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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
| 9 | 9 |
| 10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
| (...skipping 428 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 439 } | 439 } |
| 440 | 440 |
| 441 return true; | 441 return true; |
| 442 } | 442 } |
| 443 | 443 |
| 444 bool GrGLProgram::genProgram(const GrEffectStage* colorStages[], | 444 bool GrGLProgram::genProgram(const GrEffectStage* colorStages[], |
| 445 const GrEffectStage* coverageStages[]) { | 445 const GrEffectStage* coverageStages[]) { |
| 446 SkASSERT(0 == fProgramID); | 446 SkASSERT(0 == fProgramID); |
| 447 | 447 |
| 448 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); | 448 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); |
| 449 bool hasExplicitLocalCoords = -1 != header.fLocalCoordAttributeIndex; | |
| 450 | 449 |
| 451 // Get the coeffs for the Mode-based color filter, determine if color is nee
ded. | 450 bool needsVertexShader = true; |
| 452 SkXfermode::Coeff colorCoeff; | |
| 453 SkXfermode::Coeff filterColorCoeff; | |
| 454 SkAssertResult( | |
| 455 SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>(header.fColorFilte
rXfermode), | |
| 456 &filterColorCoeff, | |
| 457 &colorCoeff)); | |
| 458 bool needColor, needFilterColor; | |
| 459 need_blend_inputs(filterColorCoeff, colorCoeff, &needFilterColor, &needColor
); | |
| 460 | 451 |
| 461 // Create the GL effects. | 452 GrGLShaderBuilder builder(fGpu->ctxInfo(), fUniformManager, fDesc, needsVert
exShader); |
| 462 bool hasVertexShaderEffects = false; | |
| 463 | |
| 464 SkTArray<GrDrawEffect> colorDrawEffects(needColor ? fDesc.numColorEffects()
: 0); | |
| 465 if (needColor) { | |
| 466 this->buildGLEffects(&GrGLProgram::fColorEffects, colorStages, fDesc.num
ColorEffects(), | |
| 467 hasExplicitLocalCoords, &colorDrawEffects, &hasVert
exShaderEffects); | |
| 468 } | |
| 469 | |
| 470 SkTArray<GrDrawEffect> coverageDrawEffects(fDesc.numCoverageEffects()); | |
| 471 this->buildGLEffects(&GrGLProgram::fCoverageEffects, coverageStages, fDesc.n
umCoverageEffects(), | |
| 472 hasExplicitLocalCoords, &coverageDrawEffects, &hasVerte
xShaderEffects); | |
| 473 | |
| 474 GrGLShaderBuilder builder(fGpu->ctxInfo(), fUniformManager, fDesc, hasVertex
ShaderEffects); | |
| 475 | 453 |
| 476 if (GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder.getVertexBuild
er()) { | 454 if (GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder.getVertexBuild
er()) { |
| 477 const char* viewMName; | 455 const char* viewMName; |
| 478 fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::k
Vertex_Visibility, | 456 fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::k
Vertex_Visibility, |
| 479 kMat33f_GrSLType, "V
iewM", &viewMName); | 457 kMat33f_GrSLType, "V
iewM", &viewMName); |
| 480 | 458 |
| 481 vertexBuilder->vsCodeAppendf("\tvec3 pos3 = %s * vec3(%s, 1);\n" | 459 vertexBuilder->vsCodeAppendf("\tvec3 pos3 = %s * vec3(%s, 1);\n" |
| 482 "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\
n", | 460 "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\
n", |
| 483 viewMName, vertexBuilder->positionAttribute
().c_str()); | 461 viewMName, vertexBuilder->positionAttribute
().c_str()); |
| 484 | 462 |
