSystemVisual( | |
93 const std::vector<XVisualInfo>& visuals) const { | |
94 Visual* default_visual = DefaultVisual(display_, DefaultScreen(display_)); | |
95 auto it = std::find_if(visuals.begin(), visuals.end(), | |
96 [default_visual](const XVisualInfo& visual_info) { | |
97 return visual_info.visual == default_visual; | |
98 }); | |
99 DCHECK(it != visuals.end()); | |
100 | |
101 const XVisualInfo& default_visual_info = *it; | |
102 std::vector<XVisualInfo> filtered_visuals; | |
103 std::copy_if( | |
104 visuals.begin(), visuals.end(), std::back_inserter(filtered_visuals), | |
105 [&default_visual_info](const XVisualInfo& visual_info) { | |
106 const XVisualInfo& v1 = visual_info; | |
107 const XVisualInfo& v2 = default_visual_info; | |
108 return v1.c_class == v2.c_class && v1.depth == v2.depth && | |
109 v1.red_mask == v2.red_mask && v1.green_mask == v2.green_mask && | |
110 v1.blue_mask == v2.blue_mask && | |
111 v1.colormap_size == v2.colormap_size && | |
112 v1.bits_per_rgb == v2.bits_per_rgb; | |
113 }); | |
114 return PickBestGlVisual(filtered_visuals, IsRgbaVisual(default_visual_info)); | |
Julien Isorce Samsung
2016/09/28 17:42:52
I see now why you do not call it default visual. B
Tom (Use chromium acct)
2016/09/28 18:36:01
Done.
| |
115 } | |
116 | |
117 XVisualInfo GLVisualPickerGLX::PickBestRgbaVisual( | |
118 const std::vector<XVisualInfo>& visuals) const { | |
119 // Filter the visuals by the best class. | |
120 auto score = [](int c_class) { | |
121 // A higher score is more preferable. | |
122 switch (c_class) { | |
123 case TrueColor: | |
124 return 1; | |
125 case DirectColor: | |
126 return 0; | |
127 default: | |
128 return -1; | |
129 } | |
130 }; | |
131 int best_class_score = | |
132 std::accumulate(visuals.begin(), visuals.end(), -1, | |
133 [&score](int acc, const XVisualInfo& visual_info) { | |
134 return std::max(acc, score(visual_info.c_class)); | |
135 }); | |
136 std::vector<XVisualInfo> filtered_visuals; | |
137 std::copy_if(visuals.begin(), visuals.end(), | |
138 std::back_inserter(filtered_visuals), | |
139 [best_class_score, &score](const XVisualInfo& visual_info) { | |
140 if (!IsRgbaVisual(visual_info)) | |
141 return false; | |
142 return score(visual_info.c_class) == best_class_score; | |
143 }); | |
144 return PickBestGlVisual(filtered_visuals, true); | |
145 } | |
146 | |
147 GLVisualPickerGLX::GLVisualPickerGLX() : display_(gfx::GetXDisplay()) { | |
148 has_glx_visual_rating_ = | |
149 GLSurfaceGLX::HasGLXExtension("GLX_EXT_visual_rating"); | |
150 has_glx_multisample_ = GLSurfaceGLX::HasGLXExtension("GLX_EXT_multisample"); | |
151 | |
152 XVisualInfo visual_template; | |
153 visual_template.screen = DefaultScreen(display_); | |
154 | |
155 // Get all of the visuals for the default screen. | |
156 int n_visuals; | |
157 gfx::XScopedPtr<XVisualInfo[]> x_visuals( | |
158 XGetVisualInfo(display_, VisualScreenMask, &visual_template, &n_visuals)); | |
159 std::vector<XVisualInfo> visuals; | |
160 for (int i = 0; i < n_visuals; i++) | |
161 visuals.push_back(x_visuals[i]); | |
162 | |
163 system_visual_ = PickBestSystemVisual(visuals); | |
164 rgba_visual_ = PickBestRgbaVisual(visuals); | |
165 } | |
166 | |
167 GLVisualPickerGLX::~GLVisualPickerGLX() {} | |
168 | |
169 } // namespace gl | |
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