OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGaussianEdgeShader.h" | 8 #include "SkGaussianEdgeShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
11 | 11 |
12 /** \class SkGaussianEdgeShaderImpl | 12 /** \class SkGaussianEdgeShaderImpl |
13 This subclass of shader applies a Gaussian to shadow edge | 13 This subclass of shader applies a Gaussian to shadow edge |
14 | 14 |
15 If largerBlur is false: | 15 If largerBlur is false: |
16 The radius of the Gaussian blur is specified by the g value of the color, in 6.
2 fixed point. | 16 The radius of the Gaussian blur is specified by the g value of the color, in 6.
2 fixed point. |
17 For spot shadows, we increase the stroke width to set the shadow against the sh
ape. This pad | 17 For spot shadows, we increase the stroke width to set the shadow against the sh
ape. This pad |
18 is specified by b, also in 6.2 fixed point. The r value represents the max fina
l alpha. | 18 is specified by b, also in 6.2 fixed point. The r value represents the max fina
l alpha. |
19 The incoming alpha should be 1. | 19 The incoming alpha should be 1. |
20 | 20 |
21 If largerBlur is true: | 21 If largerBlur is true: |
22 The radius of the Gaussian blur is specified by the r & g values of the color i
n 14.2 fixed point. | 22 The radius of the Gaussian blur is specified by the r & g values of the color i
n 14.2 fixed point. |
23 For spot shadows, we increase the stroke width to set the shadow against the sh
ape. This pad | 23 For spot shadows, we increase the stroke width to set the shadow against the sh
ape. This pad |
24 is specified by b, also in 6.2 fixed point. The a value represents the max fina
l alpha. | 24 is specified by b, also in 6.2 fixed point. The a value represents the max fina
l alpha. |
25 | 25 |
26 LargerBlur will be removed once Android is migrated to the updated shader. | 26 LargerBlur will be removed once Android is migrated to the updated shader. |
27 */ | 27 */ |
28 class SkGaussianEdgeShaderImpl : public SkShader { | 28 class SkGaussianEdgeShaderImpl : public SkShader { |
29 public: | 29 public: |
30 SkGaussianEdgeShaderImpl() | 30 SkGaussianEdgeShaderImpl() {} |
31 : fLargerBlur(false) {} | |
32 | |
33 SkGaussianEdgeShaderImpl(bool largerBlur) | |
34 : fLargerBlur(largerBlur) {} | |
35 | 31 |
36 bool isOpaque() const override; | 32 bool isOpaque() const override; |
37 | 33 |
38 #if SK_SUPPORT_GPU | 34 #if SK_SUPPORT_GPU |
39 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const overri
de; | 35 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const overri
de; |
40 #endif | 36 #endif |
41 | 37 |
42 SK_TO_STRING_OVERRIDE() | 38 SK_TO_STRING_OVERRIDE() |
43 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkGaussianEdgeShaderImpl
) | 39 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkGaussianEdgeShaderImpl
) |
44 | 40 |
45 protected: | 41 protected: |
46 void flatten(SkWriteBuffer&) const override; | 42 void flatten(SkWriteBuffer&) const override; |
47 | 43 |
48 private: | 44 private: |
49 friend class SkGaussianEdgeShader; | 45 friend class SkGaussianEdgeShader; |
50 bool fLargerBlur; | |
51 | 46 |
52 typedef SkShader INHERITED; | 47 typedef SkShader INHERITED; |
53 }; | 48 }; |
54 | 49 |
55 //////////////////////////////////////////////////////////////////////////// | 50 //////////////////////////////////////////////////////////////////////////// |
56 | 51 |
57 #if SK_SUPPORT_GPU | 52 #if SK_SUPPORT_GPU |
58 | 53 |
59 #include "GrCoordTransform.h" | 54 #include "GrCoordTransform.h" |
60 #include "GrFragmentProcessor.h" | 55 #include "GrFragmentProcessor.h" |
61 #include "GrInvariantOutput.h" | 56 #include "GrInvariantOutput.h" |
