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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
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439 } | 439 } |
440 | 440 |
441 return true; | 441 return true; |
442 } | 442 } |
443 | 443 |
444 bool GrGLProgram::genProgram(const GrEffectStage* colorStages[], | 444 bool GrGLProgram::genProgram(const GrEffectStage* colorStages[], |
445 const GrEffectStage* coverageStages[]) { | 445 const GrEffectStage* coverageStages[]) { |
446 SkASSERT(0 == fProgramID); | 446 SkASSERT(0 == fProgramID); |
447 | 447 |
448 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); | 448 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); |
449 bool hasExplicitLocalCoords = -1 != header.fLocalCoordAttributeIndex; | |
449 | 450 |
450 bool needsVertexShader = true; | 451 // Get the coeffs for the Mode-based color filter, determine if color is nee ded. |
452 SkXfermode::Coeff colorCoeff; | |
453 SkXfermode::Coeff filterColorCoeff; | |
454 SkAssertResult( | |
455 SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>(header.fColorFilte rXfermode), | |
456 &filterColorCoeff, | |
457 &colorCoeff)); | |
458 bool needColor, needFilterColor; | |
459 need_blend_inputs(filterColorCoeff, colorCoeff, &needFilterColor, &needColor ); | |
451 | 460 |
452 GrGLShaderBuilder builder(fGpu->ctxInfo(), fUniformManager, fDesc, needsVert exShader); | 461 // Create the GL effects. |
462 bool requiresVertexShader = true; | |
463 | |
464 SkTArray<GrDrawEffect> colorDrawEffects(needColor ? fDesc.numColorEffects() : 0); | |
465 if (needColor) { | |
466 this->buildGLEffects(&GrGLProgram::fColorEffects, colorStages, fDesc.num ColorEffects(), | |
467 hasExplicitLocalCoords, &colorDrawEffects, &require sVertexShader); | |
468 } | |
469 | |
470 SkTArray<GrDrawEffect> coverageDrawEffects(fDesc.numCoverageEffects()); | |
471 this->buildGLEffects(&GrGLProgram::fCoverageEffects, coverageStages, fDesc.n umCoverageEffects(), | |
472 hasExplicitLocalCoords, &coverageDrawEffects, &requires VertexShader); | |
473 | |
474 GrGLShaderBuilder builder(fGpu->ctxInfo(), fUniformManager, fDesc, requiresV ertexShader); | |
453 | 475 |
454 if (GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder.getVertexBuild er()) { | 476 if (GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder.getVertexBuild er()) { |
455 const char* viewMName; | 477 const char* viewMName; |
456 fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::k Vertex_Visibility, | 478 fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::k Vertex_Visibility, |
457 kMat33f_GrSLType, "V iewM", &viewMName); | 479 kMat33f_GrSLType, "V iewM", &viewMName); |
458 | 480 |
459 vertexBuilder->vsCodeAppendf("\tvec3 pos3 = %s * vec3(%s, 1);\n" | 481 vertexBuilder->vsCodeAppendf("\tvec3 pos3 = %s * vec3(%s, 1);\n" |
460 "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\ n", | 482 "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\ n", |
461 viewMName, vertexBuilder->positionAttribute ().c_str()); | 483 viewMName, vertexBuilder->positionAttribute ().c_str()); |
462 | 484 |
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479 declared_color_output_name(), | 501 declared_color_output_name(), |
480 &colorOutput); | 502 &colorOutput); |
481 if (isColorDeclared) { | 503 if (isColorDeclared) { |
482 builder.fsOutputAppend(colorOutput); | 504 builder.fsOutputAppend(colorOutput); |
483 } | 505 } |
484 | 506 |
485 // incoming color to current stage being processed. | 507 // incoming color to current stage being processed. |
486 SkString inColor; | 508 SkString inColor; |
487 GrSLConstantVec knownColorValue = this->genInputColor(&builder, &inColor); | 509 GrSLConstantVec knownColorValue = this->genInputColor(&builder, &inColor); |
488 | 510 |
489 // Get the coeffs for the Mode-based color filter, determine if color is nee ded. | |
490 SkXfermode::Coeff colorCoeff; | |
491 SkXfermode::Coeff filterColorCoeff; | |
492 SkAssertResult( | |
493 SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>(header.fColorFilte rXfermode), | |
494 &filterColorCoeff, | |
495 &colorCoeff)); | |
496 bool needColor, needFilterColor; | |
497 need_blend_inputs(filterColorCoeff, colorCoeff, &needFilterColor, &needColor ); | |
498 | |
