Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(647)

Side by Side Diff: cc/output/gl_renderer.cc

Issue 23455060: mix-blend-mode implementation for accelerated layers (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 7 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <set> 9 #include <set>
10 #include <string> 10 #include <string>
(...skipping 544 matching lines...) Expand 10 before | Expand all | Expand 10 after
555 // Flush the GL context so rendering results from this context are 555 // Flush the GL context so rendering results from this context are
556 // visible in the compositor's context. 556 // visible in the compositor's context.
557 offscreen_contexts->Context3d()->flush(); 557 offscreen_contexts->Context3d()->flush();
558 558
559 // Use the compositor's GL context again. 559 // Use the compositor's GL context again.
560 renderer->Context()->makeContextCurrent(); 560 renderer->Context()->makeContextCurrent();
561 561
562 return device.accessBitmap(false); 562 return device.accessBitmap(false);
563 } 563 }
564 564
565 scoped_ptr<ScopedResource> GLRenderer::DrawBackgroundFilters( 565 static SkBitmap ApplyBlendModeWithBackdrop(
566 GLRenderer* renderer,
567 ContextProvider* offscreen_contexts,
568 SkBitmap source_bitmap_with_filters,
569 ScopedResource* source_texture_resource,
570 ScopedResource* background_texture_resource,
571 SkXfermode::Mode blend_mode) {
572 if (!offscreen_contexts || !offscreen_contexts->GrContext())
573 return source_bitmap_with_filters;
574
575 DCHECK(background_texture_resource);
576 DCHECK(source_texture_resource);
577
578 gfx::Size source_size = source_texture_resource->size();
579 gfx::Size background_size = background_texture_resource->size();
580
581 DCHECK_LE(background_size.width(), source_size.width());
582 DCHECK_LE(background_size.height(), source_size.height());
583
584 int source_texture_with_filters_id;
585 scoped_ptr<ResourceProvider::ScopedReadLockGL> lock;
586 if (source_bitmap_with_filters.getTexture()) {
587 DCHECK_EQ(source_size.width(), source_bitmap_with_filters.width());
588 DCHECK_EQ(source_size.height(), source_bitmap_with_filters.height());
589 GrTexture* texture =
590 reinterpret_cast<GrTexture*>(source_bitmap_with_filters.getTexture());
591 source_texture_with_filters_id = texture->getTextureHandle();
592 } else {
593 lock.reset(new ResourceProvider::ScopedReadLockGL(
594 renderer->resource_provider(), source_texture_resource->id()));
595 source_texture_with_filters_id = lock->texture_id();
596 }
597
598 ResourceProvider::ScopedReadLockGL lock_background(
599 renderer->resource_provider(), background_texture_resource->id());
600
601 // Flush the compositor context to ensure that textures there are available
602 // in the shared context. Do this after locking/creating the compositor
603 // texture.
604 renderer->resource_provider()->Flush();
605
606 // Make sure skia uses the correct GL context.
607 offscreen_contexts->Context3d()->makeContextCurrent();
608
609 // Wrap the source texture in a Ganesh platform texture.
610 GrBackendTextureDesc backend_texture_description;
611 backend_texture_description.fConfig = kSkia8888_GrPixelConfig;
612 backend_texture_description.fOrigin = kBottomLeft_GrSurfaceOrigin;
613
614 backend_texture_description.fWidth = source_size.width();
615 backend_texture_description.fHeight = source_size.height();
616 backend_texture_description.fTextureHandle = source_texture_with_filters_id;
617 skia::RefPtr<GrTexture> source_texture =
618 skia::AdoptRef(offscreen_contexts->GrContext()->wrapBackendTexture(
619 backend_texture_description));
620
621 backend_texture_description.fWidth = background_size.width();
622 backend_texture_description.fHeight = background_size.height();
623 backend_texture_description.fTextureHandle = lock_background.texture_id();
624 skia::RefPtr<GrTexture> background_texture =
625 skia::AdoptRef(offscreen_contexts->GrContext()->wrapBackendTexture(
626 backend_texture_description));
627
628 // Place the platform texture inside an SkBitmap.
629 SkBitmap source;
630 source.setConfig(
631 SkBitmap::kARGB_8888_Config, source_size.width(), source_size.height());
632 skia::RefPtr<SkGrPixelRef> source_pixel_ref =
633 skia::AdoptRef(new SkGrPixelRef(source_texture.get()));
634 source.setPixelRef(source_pixel_ref.get());
635
636 SkBitmap background;
637 background.setConfig(SkBitmap::kARGB_8888_Config,
638 background_size.width(),
639 background_size.height());
640 skia::RefPtr<SkGrPixelRef> background_pixel_ref =
641 skia::AdoptRef(new SkGrPixelRef(background_texture.get()));
642 background.setPixelRef(background_pixel_ref.get());
643
644 // Create a scratch texture for backing store.