62 #include "glsl/GrGLSLFragmentProcessor.h" | 57 #include "glsl/GrGLSLFragmentProcessor.h" |
63 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 58 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
64 #include "glsl/GrGLSLProgramDataManager.h" | 59 #include "glsl/GrGLSLProgramDataManager.h" |
65 #include "glsl/GrGLSLUniformHandler.h" | 60 #include "glsl/GrGLSLUniformHandler.h" |
66 #include "SkGr.h" | 61 #include "SkGr.h" |
67 #include "SkGrPriv.h" | 62 #include "SkGrPriv.h" |
68 | 63 |
69 class GaussianEdgeFP : public GrFragmentProcessor { | 64 class GaussianEdgeFP : public GrFragmentProcessor { |
70 public: | 65 public: |
71 GaussianEdgeFP(bool largerBlur) : fLargerBlur(largerBlur) { | 66 GaussianEdgeFP() { |
72 this->initClassID<GaussianEdgeFP>(); | 67 this->initClassID<GaussianEdgeFP>(); |
73 | 68 |
74 // enable output of distance information for shape | 69 // enable output of distance information for shape |
75 fUsesDistanceVectorField = true; | 70 fUsesDistanceVectorField = true; |
76 } | 71 } |
77 | 72 |
78 class GLSLGaussianEdgeFP : public GrGLSLFragmentProcessor { | 73 class GLSLGaussianEdgeFP : public GrGLSLFragmentProcessor { |
79 public: | 74 public: |
80 GLSLGaussianEdgeFP(bool largerBlur) : fLargerBlur(largerBlur) {} | 75 GLSLGaussianEdgeFP() {} |
81 | 76 |
82 void emitCode(EmitArgs& args) override { | 77 void emitCode(EmitArgs& args) override { |
83 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 78 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
84 | 79 |
85 if (!args.fGpImplementsDistanceVector) { | 80 if (!args.fGpImplementsDistanceVector) { |
86 fragBuilder->codeAppendf("// GP does not implement fsDistanceVec
tor - " | 81 fragBuilder->codeAppendf("// GP does not implement fsDistanceVec
tor - " |
87 " returning grey in GLSLGaussianEdgeFP\
n"); | 82 " returning grey in GLSLGaussianEdgeFP\
n"); |
88 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 83 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
89 fragBuilder->codeAppendf("%s = vec4(0.0, 0.0, 0.0, color.r);", a
rgs.fOutputColor); | 84 fragBuilder->codeAppendf("%s = vec4(0.0, 0.0, 0.0, color.r);", a
rgs.fOutputColor); |
90 } else if (fLargerBlur) { | 85 } else { |
91 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 86 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
92 fragBuilder->codeAppend("float radius = color.r*256.0*64.0 + col
or.g*64.0;"); | 87 fragBuilder->codeAppend("float radius = color.r*256.0*64.0 + col
or.g*64.0;"); |
93 fragBuilder->codeAppend("float pad = color.b*64.0;"); | 88 fragBuilder->codeAppend("float pad = color.b*64.0;"); |
94 | 89 |
95 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad
)/radius, 0.0, 1.0);", | 90 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad
)/radius, 0.0, 1.0);", |
96 fragBuilder->distanceVectorName()); | 91 fragBuilder->distanceVectorName()); |
97 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) -
0.018;"); | 92 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) -
0.018;"); |
98 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.
a);", | 93 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.
a);", |
99 args.fOutputColor); | 94 args.fOutputColor); |
100 } else { | |
101 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | |
102 fragBuilder->codeAppend("float radius = color.g*64.0;"); | |
103 fragBuilder->codeAppend("float pad = color.b*64.0;"); | |
104 | |
105 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad
)/radius, 0.0, 1.0);", | |
106 fragBuilder->distanceVectorName()); | |
107 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) -
0.018;"); | |
108 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.
