| Index: src/gpu/gl/GrGLEffectMatrix.cpp
|
| diff --git a/src/gpu/gl/GrGLEffectMatrix.cpp b/src/gpu/gl/GrGLEffectMatrix.cpp
|
| index 7530b5911a7b9e9f73e959c4169cff0aaa08629f..ef3812e0fbb7c87e9f4ef4b243a613cfaafd7515 100644
|
| --- a/src/gpu/gl/GrGLEffectMatrix.cpp
|
| +++ b/src/gpu/gl/GrGLEffectMatrix.cpp
|
| @@ -48,6 +48,7 @@ GrSLType GrGLEffectMatrix::emitCode(GrGLShaderBuilder* builder,
|
| SkString* fsCoordName,
|
| SkString* vsCoordName,
|
| const char* suffix) {
|
| + // TODO: Handle vertexless shaders here before we start enabling them.
|
| GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
|
| SkASSERT(NULL != vertexBuilder);
|
|
|
|
|