| (...skipping 16 matching lines...) Expand all Loading... |
| 501 declared_color_output_name(), | 479 declared_color_output_name(), |
| 502 &colorOutput); | 480 &colorOutput); |
| 503 if (isColorDeclared) { | 481 if (isColorDeclared) { |
| 504 builder.fsOutputAppend(colorOutput); | 482 builder.fsOutputAppend(colorOutput); |
| 505 } | 483 } |
| 506 | 484 |
| 507 // incoming color to current stage being processed. | 485 // incoming color to current stage being processed. |
| 508 SkString inColor; | 486 SkString inColor; |
| 509 GrSLConstantVec knownColorValue = this->genInputColor(&builder, &inColor); | 487 GrSLConstantVec knownColorValue = this->genInputColor(&builder, &inColor); |
| 510 | 488 |
| 489 // Get the coeffs for the Mode-based color filter, determine if color is nee
ded. |
| 490 SkXfermode::Coeff colorCoeff; |
| 491 SkXfermode::Coeff filterColorCoeff; |
| 492 SkAssertResult( |
| 493 SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>(header.fColorFilte
rXfermode), |
| 494 &filterColorCoeff, |
| 495 &colorCoeff)); |
| 496 bool needColor, needFilterColor; |
| 497 need_blend_inputs(filterColorCoeff, colorCoeff, &needFilterColor, &needColor
); |
| 498 |
| 511 // used in order for builder to return the per-stage uniform handles. | 499 // used in order for builder to return the per-stage uniform handles. |
| 512 typedef SkTArray<GrGLUniformManager::UniformHandle, true>* UniHandleArrayPtr
; | 500 typedef SkTArray<GrGLUniformManager::UniformHandle, true>* UniHandleArrayPtr
; |
| 513 int maxColorOrCovEffectCnt = GrMax(fDesc.numColorEffects(), fDesc.numCoverag
eEffects()); | 501 int maxColorOrCovEffectCnt = GrMax(fDesc.numColorEffects(), fDesc.numCoverag
eEffects()); |
| 514 SkAutoTArray<UniHandleArrayPtr> effectUniformArrays(maxColorOrCovEffectCnt); | 502 SkAutoTArray<UniHandleArrayPtr> effectUniformArrays(maxColorOrCovEffectCnt); |
| 515 SkAutoTArray<GrGLEffect*> glEffects(maxColorOrCovEffectCnt); | 503 SkAutoTArray<GrGLEffect*> glEffects(maxColorOrCovEffectCnt); |
| 516 | 504 |
| 517 if (needColor) { | 505 if (needColor) { |
| 518 for (int e = 0; e < fDesc.numColorEffects(); ++e) { | 506 for (int e = 0; e < fDesc.numColorEffects(); ++e) { |
| 519 glEffects[e] = fColorEffects[e].fGLEffect; | |
| 520 effectUniformArrays[e] = &fColorEffects[e].fSamplerUnis; | 507 effectUniformArrays[e] = &fColorEffects[e].fSamplerUnis; |
| 521 } | 508 } |
| 522 | 509 |
| 523 builder.emitEffects(glEffects.get(), | 510 builder.emitEffects(colorStages, |
| 524 colorDrawEffects.begin(), | |
| 525 fDesc.effectKeys(), | 511 fDesc.effectKeys(), |
| 526 fDesc.numColorEffects(), | 512 fDesc.numColorEffects(), |
| 527 &inColor, | 513 &inColor, |
| 528 &knownColorValue, | 514 &knownColorValue, |
| 529 effectUniformArrays.get()); | 515 effectUniformArrays.get(), |
| 516 glEffects.get()); |
| 517 |
| 518 for (int e = 0; e < fDesc.numColorEffects(); ++e) { |
| 519 fColorEffects[e].fGLEffect = glEffects[e]; |
| 520 } |
| 530 } | 521 } |
| 531 | 522 |
| 532 // Insert the color filter. This will soon be replaced by a color effect. | 523 // Insert the color filter. This will soon be replaced by a color effect. |
| 533 if (SkXfermode::kDst_Mode != header.fColorFilterXfermode) { | 524 if (SkXfermode::kDst_Mode != header.fColorFilterXfermode) { |
