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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "platform/graphics/paint/PaintArtifact.h" | 5 #include "platform/graphics/paint/PaintArtifact.h" |
| 6 | 6 |
| 7 #include "platform/TraceEvent.h" | 7 #include "platform/TraceEvent.h" |
| 8 #include "platform/geometry/IntRect.h" | 8 #include "platform/geometry/IntRect.h" |
| 9 #include "platform/graphics/GraphicsLayer.h" | 9 #include "platform/graphics/GraphicsLayer.h" |
| 10 #include "platform/graphics/paint/DrawingDisplayItem.h" | 10 #include "platform/graphics/paint/DrawingDisplayItem.h" |
| 11 #include "public/platform/WebDisplayItemList.h" | 11 #include "public/platform/WebDisplayItemList.h" |
| 12 #include "third_party/skia/include/core/SkRegion.h" | 12 #include "third_party/skia/include/core/SkRegion.h" |
| 13 | 13 |
| 14 namespace blink { | 14 namespace blink { |
| 15 | 15 |
| 16 namespace { | 16 namespace { |
| 17 | 17 |
| 18 void computeChunkBoundsAndOpaqueness(const DisplayItemList& displayItems, Vector
<PaintChunk>& paintChunks) | 18 void computeChunkBoundsAndOpaqueness(const DisplayItemList& displayItems, Vector
<PaintChunk>& paintChunks) |
| 19 { | 19 { |
| 20 for (PaintChunk& chunk : paintChunks) { | 20 for (PaintChunk& chunk : paintChunks) { |
| 21 FloatRect bounds; | 21 FloatRect bounds; |
| 22 SkRegion knownToBeOpaqueRegion; | 22 SkRegion knownToBeOpaqueRegion; |
| 23 for (const DisplayItem& item : displayItems.itemsInPaintChunk(chunk)) { | 23 for (const DisplayItem& item : displayItems.itemsInPaintChunk(chunk)) { |
| 24 bounds.unite(FloatRect(item.client().visualRect())); |
| 24 if (!item.isDrawing()) | 25 if (!item.isDrawing()) |
| 25 continue; | 26 continue; |
| 26 const auto& drawing = static_cast<const DrawingDisplayItem&>(item); | 27 const auto& drawing = static_cast<const DrawingDisplayItem&>(item); |
| 27 if (const SkPicture* picture = drawing.picture()) { | 28 if (const SkPicture* picture = drawing.picture()) { |
| 28 const SkRect& pictureRect = picture->cullRect(); | |
| 29 bounds.unite(pictureRect); | |
| 30 if (drawing.knownToBeOpaque()) { | 29 if (drawing.knownToBeOpaque()) { |
| 31 // TODO(pdr): This may be too conservative and fail due to | 30 // TODO(pdr): It may be too conservative to round in to the
enclosedIntRect. |
| 32 // floating point precision issues. | |
| 33 SkIRect conservativelyRoundedPictureRect; | 31 SkIRect conservativelyRoundedPictureRect; |
| 32 const SkRect& pictureRect = picture->cullRect(); |
| 34 pictureRect.roundIn(&conservativelyRoundedPictureRect); | 33 pictureRect.roundIn(&conservativelyRoundedPictureRect); |
| 35 knownToBeOpaqueRegion.op(conservativelyRoundedPictureRect, S
kRegion::kUnion_Op); | 34 knownToBeOpaqueRegion.op(conservativelyRoundedPictureRect, S
kRegion::kUnion_Op); |
| 36 } | 35 } |
| 37 } | 36 } |
| 38 } | 37 } |
| 39 chunk.bounds = bounds; | 38 chunk.bounds = bounds; |
| 40 if (knownToBeOpaqueRegion.contains(enclosingIntRect(bounds))) | 39 if (knownToBeOpaqueRegion.contains(enclosingIntRect(bounds))) |
| 41 chunk.knownToBeOpaque = true; | 40 chunk.knownToBeOpaque = true; |
| 42 } | 41 } |
| 43 } | 42 } |
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| 101 TRACE_EVENT0("blink,benchmark", "PaintArtifact::appendToWebDisplayItemList")
; | 100 TRACE_EVENT0("blink,benchmark", "PaintArtifact::appendToWebDisplayItemList")
; |
| 102 size_t visualRectIndex = 0; | 101 size_t visualRectIndex = 0; |
| 103 for (const DisplayItem& displayItem : m_displayItemList) { | 102 for (const DisplayItem& displayItem : m_displayItemList) { |
| 104 displayItem.appendToWebDisplayItemList(m_displayItemList.visualRect(visu
alRectIndex), list); | 103 displayItem.appendToWebDisplayItemList(m_displayItemList.visualRect(visu
alRectIndex), list); |
| 105 visualRectIndex++; | 104 visualRectIndex++; |
| 106 } | 105 } |
| 107 list->setIsSuitableForGpuRasterization(isSuitableForGpuRasterization()); | 106 list->setIsSuitableForGpuRasterization(isSuitableForGpuRasterization()); |
| 108 } | 107 } |
| 109 | 108 |
| 110 } // namespace blink | 109 } // namespace blink |
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