| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. | 2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
| 5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
| 6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
| 7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
| 8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
| 9 */ | 9 */ |
| 10 | 10 |
| 11 #include "webrtc/modules/desktop_capture/win/dxgi_output_duplicator.h" | 11 #include "webrtc/modules/desktop_capture/win/dxgi_output_duplicator.h" |
| 12 | 12 |
| 13 #include <string.h> | 13 #include <string.h> |
| 14 | 14 |
| 15 #include <unknwn.h> | 15 #include <unknwn.h> |
| 16 #include <DXGIFormat.h> | 16 #include <DXGIFormat.h> |
| 17 #include <Windows.h> | 17 #include <Windows.h> |
| 18 | 18 |
| 19 #include "webrtc/base/checks.h" | 19 #include "webrtc/base/checks.h" |
| 20 #include "webrtc/base/logging.h" | 20 #include "webrtc/base/logging.h" |
| 21 #include "webrtc/modules/desktop_capture/win/dxgi_duplicator_controller.h" |
| 21 #include "webrtc/modules/desktop_capture/win/dxgi_texture_mapping.h" | 22 #include "webrtc/modules/desktop_capture/win/dxgi_texture_mapping.h" |
| 22 #include "webrtc/modules/desktop_capture/win/dxgi_texture_staging.h" | 23 #include "webrtc/modules/desktop_capture/win/dxgi_texture_staging.h" |
| 23 | 24 |
| 24 namespace webrtc { | 25 namespace webrtc { |
| 25 | 26 |
| 26 using Microsoft::WRL::ComPtr; | 27 using Microsoft::WRL::ComPtr; |
| 27 | 28 |
| 28 namespace { | 29 namespace { |
| 29 | 30 |
| 30 // Timeout for AcquireNextFrame() call. | 31 // Timeout for AcquireNextFrame() call. |
| (...skipping 109 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 140 return false; | 141 return false; |
| 141 } | 142 } |
| 142 | 143 |
| 143 // We need to merge updated region with the one from last frame, since current | 144 // We need to merge updated region with the one from last frame, since current |
| 144 // frame contains the content one frame before. Note, this is for double | 145 // frame contains the content one frame before. Note, this is for double |
| 145 // buffering implementation, as what we have in ScreenCapturerWinDirectx. If | 146 // buffering implementation, as what we have in ScreenCapturerWinDirectx. If |
| 146 // a consumer uses single buffering, we should clear context->updated_region | 147 // a consumer uses single buffering, we should clear context->updated_region |
| 147 // after it has been merged to updated_region. | 148 // after it has been merged to updated_region. |
| 148 DesktopRegion updated_region; | 149 DesktopRegion updated_region; |
| 149 updated_region.Swap(&context->updated_region); | 150 updated_region.Swap(&context->updated_region); |
| 150 if (error.Error() == S_OK && frame_info.AccumulatedFrames > 0) { | 151 if (error.Error() == S_OK && |
| 152 frame_info.AccumulatedFrames > 0 && |
| 153 resource) { |
| 151 DetectUpdatedRegion(frame_info, offset, &context->updated_region); | 154 DetectUpdatedRegion(frame_info, offset, &context->updated_region); |
| 152 if (!texture_->CopyFrom(frame_info, resource.Get(), | 155 if (!texture_->CopyFrom(frame_info, resource.Get(), |
| 153 context->updated_region)) { | 156 context->updated_region)) { |
| 154 return false; | 157 return false; |
| 155 } | 158 } |
| 156 SpreadContextChange(context); | 159 SpreadContextChange(context); |
| 157 updated_region.AddRegion(context->updated_region); | 160 updated_region.AddRegion(context->updated_region); |
| 158 | 161 |
| 159 const DesktopFrame& source = texture_->AsDesktopFrame(); | 162 const DesktopFrame& source = texture_->AsDesktopFrame(); |
| 160 for (DesktopRegion::Iterator it(updated_region); !it.IsAtEnd(); | 163 for (DesktopRegion::Iterator it(updated_region); !it.IsAtEnd(); |
| (...skipping 147 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 308 } | 311 } |
| 309 | 312 |
| 310 DesktopRect DxgiOutputDuplicator::TargetRect(DesktopRect rect, | 313 DesktopRect DxgiOutputDuplicator::TargetRect(DesktopRect rect, |
| 311 DesktopVector offset) { | 314 DesktopVector offset) { |
| 312 rect = SourceRect(rect); | 315 rect = SourceRect(rect); |
| 313 rect.Translate(offset); | 316 rect.Translate(offset); |
| 314 return rect; | 317 return rect; |
| 315 } | 318 } |
| 316 | 319 |
| 317 } // namespace webrtc | 320 } // namespace webrtc |
| OLD | NEW |