| 534 const char* colorFilterColorUniName = NULL; | 525 const char* colorFilterColorUniName = NULL; |
| 535 fUniformHandles.fColorFilterUni = builder.addUniform(GrGLShaderBuilder::
kFragment_Visibility, | 526 fUniformHandles.fColorFilterUni = builder.addUniform(GrGLShaderBuilder::
kFragment_Visibility, |
| 536 kVec4f_GrSLType, "F
ilterColor", | 527 kVec4f_GrSLType, "F
ilterColor", |
| 537 &colorFilterColorUn
iName); | 528 &colorFilterColorUn
iName); |
| 538 | 529 |
| 539 builder.fsCodeAppend("\tvec4 filteredColor;\n"); | 530 builder.fsCodeAppend("\tvec4 filteredColor;\n"); |
| (...skipping 10 matching lines...) Expand all Loading... |
| 550 colorCoeff, colorFilterColorUniName, color); | 541 colorCoeff, colorFilterColorUniName, color); |
| 551 inColor = "filteredColor"; | 542 inColor = "filteredColor"; |
| 552 } | 543 } |
| 553 | 544 |
| 554 /////////////////////////////////////////////////////////////////////////// | 545 /////////////////////////////////////////////////////////////////////////// |
| 555 // compute the partial coverage | 546 // compute the partial coverage |
| 556 SkString inCoverage; | 547 SkString inCoverage; |
| 557 GrSLConstantVec knownCoverageValue = this->genInputCoverage(&builder, &inCov
erage); | 548 GrSLConstantVec knownCoverageValue = this->genInputCoverage(&builder, &inCov
erage); |
| 558 | 549 |
| 559 for (int e = 0; e < fDesc.numCoverageEffects(); ++e) { | 550 for (int e = 0; e < fDesc.numCoverageEffects(); ++e) { |
| 560 glEffects[e] = fCoverageEffects[e].fGLEffect; | |
| 561 effectUniformArrays[e] = &fCoverageEffects[e].fSamplerUnis; | 551 effectUniformArrays[e] = &fCoverageEffects[e].fSamplerUnis; |
| 562 } | 552 } |
| 563 | 553 |
| 564 builder.emitEffects(glEffects.get(), | 554 builder.emitEffects(coverageStages, |
| 565 coverageDrawEffects.begin(), | |
| 566 fDesc.getEffectKeys() + fDesc.numColorEffects(), | 555 fDesc.getEffectKeys() + fDesc.numColorEffects(), |
| 567 fDesc.numCoverageEffects(), | 556 fDesc.numCoverageEffects(), |
| 568 &inCoverage, | 557 &inCoverage, |
| 569 &knownCoverageValue, | 558 &knownCoverageValue, |
| 570 effectUniformArrays.get()); | 559 effectUniformArrays.get(), |
| 560 glEffects.get()); |
| 561 for (int e = 0; e < fDesc.numCoverageEffects(); ++e) { |
| 562 fCoverageEffects[e].fGLEffect = glEffects[e]; |
| 563 } |
| 571 | 564 |
| 572 // discard if coverage is zero | 565 // discard if coverage is zero |
| 573 if (header.fDiscardIfZeroCoverage && kOnes_GrSLConstantVec != knownCoverageV
alue) { | 566 if (header.fDiscardIfZeroCoverage && kOnes_GrSLConstantVec != knownCoverageV
alue) { |
| 574 if (kZeros_GrSLConstantVec == knownCoverageValue) { | 567 if (kZeros_GrSLConstantVec == knownCoverageValue) { |
| 575 // This is unfortunate. | 568 // This is unfortunate. |
| 576 builder.fsCodeAppend("\tdiscard;\n"); | 569 builder.fsCodeAppend("\tdiscard;\n"); |
| 577 } else { | 570 } else { |
| 578 builder.fsCodeAppendf("\tif (all(lessThanEqual(%s, vec4(0.0)))) {\n\
t\tdiscard;\n\t}\n", | 571 builder.fsCodeAppendf("\tif (all(lessThanEqual(%s, vec4(0.0)))) {\n\
t\tdiscard;\n\t}\n", |
| 579 inCoverage.c_str()); | 572 inCoverage.c_str()); |
| 580 } | 573 } |
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| 689 fUniformHandles.fRTHeightUni = builder.getRTHeightUniform(); | 682 fUniformHandles.fRTHeightUni = builder.getRTHeightUniform(); |