499 // used in order for builder to return the per-stage uniform handles. | 511 // used in order for builder to return the per-stage uniform handles. |
500 typedef SkTArray<GrGLUniformManager::UniformHandle, true>* UniHandleArrayPtr ; | 512 typedef SkTArray<GrGLUniformManager::UniformHandle, true>* UniHandleArrayPtr ; |
501 int maxColorOrCovEffectCnt = GrMax(fDesc.numColorEffects(), fDesc.numCoverag eEffects()); | 513 int maxColorOrCovEffectCnt = GrMax(fDesc.numColorEffects(), fDesc.numCoverag eEffects()); |
502 SkAutoTArray<UniHandleArrayPtr> effectUniformArrays(maxColorOrCovEffectCnt); | 514 SkAutoTArray<UniHandleArrayPtr> effectUniformArrays(maxColorOrCovEffectCnt); |
503 SkAutoTArray<GrGLEffect*> glEffects(maxColorOrCovEffectCnt); | 515 SkAutoTArray<GrGLEffect*> glEffects(maxColorOrCovEffectCnt); |
504 | 516 |
505 if (needColor) { | 517 if (needColor) { |
506 for (int e = 0; e < fDesc.numColorEffects(); ++e) { | 518 for (int e = 0; e < fDesc.numColorEffects(); ++e) { |
519 glEffects[e] = fColorEffects[e].fGLEffect; | |
507 effectUniformArrays[e] = &fColorEffects[e].fSamplerUnis; | 520 effectUniformArrays[e] = &fColorEffects[e].fSamplerUnis; |
508 } | 521 } |
509 | 522 |
510 builder.emitEffects(colorStages, | 523 builder.emitEffects(glEffects.get(), |
524 colorDrawEffects.begin(), | |
511 fDesc.effectKeys(), | 525 fDesc.effectKeys(), |
512 fDesc.numColorEffects(), | 526 fDesc.numColorEffects(), |
513 &inColor, | 527 &inColor, |
514 &knownColorValue, | 528 &knownColorValue, |
515 effectUniformArrays.get(), | 529 effectUniformArrays.get()); |
516 glEffects.get()); | |
517 | |
518 for (int e = 0; e < fDesc.numColorEffects(); ++e) { | |
519 fColorEffects[e].fGLEffect = glEffects[e]; | |
520 } | |
521 } | 530 } |
522 | 531 |
523 // Insert the color filter. This will soon be replaced by a color effect. | 532 // Insert the color filter. This will soon be replaced by a color effect. |
524 if (SkXfermode::kDst_Mode != header.fColorFilterXfermode) { | 533 if (SkXfermode::kDst_Mode != header.fColorFilterXfermode) { |
525 const char* colorFilterColorUniName = NULL; | 534 const char* colorFilterColorUniName = NULL; |
526 fUniformHandles.fColorFilterUni = builder.addUniform(GrGLShaderBuilder:: kFragment_Visibility, | 535 fUniformHandles.fColorFilterUni = builder.addUniform(GrGLShaderBuilder:: kFragment_Visibility, |
527 kVec4f_GrSLType, "F ilterColor", | 536 kVec4f_GrSLType, "F ilterColor", |
528 &colorFilterColorUn iName); | 537 &colorFilterColorUn iName); |
529 | 538 |
530 builder.fsCodeAppend("\tvec4 filteredColor;\n"); | 539 builder.fsCodeAppend("\tvec4 filteredColor;\n"); |
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541 colorCoeff, colorFilterColorUniName, color); | 550 colorCoeff, colorFilterColorUniName, color); |
542 inColor = "filteredColor"; | 551 inColor = "filteredColor"; |
543 } | 552 } |
544 | 553 |
545 /////////////////////////////////////////////////////////////////////////// | 554 /////////////////////////////////////////////////////////////////////////// |
546 // compute the partial coverage | 555 // compute the partial coverage |
547 SkString inCoverage; | 556 SkString inCoverage; |
548 GrSLConstantVec knownCoverageValue = this->genInputCoverage(&builder, &inCov erage); | 557 GrSLConstantVec knownCoverageValue = this->genInputCoverage(&builder, &inCov erage); |
549 | 558 |
550 for (int e = 0; e < fDesc.numCoverageEffects(); ++e) { | 559 for (int e = 0; e < fDesc.numCoverageEffects(); ++e) { |
560 glEffects[e] = fCoverageEffects[e].fGLEffect; | |
551 effectUniformArrays[e] = &fCoverageEffects[e].fSamplerUnis; | 561 effectUniformArrays[e] = &fCoverageEffects[e].fSamplerUnis; |
552 } | 562 } |
553 | 563 |
554 builder.emitEffects(coverageStages, | 564 builder.emitEffects(glEffects.get(), |
565 coverageDrawEffects.begin(), | |
555 fDesc.getEffectKeys() + fDesc.numColorEffects(), | 566 fDesc.getEffectKeys() + fDesc.numColorEffects(), |
556 fDesc.numCoverageEffects(), | 567 fDesc.numCoverageEffects(), |
557 &inCoverage, | 568 &inCoverage, |
558 &knownCoverageValue, | 569 &knownCoverageValue, |
559 effectUniformArrays.get(), | 570 effectUniformArrays.get()); |
560 glEffects.get()); | |
561 for (int e = 0; e < fDesc.numCoverageEffects(); ++e) { | |
