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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "net/socket/tcp_server_socket.h" | 5 #include "net/socket/tcp_server_socket.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/bind_helpers.h" | 8 #include "base/bind_helpers.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "build/build_config.h" | |
| 11 #include "net/base/net_errors.h" | 10 #include "net/base/net_errors.h" |
| 12 #include "net/socket/tcp_client_socket.h" | 11 #include "net/socket/tcp_client_socket.h" |
| 13 | 12 |
| 14 namespace net { | 13 namespace net { |
| 15 | 14 |
| 16 TCPServerSocket::TCPServerSocket(NetLog* net_log, const NetLog::Source& source) | 15 TCPServerSocket::TCPServerSocket(NetLog* net_log, const NetLog::Source& source) |
| 17 : socket_(net_log, source), | 16 : socket_(net_log, source), |
| 18 pending_accept_(false) { | 17 pending_accept_(false) { |
| 19 } | 18 } |
| 20 | 19 |
| (...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 81 } | 80 } |
| 82 | 81 |
| 83 int TCPServerSocket::ConvertAcceptedSocket( | 82 int TCPServerSocket::ConvertAcceptedSocket( |
| 84 int result, | 83 int result, |
| 85 scoped_ptr<StreamSocket>* output_accepted_socket) { | 84 scoped_ptr<StreamSocket>* output_accepted_socket) { |
| 86 // Make sure the TCPSocket object is destroyed in any case. | 85 // Make sure the TCPSocket object is destroyed in any case. |
| 87 scoped_ptr<TCPSocket> temp_accepted_socket(accepted_socket_.Pass()); | 86 scoped_ptr<TCPSocket> temp_accepted_socket(accepted_socket_.Pass()); |
| 88 if (result != OK) | 87 if (result != OK) |
| 89 return result; | 88 return result; |
| 90 | 89 |
| 91 // TODO(yzshen): Once we switch TCPClientSocketLibevent to take a connected | |
| 92 // TCPSocket object, we don't need to do platform-specific handling. | |
| 93 #if defined(OS_WIN) | |
| 94 scoped_ptr<TCPClientSocket> client_socket(new TCPClientSocket( | 90 scoped_ptr<TCPClientSocket> client_socket(new TCPClientSocket( |
| 95 temp_accepted_socket.Pass(), accepted_address_)); | 91 temp_accepted_socket.Pass(), accepted_address_)); |
| 96 #elif defined(OS_POSIX) | |
| 97 scoped_ptr<TCPClientSocket> client_socket(new TCPClientSocket( | |
| 98 AddressList(accepted_address_), | |
| 99 temp_accepted_socket->net_log().net_log(), | |
| 100 temp_accepted_socket->net_log().source())); | |
| 101 int raw_socket = temp_accepted_socket->Release(); | |
| 102 result = client_socket->AdoptSocket(raw_socket); | |
| 103 if (result != OK) { | |
| 104 // |client_socket| won't take ownership of |raw_socket| on failure. | |
| 105 // Therefore, we put it back into |temp_accepted_socket| to close it. | |
| 106 temp_accepted_socket->Adopt(raw_socket); | |
| 107 return result; | |
| 108 } | |
| 109 #endif | |
| 110 | 92 |
| 111 *output_accepted_socket = client_socket.Pass(); | 93 *output_accepted_socket = client_socket.Pass(); |
|
akalin
2013/09/05 22:58:12
you can do:
output_accepted_socket->reset(new ...
yzshen1
2013/09/06 17:19:45
Done. Looks much better. :)
| |
| 112 return OK; | 94 return OK; |
| 113 } | 95 } |
| 114 | 96 |
| 115 void TCPServerSocket::OnAcceptCompleted( | 97 void TCPServerSocket::OnAcceptCompleted( |
| 116 scoped_ptr<StreamSocket>* output_accepted_socket, | 98 scoped_ptr<StreamSocket>* output_accepted_socket, |
| 117 const CompletionCallback& forward_callback, | 99 const CompletionCallback& forward_callback, |
| 118 int result) { | 100 int result) { |
| 119 result = ConvertAcceptedSocket(result, output_accepted_socket); | 101 result = ConvertAcceptedSocket(result, output_accepted_socket); |
| 120 pending_accept_ = false; | 102 pending_accept_ = false; |
| 121 forward_callback.Run(result); | 103 forward_callback.Run(result); |
| 122 } | 104 } |
| 123 | 105 |
| 124 } // namespace net | 106 } // namespace net |
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