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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "CustomCompositorAnimations.h" | 5 #include "CustomCompositorAnimations.h" |
| 6 | 6 |
| 7 #include "core/animation/Animation.h" | 7 #include "core/animation/Animation.h" |
| 8 #include "core/animation/DocumentTimeline.h" | 8 #include "core/animation/DocumentTimeline.h" |
| 9 #include "core/animation/KeyframeEffect.h" | 9 #include "core/animation/KeyframeEffect.h" |
| 10 #include "core/animation/KeyframeEffectModel.h" | 10 #include "core/animation/KeyframeEffectModel.h" |
| 11 #include "core/animation/animatable/AnimatableDouble.h" | 11 #include "core/animation/animatable/AnimatableDouble.h" |
| 12 #include "core/animation/animatable/AnimatableTransform.h" | 12 #include "core/animation/animatable/AnimatableTransform.h" |
| 13 #include "core/animation/animatable/AnimatableValue.h" | 13 #include "core/animation/animatable/AnimatableValue.h" |
| 14 #include "platform/TraceEvent.h" | |
| 15 #include "platform/graphics/CompositorMutation.h" | 14 #include "platform/graphics/CompositorMutation.h" |
| 15 #include "platform/tracing/TraceEvent.h" |
| 16 #include "platform/transforms/Matrix3DTransformOperation.h" | 16 #include "platform/transforms/Matrix3DTransformOperation.h" |
| 17 #include "platform/transforms/MatrixTransformOperation.h" | 17 #include "platform/transforms/MatrixTransformOperation.h" |
| 18 #include "platform/transforms/TransformOperations.h" | 18 #include "platform/transforms/TransformOperations.h" |
| 19 | 19 |
| 20 namespace blink { | 20 namespace blink { |
| 21 | 21 |
| 22 namespace { | 22 namespace { |
| 23 | 23 |
| 24 // Create keyframe effect with zero duration, fill mode forward, and two key | 24 // Create keyframe effect with zero duration, fill mode forward, and two key |
| 25 // frames with same value. This corresponding animation is always running and by | 25 // frames with same value. This corresponding animation is always running and by |
| (...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 79 } | 79 } |
| 80 if (mutation.isTransformMutated()) { | 80 if (mutation.isTransformMutated()) { |
| 81 TransformOperations ops; | 81 TransformOperations ops; |
| 82 ops.operations().append(Matrix3DTransformOperation::create(Transformatio
nMatrix(mutation.transform()))); | 82 ops.operations().append(Matrix3DTransformOperation::create(Transformatio
nMatrix(mutation.transform()))); |
| 83 RefPtr<AnimatableValue> animatableValue = AnimatableTransform::create(op
s, 1); | 83 RefPtr<AnimatableValue> animatableValue = AnimatableTransform::create(op
s, 1); |
| 84 m_animation = createOrUpdateAnimation(m_animation, element, CSSPropertyT
ransform, animatableValue.release()); | 84 m_animation = createOrUpdateAnimation(m_animation, element, CSSPropertyT
ransform, animatableValue.release()); |
| 85 } | 85 } |
| 86 } | 86 } |
| 87 | 87 |
| 88 } // namespace blink | 88 } // namespace blink |
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