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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrBezierEffect.h" | 8 #include "GrBezierEffect.h" |
9 | 9 |
10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLEffect.h" |
11 #include "gl/GrGLSL.h" | 11 #include "gl/GrGLSL.h" |
12 #include "GrTBackendEffectFactory.h" | 12 #include "GrTBackendEffectFactory.h" |
13 | 13 |
14 class GrGLConicEffect : public GrGLEffect { | 14 class GrGLConicEffect : public GrGLEffect { |
15 public: | 15 public: |
16 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 16 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
17 | 17 |
18 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { r
eturn true; } | |
19 | |
20 virtual void emitCode(GrGLShaderBuilder* builder, | 18 virtual void emitCode(GrGLShaderBuilder* builder, |
21 const GrDrawEffect& drawEffect, | 19 const GrDrawEffect& drawEffect, |
22 EffectKey key, | 20 EffectKey key, |
23 const char* outputColor, | 21 const char* outputColor, |
24 const char* inputColor, | 22 const char* inputColor, |
25 const TextureSamplerArray&) SK_OVERRIDE; | 23 const TextureSamplerArray&) SK_OVERRIDE; |
26 | 24 |
27 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 25 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
28 | 26 |
29 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} | 27 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} |
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153 } | 151 } |
154 | 152 |
155 ////////////////////////////////////////////////////////////////////////////// | 153 ////////////////////////////////////////////////////////////////////////////// |
156 // Quad | 154 // Quad |
157 ////////////////////////////////////////////////////////////////////////////// | 155 ////////////////////////////////////////////////////////////////////////////// |
158 | 156 |
159 class GrGLQuadEffect : public GrGLEffect { | 157 class GrGLQuadEffect : public GrGLEffect { |
160 public: | 158 public: |
161 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 159 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
162 | 160 |
163 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { r
eturn true; } | |
164 | |
165 virtual void emitCode(GrGLShaderBuilder* builder, | 161 virtual void emitCode(GrGLShaderBuilder* builder, |
166 const GrDrawEffect& drawEffect, | 162 const GrDrawEffect& drawEffect, |
167 EffectKey key, | 163 EffectKey key, |
168 const char* outputColor, | 164 const char* outputColor, |
169 const char* inputColor, | 165 const char* inputColor, |
170 const TextureSamplerArray&) SK_OVERRIDE; | 166 const TextureSamplerArray&) SK_OVERRIDE; |
171 | 167 |
172 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 168 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
173 | 169 |
174 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} | 170 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} |
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287 } | 283 } |
288 | 284 |
289 ////////////////////////////////////////////////////////////////////////////// | 285 ////////////////////////////////////////////////////////////////////////////// |
290 // Cubic | 286 // Cubic |
291 ////////////////////////////////////////////////////////////////////////////// | 287 ////////////////////////////////////////////////////////////////////////////// |
292 | 288 |
293 class GrGLCubicEffect : public GrGLEffect { | 289 class GrGLCubicEffect : public GrGLEffect { |
294 public: | 290 public: |
295 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 291 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
296 | 292 |
297 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { r
eturn true; } | |
298 | |
299 virtual void emitCode(GrGLShaderBuilder* builder, | 293 virtual void emitCode(GrGLShaderBuilder* builder, |
300 const GrDrawEffect& drawEffect, | 294 const GrDrawEffect& drawEffect, |
301 EffectKey key, | 295 EffectKey key, |
302 const char* outputColor, | 296 const char* outputColor, |
303 const char* inputColor, | 297 const char* inputColor, |
304 const TextureSamplerArray&) SK_OVERRIDE; | 298 const TextureSamplerArray&) SK_OVERRIDE; |
305 | 299 |
306 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 300 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
307 | 301 |
308 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} | 302 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} |
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423 | 417 |
424 GR_DEFINE_EFFECT_TEST(GrCubicEffect); | 418 GR_DEFINE_EFFECT_TEST(GrCubicEffect); |
425 | 419 |
426 GrEffectRef* GrCubicEffect::TestCreate(SkRandom* random, | 420 GrEffectRef* GrCubicEffect::TestCreate(SkRandom* random, |
427 GrContext*, | 421 GrContext*, |
428 const GrDrawTargetCaps& caps, | 422 const GrDrawTargetCaps& caps, |
429 GrTexture*[]) { | 423 GrTexture*[]) { |
430 const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->next
ULessThan(3)); | 424 const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->next
ULessThan(3)); |
431 return GrCubicEffect::Create(edgeType, caps); | 425 return GrCubicEffect::Create(edgeType, caps); |
432 } | 426 } |
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