645 GrTextureDesc desc;
646 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
647 desc.fSampleCnt = 0;
648 desc.fWidth = source.width();
649 desc.fHeight = source.height();
650 desc.fConfig = kSkia8888_GrPixelConfig;
651 desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
652 GrAutoScratchTexture scratch_texture(
653 offscreen_contexts->GrContext(), desc, GrContext::kExact_ScratchTexMatch);
654 skia::RefPtr<GrTexture> backing_store =
655 skia::AdoptRef(scratch_texture.detach());
656
657 // Create a device and canvas using that backing store.
658 SkGpuDevice device(offscreen_contexts->GrContext(), backing_store.get());
659 SkCanvas canvas(&device);
660
661 // Draw the source bitmap through the filter to the canvas.
662 canvas.clear(SK_ColorTRANSPARENT);
663 canvas.drawSprite(background, 0, 0);
664 SkPaint paint;
665 paint.setXfermodeMode(blend_mode);
666 canvas.drawSprite(source, 0, 0, &paint);
667
668 // Flush skia context so that all the rendered stuff appears on the
669 // texture.
670 offscreen_contexts->GrContext()->flush();
671
672 // Flush the GL context so rendering results from this context are
673 // visible in the compositor's context.
674 offscreen_contexts->Context3d()->flush();
675
676 // Use the compositor's GL context again.
677 renderer->Context()->makeContextCurrent();
678
679 return device.accessBitmap(false);
680 }
681
682 scoped_ptr<ScopedResource> GLRenderer::GetBackgroundWithFilters(
566 DrawingFrame* frame, 683 DrawingFrame* frame,
567 const RenderPassDrawQuad* quad, 684 const RenderPassDrawQuad* quad,
568 const gfx::Transform& contents_device_transform, 685 const gfx::Transform& contents_device_transform,
569 const gfx::Transform& contents_device_transform_inverse) { 686 const gfx::Transform& contents_device_transform_inverse,
687 bool* background_changed) {
570 // This method draws a background filter, which applies a filter to any pixels 688 // This method draws a background filter, which applies a filter to any pixels
571 // behind the quad and seen through its background. The algorithm works as 689 // behind the quad and seen through its background. The algorithm works as
572 // follows: 690 // follows:
573 // 1. Compute a bounding box around the pixels that will be visible through 691 // 1. Compute a bounding box around the pixels that will be visible through
574 // the quad. 692 // the quad.
575 // 2. Read the pixels in the bounding box into a buffer R. 693 // 2. Read the pixels in the bounding box into a buffer R.
576 // 3. Apply the background filter to R, so that it is applied in the pixels' 694 // 3. Apply the background filter to R, so that it is applied in the pixels'
577 // coordinate space. 695 // coordinate space.
578 // 4. Apply the quad's inverse transform to map the pixels in R into the 696 // 4. Apply the quad's inverse transform to map the pixels in R into the
579 // quad's content space. This implicitly clips R by the content bounds of the 697 // quad's content space. This implicitly clips R by the content bounds of the
580 // quad since the destination texture has bounds matching the quad's content. 698 // quad since the destination texture has bounds matching the quad's content.
581 // 5. Draw the background texture for the contents using the same transform as 699 // 5. Draw the background texture for the contents using the same transform as
582 // used to draw the contents itself. This is done without blending to replace 700 // used to draw the contents itself. This is done without blending to replace
583 // the current background pixels with the new filtered background. 701 // the current background pixels with the new filtered background.
584 // 6. Draw the contents of the quad over drop of the new background with 702 // 6. Draw the contents of the quad over drop of the new background with
585 // blending, as per usual. The filtered background pixels will show through 703 // blending, as per usual. The filtered background pixels will show through
586 // any non-opaque pixels in this draws. 704 // any non-opaque pixels in this draws.
587 // 705 //
588 // Pixel copies in this algorithm occur at steps 2, 3, 4, and 5. 706 // Pixel copies in this algorithm occur at steps 2, 3, 4, and 5.
589 707
590 // TODO(danakj): When this algorithm changes, update 708 // TODO(danakj): When this algorithm changes, update
591 // LayerTreeHost::PrioritizeTextures() accordingly. 709 // LayerTreeHost::PrioritizeTextures() accordingly.
592 710
593 // TODO(danakj): We only allow background filters on an opaque render surface 711 // TODO(danakj): We only allow background filters on an opaque render surface
594 // because other surfaces may contain translucent pixels, and the contents 712 // because other surfaces may contain translucent pixels, and the contents
595 // behind those translucent pixels wouldn't have the filter applied. 713 // behind those translucent pixels wouldn't have the filter applied.
