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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrAARectRenderer.h" | 8 #include "GrAARectRenderer.h" |
| 9 #include "GrGpu.h" | 9 #include "GrGpu.h" |
| 10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLEffect.h" |
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| 36 | 36 |
| 37 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | 37 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| 38 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance(); | 38 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance(); |
| 39 } | 39 } |
| 40 | 40 |
| 41 class GLEffect : public GrGLEffect { | 41 class GLEffect : public GrGLEffect { |
| 42 public: | 42 public: |
| 43 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 43 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
| 44 : INHERITED (factory) {} | 44 : INHERITED (factory) {} |
| 45 | 45 |
| 46 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE
{ return true; } | |
| 47 | |
| 48 virtual void emitCode(GrGLShaderBuilder* builder, | 46 virtual void emitCode(GrGLShaderBuilder* builder, |
| 49 const GrDrawEffect& drawEffect, | 47 const GrDrawEffect& drawEffect, |
| 50 EffectKey key, | 48 EffectKey key, |
| 51 const char* outputColor, | 49 const char* outputColor, |
| 52 const char* inputColor, | 50 const char* inputColor, |
| 53 const TextureSamplerArray& samplers) SK_OVERRIDE { | 51 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 54 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); | 52 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); |
| 55 SkASSERT(NULL != vertexBuilder); | 53 SkASSERT(NULL != vertexBuilder); |
| 56 | 54 |
| 57 // setup the varying for the Axis aligned rect effect | 55 // setup the varying for the Axis aligned rect effect |
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| 158 | 156 |
| 159 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | 157 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| 160 return GrTBackendEffectFactory<GrRectEffect>::getInstance(); | 158 return GrTBackendEffectFactory<GrRectEffect>::getInstance(); |
| 161 } | 159 } |
| 162 | 160 |
| 163 class GLEffect : public GrGLEffect { | 161 class GLEffect : public GrGLEffect { |
| 164 public: | 162 public: |
| 165 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 163 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
| 166 : INHERITED (factory) {} | 164 : INHERITED (factory) {} |
| 167 | 165 |
| 168 virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE
{ return true; } | |
| 169 | |
| 170 virtual void emitCode(GrGLShaderBuilder* builder, | 166 virtual void emitCode(GrGLShaderBuilder* builder, |
| 171 const GrDrawEffect& drawEffect, | 167 const GrDrawEffect& drawEffect, |
| 172 EffectKey key, | 168 EffectKey key, |
| 173 const char* outputColor, | 169 const char* outputColor, |
| 174 const char* inputColor, | 170 const char* inputColor, |
| 175 const TextureSamplerArray& samplers) SK_OVERRIDE { | 171 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 176 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); | 172 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); |
| 177 SkASSERT(NULL != vertexBuilder); | 173 SkASSERT(NULL != vertexBuilder); |
| 178 | 174 |
| 179 // setup the varying for the center point and the unit vector | 175 // setup the varying for the center point and the unit vector |
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| 812 // can't call mapRect for devInside since it calls sort | 808 // can't call mapRect for devInside since it calls sort |
| 813 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; | 809 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; |
| 814 | 810 |
| 815 if (devInside.isEmpty()) { | 811 if (devInside.isEmpty()) { |
| 816 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use
VertexCoverage); | 812 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use
VertexCoverage); |
| 817 return; | 813 return; |
| 818 } | 814 } |
| 819 | 815 |
| 820 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove
rage); | 816 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove
rage); |
| 821 } | 817 } |
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