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Side by Side Diff: cc/layers/delegated_renderer_layer.cc

Issue 23455060: mix-blend-mode implementation for accelerated layers (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: removed src/webkit/renderer/compositor_bindings Created 7 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/delegated_renderer_layer.h" 5 #include "cc/layers/delegated_renderer_layer.h"
6 6
7 #include "cc/layers/delegated_renderer_layer_client.h" 7 #include "cc/layers/delegated_renderer_layer_client.h"
8 #include "cc/layers/delegated_renderer_layer_impl.h" 8 #include "cc/layers/delegated_renderer_layer_impl.h"
9 #include "cc/output/delegated_frame_data.h" 9 #include "cc/output/delegated_frame_data.h"
10 #include "cc/quads/render_pass_draw_quad.h" 10 #include "cc/quads/render_pass_draw_quad.h"
(...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after
100 SetNextCommitWaitsForActivation(); 100 SetNextCommitWaitsForActivation();
101 } 101 }
102 102
103 void DelegatedRendererLayer::SetDisplaySize(gfx::Size size) { 103 void DelegatedRendererLayer::SetDisplaySize(gfx::Size size) {
104 if (display_size_ == size) 104 if (display_size_ == size)
105 return; 105 return;
106 display_size_ = size; 106 display_size_ = size;
107 SetNeedsCommit(); 107 SetNeedsCommit();
108 } 108 }
109 109
110 static bool FrameDataHasFilter(DelegatedFrameData* frame) { 110 static bool FrameDataRequiresOffscreenContext(const DelegatedFrameData* frame) {
danakj 2013/11/13 21:02:03 bikeshed: RequiresFilterContext()? this would matc
rosca 2013/11/14 21:56:34 It matches with the getter's name "needs_offscreen
danakj 2013/11/20 03:32:50 The idea was the setter has some more context abou
rosca 2013/11/20 21:52:04 It makes sense now, thanks! Done.
111 for (size_t i = 0; i < frame->render_pass_list.size(); ++i) { 111 for (size_t i = 0; i < frame->render_pass_list.size(); ++i) {
112 const QuadList& quad_list = frame->render_pass_list[i]->quad_list; 112 const QuadList& quad_list = frame->render_pass_list[i]->quad_list;
113 for (size_t j = 0; j < quad_list.size(); ++j) { 113 for (size_t j = 0; j < quad_list.size(); ++j) {
114 if (quad_list[j]->material != DrawQuad::RENDER_PASS) 114 if (quad_list[j]->material != DrawQuad::RENDER_PASS)
115 continue; 115 continue;
116 const RenderPassDrawQuad* render_pass_quad = 116 const RenderPassDrawQuad* render_pass_quad =
117 RenderPassDrawQuad::MaterialCast(quad_list[j]); 117 RenderPassDrawQuad::MaterialCast(quad_list[j]);
118 if (!render_pass_quad->filters.IsEmpty() || 118 if (!render_pass_quad->filters.IsEmpty() ||
119 !render_pass_quad->background_filters.IsEmpty()) 119 !render_pass_quad->background_filters.IsEmpty() ||
120 render_pass_quad->shared_quad_state->blend_mode !=
danakj 2013/11/13 21:02:03 IIUC there is a plan to support blend mode for any
rosca 2013/11/14 21:56:34 Yes, I should have checked blend mode for all type
121 SkXfermode::kSrcOver_Mode)
120 return true; 122 return true;
121 } 123 }
122 } 124 }
123 return false; 125 return false;
124 } 126 }
125 127
126 bool DelegatedRendererLayer::Update(ResourceUpdateQueue* queue, 128 bool DelegatedRendererLayer::Update(ResourceUpdateQueue* queue,
127 const OcclusionTracker* occlusion) { 129 const OcclusionTracker* occlusion) {
128 bool updated = Layer::Update(queue, occlusion); 130 bool updated = Layer::Update(queue, occlusion);
129 if (!should_collect_new_frame_) 131 if (!should_collect_new_frame_)
130 return updated; 132 return updated;
131 133
132 frame_data_ = 134 frame_data_ =
133 frame_provider_->GetFrameDataAndRefResources(this, &frame_damage_); 135 frame_provider_->GetFrameDataAndRefResources(this, &frame_damage_);
134 should_collect_new_frame_ = false; 136 should_collect_new_frame_ = false;
135 137
136 // If any quad has a filter operation, then we need a filter context to draw 138 // If any quad has a filter operation, then we need a filter context to draw
137 // this layer's content. 139 // this layer's content.
138 if (FrameDataHasFilter(frame_data_) && layer_tree_host()) 140 if (layer_tree_host() && !layer_tree_host()->needs_offscreen_context() &&
danakj 2013/11/13 21:02:03 nit: no real need to check needs_offscreen_context
rosca 2013/11/14 21:56:34 I checked this to limit the number of FrameDataReq
danakj 2013/11/20 03:32:50 This will only avoid the call when we've already s
rosca 2013/11/20 21:52:04 Done.
141 FrameDataRequiresOffscreenContext(frame_data_))
139 layer_tree_host()->set_needs_filter_context(); 142 layer_tree_host()->set_needs_filter_context();
140 143
141 return true; 144 return true;
142 } 145 }
143 146
144 } // namespace cc 147 } // namespace cc
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