596 if (frame->current_render_pass->has_transparent_background) 714 bool apply_background_filters =
597 return scoped_ptr<ScopedResource>(); 715 !frame->current_render_pass->has_transparent_background;
598 DCHECK(!frame->current_texture); 716 DCHECK(!frame->current_texture);
599 717
600 // TODO(ajuma): Add support for reference filters once 718 // TODO(ajuma): Add support for reference filters once
601 // FilterOperations::GetOutsets supports reference filters. 719 // FilterOperations::GetOutsets supports reference filters.
602 if (quad->background_filters.HasReferenceFilter()) 720 if (apply_background_filters && quad->background_filters.HasReferenceFilter())
603 return scoped_ptr<ScopedResource>(); 721 apply_background_filters = false;
604 722
605 // TODO(danakj): Do a single readback for both the surface and replica and 723 // TODO(danakj): Do a single readback for both the surface and replica and
606 // cache the filtered results (once filter textures are not reused). 724 // cache the filtered results (once filter textures are not reused).
607 gfx::Rect window_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect( 725 gfx::Rect window_rect = gfx::ToEnclosingRect(MathUtil::MapClippedRect(
608 contents_device_transform, SharedGeometryQuad().BoundingBox())); 726 contents_device_transform, SharedGeometryQuad().BoundingBox()));
609 727
610 int top, right, bottom, left; 728 int top, right, bottom, left;
611 quad->background_filters.GetOutsets(&top, &right, &bottom, &left); 729 quad->background_filters.GetOutsets(&top, &right, &bottom, &left);
612 window_rect.Inset(-left, -top, -right, -bottom); 730 window_rect.Inset(-left, -top, -right, -bottom);
613 731
(...skipping 14 matching lines...) Expand all
628 ResourceProvider::ScopedWriteLockGL lock(resource_provider_, 746 ResourceProvider::ScopedWriteLockGL lock(resource_provider_,
629 device_background_texture->id()); 747 device_background_texture->id());
630 GetFramebufferTexture(lock.texture_id(), 748 GetFramebufferTexture(lock.texture_id(),
631 device_background_texture->format(), 749 device_background_texture->format(),
632 window_rect); 750 window_rect);
633 } 751 }
634 752
635 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter( 753 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
636 quad->background_filters, device_background_texture->size()); 754 quad->background_filters, device_background_texture->size());
637 755
638 SkBitmap filtered_device_background = 756 SkBitmap filtered_device_background;
639 ApplyImageFilter(this, 757 if (apply_background_filters) {
640 frame->offscreen_context_provider, 758 filtered_device_background =
641 quad->rect.origin(), 759 ApplyImageFilter(this,
642 filter.get(), 760 frame->offscreen_context_provider,
643 device_background_texture.get()); 761 quad->rect.origin(),
644 if (!filtered_device_background.getTexture()) 762 filter.get(),
645 return scoped_ptr<ScopedResource>(); 763 device_background_texture.get());
764 }
765 *background_changed = (filtered_device_background.getTexture() != NULL);
646 766
647 GrTexture* texture = 767 int filtered_device_background_texture_id = 0;
648 reinterpret_cast<GrTexture*>(filtered_device_background.getTexture()); 768 scoped_ptr<ResourceProvider::ScopedReadLockGL> lock;
649 int filtered_device_background_texture_id = texture->getTextureHandle(); 769 if (filtered_device_background.getTexture()) {
770 GrTexture* texture =
771 reinterpret_cast<GrTexture*>(filtered_device_background.getTexture());
772 filtered_device_background_texture_id = texture->getTextureHandle();
773 } else {
774 lock.reset(new ResourceProvider::ScopedReadLockGL(
775 resource_provider_, device_background_texture->id()));
776 filtered_device_background_texture_id = lock->texture_id();
777 }
650 778
651 scoped_ptr<ScopedResource> background_texture = 779 scoped_ptr<ScopedResource> background_texture =
652 ScopedResource::create(resource_provider_); 780 ScopedResource::create(resource_provider_);
653 if (!background_texture->Allocate(quad->rect.size(), 781 if (!background_texture->Allocate(quad->rect.size(),
654 ResourceProvider::TextureUsageFramebuffer, 782 ResourceProvider::TextureUsageFramebuffer,
655 RGBA_8888)) 783 RGBA_8888))
656 return scoped_ptr<ScopedResource>(); 784 return scoped_ptr<ScopedResource>();
657 785
658 const RenderPass* target_render_pass = frame->current_render_pass; 786 const RenderPass* target_render_pass = frame->current_render_pass;
659 bool using_background_texture = 787 bool using_background_texture =
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
710 gfx::Transform contents_device_transform = 838 gfx::Transform contents_device_transform =
711 frame->window_matrix * frame->projection_matrix * quad_rect_matrix; 839 frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
712 contents_device_transform.FlattenTo2d(); 840 contents_device_transform.FlattenTo2d();
713 841
714 // Can only draw surface if device matrix is invertible. 842 // Can only draw surface if device matrix is invertible.
