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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrBezierEffect.h" | 8 #include "GrBezierEffect.h" |
| 9 | 9 |
| 10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLEffect.h" |
| 11 #include "gl/GrGLSL.h" | 11 #include "gl/GrGLSL.h" |
| 12 #include "GrTBackendEffectFactory.h" | 12 #include "GrTBackendEffectFactory.h" |
| 13 | 13 |
| 14 class GrGLConicEffect : public GrGLEffect { | 14 class GrGLConicEffect : public GrGLEffect { |
| 15 public: | 15 public: |
| 16 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 16 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 17 | 17 |
| 18 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { r
eturn true; } | |
| 19 | |
| 20 virtual void emitCode(GrGLShaderBuilder* builder, | 18 virtual void emitCode(GrGLShaderBuilder* builder, |
| 21 const GrDrawEffect& drawEffect, | 19 const GrDrawEffect& drawEffect, |
| 22 EffectKey key, | 20 EffectKey key, |
| 23 const char* outputColor, | 21 const char* outputColor, |
| 24 const char* inputColor, | 22 const char* inputColor, |
| 25 const TextureSamplerArray&) SK_OVERRIDE; | 23 const TextureSamplerArray&) SK_OVERRIDE; |
| 26 | 24 |
| 27 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 25 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 28 | 26 |
| 29 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} | 27 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} |
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| 153 } | 151 } |
| 154 | 152 |
| 155 ////////////////////////////////////////////////////////////////////////////// | 153 ////////////////////////////////////////////////////////////////////////////// |
| 156 // Quad | 154 // Quad |
| 157 ////////////////////////////////////////////////////////////////////////////// | 155 ////////////////////////////////////////////////////////////////////////////// |
| 158 | 156 |
| 159 class GrGLQuadEffect : public GrGLEffect { | 157 class GrGLQuadEffect : public GrGLEffect { |
| 160 public: | 158 public: |
| 161 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 159 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 162 | 160 |
| 163 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { r
eturn true; } | |
| 164 | |
| 165 virtual void emitCode(GrGLShaderBuilder* builder, | 161 virtual void emitCode(GrGLShaderBuilder* builder, |
| 166 const GrDrawEffect& drawEffect, | 162 const GrDrawEffect& drawEffect, |
| 167 EffectKey key, | 163 EffectKey key, |
| 168 const char* outputColor, | 164 const char* outputColor, |
| 169 const char* inputColor, | 165 const char* inputColor, |
| 170 const TextureSamplerArray&) SK_OVERRIDE; | 166 const TextureSamplerArray&) SK_OVERRIDE; |
| 171 | 167 |
| 172 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 168 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 173 | 169 |
| 174 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} | 170 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} |
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| 287 } | 283 } |
| 288 | 284 |
| 289 ////////////////////////////////////////////////////////////////////////////// | 285 ////////////////////////////////////////////////////////////////////////////// |
| 290 // Cubic | 286 // Cubic |
| 291 ////////////////////////////////////////////////////////////////////////////// | 287 ////////////////////////////////////////////////////////////////////////////// |
| 292 | 288 |
| 293 class GrGLCubicEffect : public GrGLEffect { | 289 class GrGLCubicEffect : public GrGLEffect { |
| 294 public: | 290 public: |
| 295 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 291 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 296 | 292 |
| 297 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { r
eturn true; } | |
| 298 | |
| 299 virtual void emitCode(GrGLShaderBuilder* builder, | 293 virtual void emitCode(GrGLShaderBuilder* builder, |
| 300 const GrDrawEffect& drawEffect, | 294 const GrDrawEffect& drawEffect, |
| 301 EffectKey key, | 295 EffectKey key, |
| 302 const char* outputColor, | 296 const char* outputColor, |
| 303 const char* inputColor, | 297 const char* inputColor, |
| 304 const TextureSamplerArray&) SK_OVERRIDE; | 298 const TextureSamplerArray&) SK_OVERRIDE; |
| 305 | 299 |
| 306 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 300 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 307 | 301 |
| 308 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} | 302 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} |
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| 423 | 417 |
| 424 GR_DEFINE_EFFECT_TEST(GrCubicEffect); | 418 GR_DEFINE_EFFECT_TEST(GrCubicEffect); |
| 425 | 419 |
| 426 GrEffectRef* GrCubicEffect::TestCreate(SkRandom* random, | 420 GrEffectRef* GrCubicEffect::TestCreate(SkRandom* random, |
| 427 GrContext*, | 421 GrContext*, |
| 428 const GrDrawTargetCaps& caps, | 422 const GrDrawTargetCaps& caps, |
| 429 GrTexture*[]) { | 423 GrTexture*[]) { |
| 430 const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->next
ULessThan(3)); | 424 const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->next
ULessThan(3)); |
| 431 return GrCubicEffect::Create(edgeType, caps); | 425 return GrCubicEffect::Create(edgeType, caps); |
| 432 } | 426 } |
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