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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkGaussianEdgeShader_DEFINED | 8 #ifndef SkGaussianEdgeShader_DEFINED |
9 #define SkGaussianEdgeShader_DEFINED | 9 #define SkGaussianEdgeShader_DEFINED |
10 | 10 |
11 #include "SkShader.h" | 11 #include "SkShader.h" |
12 | 12 |
13 class SK_API SkGaussianEdgeShader { | 13 class SK_API SkGaussianEdgeShader { |
14 public: | 14 public: |
15 /** Returns a shader that applies a Gaussian blur depending on distance to t
he edge | 15 /** Returns a shader that applies a Gaussian blur depending on distance to t
he edge |
16 * Currently this is only useable with Circle and RRect shapes on the GPU bac
kend. | 16 * Currently this is only useable with Circle and RRect shapes on the GPU bac
kend. |
17 * Raster will draw nothing. | 17 * Raster will draw nothing. |
18 */ | 18 */ |
19 static sk_sp<SkShader> Make(bool largerBlur = true); | 19 static sk_sp<SkShader> Make(); |
20 | 20 |
21 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | 21 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
22 | 22 |
23 private: | 23 private: |
24 SkGaussianEdgeShader(); // can't be instantiated | 24 SkGaussianEdgeShader(); // can't be instantiated |
25 }; | 25 }; |
26 | 26 |
27 #endif | 27 #endif |
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