715 gfx::Transform contents_device_transform_inverse( 843 gfx::Transform contents_device_transform_inverse(
716 gfx::Transform::kSkipInitialization); 844 gfx::Transform::kSkipInitialization);
717 if (!contents_device_transform.GetInverse(&contents_device_transform_inverse)) 845 if (!contents_device_transform.GetInverse(&contents_device_transform_inverse))
718 return; 846 return;
719 847
848 bool need_background_texture =
849 quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode ||
850 !quad->background_filters.IsEmpty();
851 bool background_changed = false;
720 scoped_ptr<ScopedResource> background_texture; 852 scoped_ptr<ScopedResource> background_texture;
721 if (!quad->background_filters.IsEmpty()) { 853 if (need_background_texture) {
722 // The pixels from the filtered background should completely replace the 854 // The pixels from the filtered background should completely replace the
723 // current pixel values. 855 // current pixel values.
724 bool disable_blending = blend_enabled(); 856 bool disable_blending = blend_enabled();
725 if (disable_blending) 857 if (disable_blending)
726 SetBlendEnabled(false); 858 SetBlendEnabled(false);
727 859
728 background_texture = DrawBackgroundFilters( 860 background_texture =
729 frame, 861 GetBackgroundWithFilters(frame,
730 quad, 862 quad,
731 contents_device_transform, 863 contents_device_transform,
732 contents_device_transform_inverse); 864 contents_device_transform_inverse,
865 &background_changed);
733 866
734 if (disable_blending) 867 if (disable_blending)
735 SetBlendEnabled(true); 868 SetBlendEnabled(true);
736 } 869 }
737 870
738 // TODO(senorblanco): Cache this value so that we don't have to do it for both 871 // TODO(senorblanco): Cache this value so that we don't have to do it for both
739 // the surface and its replica. Apply filters to the contents texture. 872 // the surface and its replica. Apply filters to the contents texture.
740 SkBitmap filter_bitmap; 873 SkBitmap filter_bitmap;
741 SkScalar color_matrix[20]; 874 SkScalar color_matrix[20];
742 bool use_color_matrix = false; 875 bool use_color_matrix = false;
(...skipping 18 matching lines...) Expand all
761 } else { 894 } else {
762 filter_bitmap = ApplyImageFilter(this, 895 filter_bitmap = ApplyImageFilter(this,
763 frame->offscreen_context_provider, 896 frame->offscreen_context_provider,
764 quad->rect.origin(), 897 quad->rect.origin(),
765 filter.get(), 898 filter.get(),
766 contents_texture); 899 contents_texture);
767 } 900 }
768 } 901 }
769 } 902 }
770 903
771 // Draw the background texture if there is one. 904 if (quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode &&
772 if (background_texture) { 905 background_texture) {
906 filter_bitmap =
907 ApplyBlendModeWithBackdrop(this,
908 frame->offscreen_context_provider,
909 filter_bitmap,
910 contents_texture,
911 background_texture.get(),
912 quad->shared_quad_state->blend_mode);
913 }
914
915 // Draw the background texture if it has some filters applied.
916 if (background_texture && background_changed) {
773 DCHECK(background_texture->size() == quad->rect.size()); 917 DCHECK(background_texture->size() == quad->rect.size());
774 ResourceProvider::ScopedReadLockGL lock(resource_provider_, 918 ResourceProvider::ScopedReadLockGL lock(resource_provider_,
775 background_texture->id()); 919 background_texture->id());
776 920
777 // The background_texture is oriented the same as the frame buffer. The 921 // The background_texture is oriented the same as the frame buffer. The
778 // transform we are copying with has a vertical flip, so flip the contents 922 // transform we are copying with has a vertical flip, so flip the contents
779 // in the shader to maintain orientation 923 // in the shader to maintain orientation
780 bool flip_vertically = true; 924 bool flip_vertically = true;
781 925
782 CopyTextureToFramebuffer(frame, 926 CopyTextureToFramebuffer(frame,
(...skipping 2169 matching lines...) Expand 10 before | Expand all | Expand 10 after
2952 // The Skia GPU backend requires a stencil buffer. See ReinitializeGrCanvas 3096 // The Skia GPU backend requires a stencil buffer. See ReinitializeGrCanvas
2953 // implementation. 3097 // implementation.
2954 return gr_context_ && context_->getContextAttributes().stencil; 3098 return gr_context_ && context_->getContextAttributes().stencil;
2955 } 3099 }
2956 3100
2957 bool GLRenderer::IsContextLost() { 3101 bool GLRenderer::IsContextLost() {
2958 return output_surface_->context_provider()->IsContextLost(); 3102 return output_surface_->context_provider()->IsContextLost();
2959 } 3103 }
2960 3104
2961 } // namespace cc 3105 } // namespace cc
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698