r);", | |
109 args.fOutputColor); | |
110 } | 95 } |
111 } | 96 } |
112 | 97 |
113 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | 98 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
114 GrProcessorKeyBuilder* b) { | 99 GrProcessorKeyBuilder* b) { |
115 const GaussianEdgeFP& gefp = proc.cast<GaussianEdgeFP>(); | 100 // only one shader generated currently |
116 b->add32(gefp.fLargerBlur ? 0x1 : 0x0); | 101 b->add32(0x0); |
117 } | 102 } |
118 | 103 |
119 protected: | 104 protected: |
120 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&
proc) override {} | 105 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&
proc) override {} |
121 | 106 |
122 bool fLargerBlur; | 107 bool fLargerBlur; |
123 }; | 108 }; |
124 | 109 |
125 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b)
const override { | 110 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b)
const override { |
126 GLSLGaussianEdgeFP::GenKey(*this, caps, b); | 111 GLSLGaussianEdgeFP::GenKey(*this, caps, b); |
127 } | 112 } |
128 | 113 |
129 const char* name() const override { return "GaussianEdgeFP"; } | 114 const char* name() const override { return "GaussianEdgeFP"; } |
130 | 115 |
131 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | 116 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
132 inout->mulByUnknownFourComponents(); | 117 inout->mulByUnknownFourComponents(); |
133 } | 118 } |
134 | 119 |
135 private: | 120 private: |
136 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { | 121 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
137 return new GLSLGaussianEdgeFP(fLargerBlur); | 122 return new GLSLGaussianEdgeFP(); |
138 } | 123 } |
139 | 124 |
140 bool onIsEqual(const GrFragmentProcessor& proc) const override { return true
; } | 125 bool onIsEqual(const GrFragmentProcessor& proc) const override { return true
; } |
141 | |
142 bool fLargerBlur; | |
143 }; | 126 }; |
144 | 127 |
145 //////////////////////////////////////////////////////////////////////////// | 128 //////////////////////////////////////////////////////////////////////////// |
146 | 129 |
147 sk_sp<GrFragmentProcessor> SkGaussianEdgeShaderImpl::asFragmentProcessor(const A
sFPArgs& args) const { | 130 sk_sp<GrFragmentProcessor> SkGaussianEdgeShaderImpl::asFragmentProcessor(const A
sFPArgs&) const { |
148 return sk_make_sp<GaussianEdgeFP>(fLargerBlur); | 131 return sk_make_sp<GaussianEdgeFP>(); |
149 } | 132 } |
150 | 133 |
151 #endif | 134 #endif |
152 | 135 |
153 //////////////////////////////////////////////////////////////////////////// | 136 //////////////////////////////////////////////////////////////////////////// |
154 | 137 |
155 bool SkGaussianEdgeShaderImpl::isOpaque() const { | 138 bool SkGaussianEdgeShaderImpl::isOpaque() const { |
156 return false; | 139 return false; |
157 } | 140 } |
158 | 141 |
159 //////////////////////////////////////////////////////////////////////////// | 142 //////////////////////////////////////////////////////////////////////////// |
160 | 143 |
161 #ifndef SK_IGNORE_TO_STRING | 144 #ifndef SK_IGNORE_TO_STRING |
162 void SkGaussianEdgeShaderImpl::toString(SkString* str) const { | 145 void SkGaussianEdgeShaderImpl::toString(SkString* str) const { |
163 str->appendf("GaussianEdgeShader: ()"); | 146 str->appendf("GaussianEdgeShader: ()"); |
164 } | 147 } |
165 #endif | 148 #endif |
166 | 149 |
167 sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) { | 150 sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) { |
168 return sk_make_sp<SkGaussianEdgeShaderImpl>(); | 151 return sk_make_sp<SkGaussianEdgeShaderImpl>(); |
169 } | 152 } |
170 | 153 |
171 void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const { | 154 void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const { |
172 } | 155 } |
173 | 156 |
174 /////////////////////////////////////////////////////////////////////////////// | 157 /////////////////////////////////////////////////////////////////////////////// |
175 | 158 |
176 sk_sp<SkShader> SkGaussianEdgeShader::Make(bool largerBlur) { | 159 sk_sp<SkShader> SkGaussianEdgeShader::Make() { |
177 return sk_make_sp<SkGaussianEdgeShaderImpl>(largerBlur); | 160 return sk_make_sp<SkGaussianEdgeShaderImpl>(); |
178 } | 161 } |
179 | 162 |
180 /////////////////////////////////////////////////////////////////////////////// | 163 /////////////////////////////////////////////////////////////////////////////// |
181 | 164 |
182 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) | 165 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) |
183 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) | 166 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) |
184 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 167 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
185 | 168 |
186 /////////////////////////////////////////////////////////////////////////////// | 169 /////////////////////////////////////////////////////////////////////////////// |
OLD | NEW |