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Side by Side Diff: cc/output/gl_renderer.h

Issue 23455060: mix-blend-mode implementation for accelerated layers (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 7 years, 3 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include "base/cancelable_callback.h" 8 #include "base/cancelable_callback.h"
9 #include "cc/base/cc_export.h" 9 #include "cc/base/cc_export.h"
10 #include "cc/base/scoped_ptr_vector.h" 10 #include "cc/base/scoped_ptr_vector.h"
(...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after
97 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; } 97 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; }
98 const GeometryBinding* SharedGeometry() const { 98 const GeometryBinding* SharedGeometry() const {
99 return shared_geometry_.get(); 99 return shared_geometry_.get();
100 } 100 }
101 101
102 void GetFramebufferPixelsAsync(gfx::Rect rect, 102 void GetFramebufferPixelsAsync(gfx::Rect rect,
103 scoped_ptr<CopyOutputRequest> request); 103 scoped_ptr<CopyOutputRequest> request);
104 void GetFramebufferTexture(unsigned texture_id, 104 void GetFramebufferTexture(unsigned texture_id,
105 ResourceFormat texture_format, 105 ResourceFormat texture_format,
106 gfx::Rect device_rect); 106 gfx::Rect device_rect);
107 void GetFramebufferTextureSubImage(unsigned texture_id,
108 gfx::Point offset,
109 gfx::Rect device_rect);
107 void ReleaseRenderPassTextures(); 110 void ReleaseRenderPassTextures();
108 111
109 void SetStencilEnabled(bool enabled); 112 void SetStencilEnabled(bool enabled);
110 bool stencil_enabled() const { return stencil_shadow_; } 113 bool stencil_enabled() const { return stencil_shadow_; }
111 void SetBlendEnabled(bool enabled); 114 void SetBlendEnabled(bool enabled);
112 bool blend_enabled() const { return blend_shadow_; } 115 bool blend_enabled() const { return blend_shadow_; }
113 116
114 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE; 117 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE;
115 virtual bool BindFramebufferToTexture(DrawingFrame* frame, 118 virtual bool BindFramebufferToTexture(DrawingFrame* frame,
116 const ScopedResource* resource, 119 const ScopedResource* resource,
(...skipping 29 matching lines...) Expand all
146 private: 149 private:
147 friend class GLRendererShaderPixelTest; 150 friend class GLRendererShaderPixelTest;
148 friend class GLRendererShaderTest; 151 friend class GLRendererShaderTest;
149 152
150 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform); 153 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
151 154
152 void DrawCheckerboardQuad(const DrawingFrame* frame, 155 void DrawCheckerboardQuad(const DrawingFrame* frame,
153 const CheckerboardDrawQuad* quad); 156 const CheckerboardDrawQuad* quad);
154 void DrawDebugBorderQuad(const DrawingFrame* frame, 157 void DrawDebugBorderQuad(const DrawingFrame* frame,
155 const DebugBorderDrawQuad* quad); 158 const DebugBorderDrawQuad* quad);
156 scoped_ptr<ScopedResource> DrawBackgroundFilters( 159 scoped_ptr<ScopedResource> CreateBackgroundTextureWithFilters(
157 DrawingFrame* frame, 160 DrawingFrame* frame,
158 const RenderPassDrawQuad* quad, 161 const RenderPassDrawQuad* quad,
159 const gfx::Transform& contents_device_transform, 162 const gfx::Transform& contents_device_transform,
160 const gfx::Transform& contents_device_transformInverse); 163 const gfx::Transform& contents_device_transformInverse,
164 bool& background_changed);
shawnsingh 2013/09/25 05:33:53 We should not use non-const references. Use a poi
rosca 2013/09/25 18:00:00 Done.
161 void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad); 165 void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad);
162 void DrawSolidColorQuad(const DrawingFrame* frame, 166 void DrawSolidColorQuad(const DrawingFrame* frame,
163 const SolidColorDrawQuad* quad); 167 const SolidColorDrawQuad* quad);
164 void DrawStreamVideoQuad(const DrawingFrame* frame, 168 void DrawStreamVideoQuad(const DrawingFrame* frame,
165 const StreamVideoDrawQuad* quad); 169 const StreamVideoDrawQuad* quad);
166 void EnqueueTextureQuad(const DrawingFrame* frame, 170 void EnqueueTextureQuad(const DrawingFrame* frame,
167 const TextureDrawQuad* quad); 171 const TextureDrawQuad* quad);
168 void FlushTextureQuadCache(); 172 void FlushTextureQuadCache();
169 void DrawIOSurfaceQuad(const DrawingFrame* frame, 173 void DrawIOSurfaceQuad(const DrawingFrame* frame,
170 const IOSurfaceDrawQuad* quad); 174 const IOSurfaceDrawQuad* quad);
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469 #if DEBUG_GL_CALLS && !defined(NDEBUG) 473 #if DEBUG_GL_CALLS && !defined(NDEBUG)
470 #define GLC(context, x) \ 474 #define GLC(context, x) \
471 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) 475 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__))
472 #else 476 #else
473 #define GLC(context, x) (x) 477 #define GLC(context, x) (x)
474 #endif 478 #endif
475 479
476 } // namespace cc 480 } // namespace cc
477 481
478 #endif // CC_OUTPUT_GL_RENDERER_H_ 482 #endif // CC_OUTPUT_GL_RENDERER_H_
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