| 690 fUniformHandles.fDstCopyTopLeftUni = builder.getDstCopyTopLeftUniform(); | 683 fUniformHandles.fDstCopyTopLeftUni = builder.getDstCopyTopLeftUniform(); |
| 691 fUniformHandles.fDstCopyScaleUni = builder.getDstCopyScaleUniform(); | 684 fUniformHandles.fDstCopyScaleUni = builder.getDstCopyScaleUniform(); |
| 692 fUniformHandles.fDstCopySamplerUni = builder.getDstCopySamplerUniform(); | 685 fUniformHandles.fDstCopySamplerUni = builder.getDstCopySamplerUniform(); |
| 693 // This must be called after we set fDstCopySamplerUni above. | 686 // This must be called after we set fDstCopySamplerUni above. |
| 694 this->initSamplerUniforms(); | 687 this->initSamplerUniforms(); |
| 695 | 688 |
| 696 return true; | 689 return true; |
| 697 } | 690 } |
| 698 | 691 |
| 699 void GrGLProgram::buildGLEffects(SkTArray<EffectAndSamplers> GrGLProgram::* effe
ctSet, | |
| 700 const GrEffectStage* stages[], | |
| 701 int count, | |
| 702 bool hasExplicitLocalCoords, | |
| 703 SkTArray<GrDrawEffect>* drawEffects, | |
| 704 bool* hasVertexShaderEffects) { | |
| 705 for (int e = 0; e < count; ++e) { | |
| 706 SkASSERT(NULL != stages[e] && NULL != stages[e]->getEffect()); | |
| 707 | |
| 708 const GrEffectStage& stage = *stages[e]; | |
| 709 SkNEW_APPEND_TO_TARRAY(drawEffects, GrDrawEffect, (stage, hasExplicitLoc
alCoords)); | |
| 710 | |
| 711 const GrDrawEffect& drawEffect = (*drawEffects)[e]; | |
| 712 GrGLEffect* effect = (this->*effectSet)[e].fGLEffect = | |
| 713 (*stage.getEffect())->getFactory().createGLInstance(drawEffect); | |
| 714 | |
| 715 if (!*hasVertexShaderEffects && effect->requiresVertexShader(drawEffect)
) { | |
| 716 *hasVertexShaderEffects = true; | |
| 717 } | |
| 718 } | |
| 719 } | |
| 720 | |
| 721 bool GrGLProgram::bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& buil
der, | 692 bool GrGLProgram::bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& buil
der, |
| 722 bool bindColorOut, | 693 bool bindColorOut, |
| 723 bool bindDualSrcOut) { | 694 bool bindDualSrcOut) { |
| 724 GL_CALL_RET(fProgramID, CreateProgram()); | 695 GL_CALL_RET(fProgramID, CreateProgram()); |
| 725 if (!fProgramID) { | 696 if (!fProgramID) { |
| 726 return false; | 697 return false; |
| 727 } | 698 } |
| 728 | 699 |
| 729 if (fVShaderID) { | 700 if (fVShaderID) { |
| 730 GL_CALL(AttachShader(fProgramID, fVShaderID)); | 701 GL_CALL(AttachShader(fProgramID, fVShaderID)); |
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| 1012 | 983 |
| 1013 fMatrixState.fViewMatrix = drawState.getViewMatrix(); | 984 fMatrixState.fViewMatrix = drawState.getViewMatrix(); |
| 1014 fMatrixState.fRenderTargetSize = size; | 985 fMatrixState.fRenderTargetSize = size; |
| 1015 fMatrixState.fRenderTargetOrigin = rt->origin(); | 986 fMatrixState.fRenderTargetOrigin = rt->origin(); |
| 1016 | 987 |
| 1017 GrGLfloat viewMatrix[3 * 3]; | 988 GrGLfloat viewMatrix[3 * 3]; |
| 1018 fMatrixState.getGLMatrix<3>(viewMatrix); | 989 fMatrixState.getGLMatrix<3>(viewMatrix); |
| 1019 fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix); | 990 fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix); |
| 1020 } | 991 } |
| 1021 } | 992 } |
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