562 fCoverageEffects[e].fGLEffect = glEffects[e]; | |
563 } | |
564 | 571 |
565 // discard if coverage is zero | 572 // discard if coverage is zero |
566 if (header.fDiscardIfZeroCoverage && kOnes_GrSLConstantVec != knownCoverageV alue) { | 573 if (header.fDiscardIfZeroCoverage && kOnes_GrSLConstantVec != knownCoverageV alue) { |
567 if (kZeros_GrSLConstantVec == knownCoverageValue) { | 574 if (kZeros_GrSLConstantVec == knownCoverageValue) { |
568 // This is unfortunate. | 575 // This is unfortunate. |
569 builder.fsCodeAppend("\tdiscard;\n"); | 576 builder.fsCodeAppend("\tdiscard;\n"); |
570 } else { | 577 } else { |
571 builder.fsCodeAppendf("\tif (all(lessThanEqual(%s, vec4(0.0)))) {\n\ t\tdiscard;\n\t}\n", | 578 builder.fsCodeAppendf("\tif (all(lessThanEqual(%s, vec4(0.0)))) {\n\ t\tdiscard;\n\t}\n", |
572 inCoverage.c_str()); | 579 inCoverage.c_str()); |
573 } | 580 } |
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682 fUniformHandles.fRTHeightUni = builder.getRTHeightUniform(); | 689 fUniformHandles.fRTHeightUni = builder.getRTHeightUniform(); |
683 fUniformHandles.fDstCopyTopLeftUni = builder.getDstCopyTopLeftUniform(); | 690 fUniformHandles.fDstCopyTopLeftUni = builder.getDstCopyTopLeftUniform(); |
684 fUniformHandles.fDstCopyScaleUni = builder.getDstCopyScaleUniform(); | 691 fUniformHandles.fDstCopyScaleUni = builder.getDstCopyScaleUniform(); |
685 fUniformHandles.fDstCopySamplerUni = builder.getDstCopySamplerUniform(); | 692 fUniformHandles.fDstCopySamplerUni = builder.getDstCopySamplerUniform(); |
686 // This must be called after we set fDstCopySamplerUni above. | 693 // This must be called after we set fDstCopySamplerUni above. |
687 this->initSamplerUniforms(); | 694 this->initSamplerUniforms(); |
688 | 695 |
689 return true; | 696 return true; |
690 } | 697 } |
691 | 698 |
699 void GrGLProgram::buildGLEffects(SkTArray<EffectAndSamplers> GrGLProgram::* effe ctSet, | |
700 const GrEffectStage* stages[], | |
701 int count, | |
702 bool hasExplicitLocalCoords, | |
703 SkTArray<GrDrawEffect>* drawEffects, | |
704 bool* requiresVertexShader) | |
705 { | |
bsalomon
2013/09/06 19:44:02
nit: this goes on prev line
| |
706 for (int e = 0; e < count; ++e) { | |
707 SkASSERT(NULL != stages[e] && NULL != stages[e]->getEffect()); | |
708 | |
709 const GrEffectStage& stage = *stages[e]; | |
710 SkNEW_APPEND_TO_TARRAY(drawEffects, GrDrawEffect, (stage, hasExplicitLoc alCoords)); | |
711 | |
712 const GrDrawEffect& drawEffect = (*drawEffects)[e]; | |
713 GrGLEffect* effect = (this->*effectSet)[e].fGLEffect = | |
714 (*stage.getEffect())->getFactory().createGLInstance(drawEffect); | |
715 | |
716 if (!*requiresVertexShader && effect->requiresVertexShader(drawEffect)) { | |
717 *requiresVertexShader = true; | |
718 } | |
719 } | |
720 } | |
721 | |
692 bool GrGLProgram::bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& buil der, | 722 bool GrGLProgram::bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& buil der, |
693 bool bindColorOut, | 723 bool bindColorOut, |
694 bool bindDualSrcOut) { | 724 bool bindDualSrcOut) { |
695 GL_CALL_RET(fProgramID, CreateProgram()); | 725 GL_CALL_RET(fProgramID, CreateProgram()); |
696 if (!fProgramID) { | 726 if (!fProgramID) { |
697 return false; | 727 return false; |
698 } | 728 } |
699 | 729 |
700 if (fVShaderID) { | 730 if (fVShaderID) { |
701 GL_CALL(AttachShader(fProgramID, fVShaderID)); | 731 GL_CALL(AttachShader(fProgramID, fVShaderID)); |
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983 | 1013 |
984 fMatrixState.fViewMatrix = drawState.getViewMatrix(); | 1014 fMatrixState.fViewMatrix = drawState.getViewMatrix(); |
985 fMatrixState.fRenderTargetSize = size; | 1015 fMatrixState.fRenderTargetSize = size; |
986 fMatrixState.fRenderTargetOrigin = rt->origin(); | 1016 fMatrixState.fRenderTargetOrigin = rt->origin(); |
987 | 1017 |
988 GrGLfloat viewMatrix[3 * 3]; | 1018 GrGLfloat viewMatrix[3 * 3]; |
989 fMatrixState.getGLMatrix<3>(viewMatrix); | 1019 fMatrixState.getGLMatrix<3>(viewMatrix); |
990 fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix); | 1020 fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix); |
991 } | 1021 } |
992 } | 1022 } |
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