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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/occlusion_tracker.h" | 5 #include "cc/trees/occlusion_tracker.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "cc/base/math_util.h" | 9 #include "cc/base/math_util.h" |
10 #include "cc/debug/overdraw_metrics.h" | 10 #include "cc/debug/overdraw_metrics.h" |
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226 | 226 |
227 RenderSurfaceType* surface = finished_target->render_surface(); | 227 RenderSurfaceType* surface = finished_target->render_surface(); |
228 | 228 |
229 // Readbacks always happen on render targets so we only need to check | 229 // Readbacks always happen on render targets so we only need to check |
230 // for readbacks here. | 230 // for readbacks here. |
231 bool target_is_only_for_copy_request = | 231 bool target_is_only_for_copy_request = |
232 finished_target->HasCopyRequest() && LayerIsHidden(finished_target); | 232 finished_target->HasCopyRequest() && LayerIsHidden(finished_target); |
233 | 233 |
234 // If the occlusion within the surface can not be applied to things outside of | 234 // If the occlusion within the surface can not be applied to things outside of |
235 // the surface's subtree, then clear the occlusion here so it won't be used. | 235 // the surface's subtree, then clear the occlusion here so it won't be used. |
236 if (finished_target->mask_layer() || | 236 if (finished_target->mask_layer() || !SurfaceOpacityKnown(surface) || |
237 !SurfaceOpacityKnown(surface) || | |
238 surface->draw_opacity() < 1 || | 237 surface->draw_opacity() < 1 || |
| 238 !finished_target->uses_default_blend_mode() || |
239 target_is_only_for_copy_request || | 239 target_is_only_for_copy_request || |
240 finished_target->filters().HasFilterThatAffectsOpacity()) { | 240 finished_target->filters().HasFilterThatAffectsOpacity()) { |
241 stack_.back().occlusion_from_outside_target.Clear(); | 241 stack_.back().occlusion_from_outside_target.Clear(); |
242 stack_.back().occlusion_from_inside_target.Clear(); | 242 stack_.back().occlusion_from_inside_target.Clear(); |
243 } else if (!SurfaceTransformsToTargetKnown(surface)) { | 243 } else if (!SurfaceTransformsToTargetKnown(surface)) { |
244 stack_.back().occlusion_from_inside_target.Clear(); | 244 stack_.back().occlusion_from_inside_target.Clear(); |
245 stack_.back().occlusion_from_outside_target.Clear(); | 245 stack_.back().occlusion_from_outside_target.Clear(); |
246 } | 246 } |
247 } | 247 } |
248 | 248 |
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413 DCHECK_EQ(layer->render_target(), stack_.back().target); | 413 DCHECK_EQ(layer->render_target(), stack_.back().target); |
414 if (stack_.empty()) | 414 if (stack_.empty()) |
415 return; | 415 return; |
416 | 416 |
417 if (!layer->DrawsContent()) | 417 if (!layer->DrawsContent()) |
418 return; | 418 return; |
419 | 419 |
420 if (!LayerOpacityKnown(layer) || layer->draw_opacity() < 1) | 420 if (!LayerOpacityKnown(layer) || layer->draw_opacity() < 1) |
421 return; | 421 return; |
422 | 422 |
| 423 if (!layer->uses_default_blend_mode()) |
| 424 return; |
| 425 |
423 if (LayerIsInUnsorted3dRenderingContext(layer)) | 426 if (LayerIsInUnsorted3dRenderingContext(layer)) |
424 return; | 427 return; |
425 | 428 |
426 if (!LayerTransformsToTargetKnown(layer)) | 429 if (!LayerTransformsToTargetKnown(layer)) |
427 return; | 430 return; |
428 | 431 |
429 Region opaque_contents = layer->VisibleContentOpaqueRegion(); | 432 Region opaque_contents = layer->VisibleContentOpaqueRegion(); |
430 if (opaque_contents.IsEmpty()) | 433 if (opaque_contents.IsEmpty()) |
431 return; | 434 return; |
432 | 435 |
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684 unoccluded_rect.Intersect(content_rect); | 687 unoccluded_rect.Intersect(content_rect); |
685 | 688 |
686 return unoccluded_rect; | 689 return unoccluded_rect; |
687 } | 690 } |
688 | 691 |
689 // Instantiate (and export) templates here for the linker. | 692 // Instantiate (and export) templates here for the linker. |
690 template class OcclusionTrackerBase<Layer, RenderSurface>; | 693 template class OcclusionTrackerBase<Layer, RenderSurface>; |
691 template class OcclusionTrackerBase<LayerImpl, RenderSurfaceImpl>; | 694 template class OcclusionTrackerBase<LayerImpl, RenderSurfaceImpl>; |
692 | 695 |
693 } // namespace cc | 696 } // namespace cc |
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