| Index: trunk/src/content/public/test/browser_test_utils.h
|
| ===================================================================
|
| --- trunk/src/content/public/test/browser_test_utils.h (revision 222198)
|
| +++ trunk/src/content/public/test/browser_test_utils.h (working copy)
|
| @@ -79,38 +79,13 @@
|
| const gfx::Point& point);
|
|
|
| // Sends a key press asynchronously.
|
| -// The native code of the key event will be set to InvalidNativeKeycode().
|
| -// |key_code| alone is good enough for scenarios that only need the char
|
| -// value represented by a key event and not the physical key on the keyboard
|
| -// or the keyboard layout.
|
| -// For scenarios such as chromoting that need the native code,
|
| -// SimulateKeyPressWithCode should be used.
|
| void SimulateKeyPress(WebContents* web_contents,
|
| - ui::KeyboardCode key_code,
|
| + ui::KeyboardCode key,
|
| bool control,
|
| bool shift,
|
| bool alt,
|
| bool command);
|
|
|
| -// Sends a key press asynchronously.
|
| -// |code| specifies the UIEvents (aka: DOM4Events) value of the key:
|
| -// https://dvcs.w3.org/hg/d4e/raw-file/tip/source_respec.htm
|
| -// The native code of the key event will be set based on |code|.
|
| -// See ui/base/keycodes/vi usb_keycode_map.h for mappings between |code|
|
| -// and the native code.
|
| -// Examples of the various codes:
|
| -// key_code: VKEY_A
|
| -// code: "KeyA"
|
| -// native key code: 0x001e (for Windows).
|
| -// native key code: 0x0026 (for Linux).
|
| -void SimulateKeyPressWithCode(WebContents* web_contents,
|
| - ui::KeyboardCode key_code,
|
| - const char* code,
|
| - bool control,
|
| - bool shift,
|
| - bool alt,
|
| - bool command);
|
| -
|
| // Allow ExecuteScript* methods to target either a WebContents or a
|
| // RenderViewHost. Targetting a WebContents means executing script in the
|
| // RenderViewHost returned by WebContents::GetRenderViewHost(), which is the
|
|
|