OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
(...skipping 145 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
156 | 156 |
157 // The following functions suspend and resume all animations. The given time | 157 // The following functions suspend and resume all animations. The given time |
158 // is assumed to use the same time base as monotonicallyIncreasingTime(). | 158 // is assumed to use the same time base as monotonicallyIncreasingTime(). |
159 virtual void suspendAnimations(double monotonicTime) = 0; | 159 virtual void suspendAnimations(double monotonicTime) = 0; |
160 virtual void resumeAnimations(double monotonicTime) = 0; | 160 virtual void resumeAnimations(double monotonicTime) = 0; |
161 | 161 |
162 // Returns true if this layer has any active animations - useful for tests. | 162 // Returns true if this layer has any active animations - useful for tests. |
163 virtual bool hasActiveAnimation() = 0; | 163 virtual bool hasActiveAnimation() = 0; |
164 | 164 |
165 // Scrolling | 165 // Scrolling |
166 // FIXME: Remove default implementation when CC-side implementation lands. | |
enne (OOO)
2013/09/12 18:51:21
Or just land the cc side first?
wjmaclean
2013/09/12 19:01:56
OK, I had just thought this way it would be one le
| |
167 virtual void setScrollClipLayer(WebLayer*) { } | |
168 | |
166 virtual void setScrollPosition(WebPoint) = 0; | 169 virtual void setScrollPosition(WebPoint) = 0; |
167 virtual WebPoint scrollPosition() const = 0; | 170 virtual WebPoint scrollPosition() const = 0; |
168 | 171 |
169 virtual void setMaxScrollPosition(WebSize) = 0; | 172 virtual void setMaxScrollPosition(WebSize) = 0; |
170 virtual WebSize maxScrollPosition() const = 0; | 173 virtual WebSize maxScrollPosition() const = 0; |
171 | 174 |
172 virtual void setScrollable(bool) = 0; | 175 virtual void setScrollable(bool) = 0; |
173 virtual bool scrollable() const = 0; | 176 virtual bool scrollable() const = 0; |
174 | 177 |
175 virtual void setHaveWheelEventHandlers(bool) = 0; | 178 virtual void setHaveWheelEventHandlers(bool) = 0; |
(...skipping 29 matching lines...) Expand all Loading... | |
205 | 208 |
206 // True if the layer is not part of a tree attached to a WebLayerTreeView. | 209 // True if the layer is not part of a tree attached to a WebLayerTreeView. |
207 virtual bool isOrphan() const = 0; | 210 virtual bool isOrphan() const = 0; |
208 | 211 |
209 virtual void setWebLayerClient(WebLayerClient*) = 0; | 212 virtual void setWebLayerClient(WebLayerClient*) = 0; |
210 }; | 213 }; |
211 | 214 |
212 } // namespace WebKit | 215 } // namespace WebKit |
213 | 216 |
214 #endif // WebLayer_h | 217 #endif // WebLayer_h |
OLD | NEW |