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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/display/screen_position_controller.h" | 5 #include "ash/display/screen_position_controller.h" |
6 | 6 |
7 #include "ash/aura/wm_window_aura.h" | 7 #include "ash/aura/wm_window_aura.h" |
8 #include "ash/common/shell_window_ids.h" | 8 #include "ash/common/shell_window_ids.h" |
9 #include "ash/common/wm/system_modal_container_layout_manager.h" | 9 #include "ash/common/wm/window_positioning_utils.h" |
10 #include "ash/common/wm/window_state.h" | 10 #include "ash/common/wm/window_state.h" |
11 #include "ash/common/wm_shell.h" | 11 #include "ash/common/wm_shell.h" |
12 #include "ash/common/wm_window.h" | 12 #include "ash/common/wm_window.h" |
13 #include "ash/display/window_tree_host_manager.h" | 13 #include "ash/display/window_tree_host_manager.h" |
14 #include "ash/root_window_controller.h" | 14 #include "ash/root_window_controller.h" |
15 #include "ash/shell.h" | 15 #include "ash/shell.h" |
16 #include "ash/wm/window_properties.h" | 16 #include "ash/wm/window_properties.h" |
17 #include "ui/aura/client/capture_client.h" | 17 #include "ui/aura/client/capture_client.h" |
18 #include "ui/aura/client/focus_client.h" | 18 #include "ui/aura/client/focus_client.h" |
19 #include "ui/aura/window.h" | 19 #include "ui/aura/window.h" |
20 #include "ui/aura/window_event_dispatcher.h" | 20 #include "ui/aura/window_event_dispatcher.h" |
21 #include "ui/aura/window_tracker.h" | 21 #include "ui/aura/window_tracker.h" |
22 #include "ui/aura/window_tree_host.h" | 22 #include "ui/aura/window_tree_host.h" |
23 #include "ui/compositor/dip_util.h" | 23 #include "ui/compositor/dip_util.h" |
24 #include "ui/display/display.h" | 24 #include "ui/display/display.h" |
25 #include "ui/display/screen.h" | 25 #include "ui/display/screen.h" |
26 #include "ui/wm/core/window_util.h" | 26 #include "ui/wm/core/window_util.h" |
27 #include "ui/wm/public/activation_client.h" | 27 #include "ui/wm/public/activation_client.h" |
28 | 28 |
29 namespace ash { | 29 namespace ash { |
30 namespace { | |
31 | |
32 // Return true if the window or its ancestor has |kStayInSameRootWindowkey| | |
33 // property. | |
34 bool ShouldStayInSameRootWindow(const aura::Window* window) { | |
35 return window && (window->GetProperty(kStayInSameRootWindowKey) || | |
36 ShouldStayInSameRootWindow(window->parent())); | |
37 } | |
38 | |
39 // Move all transient children to |dst_root|, including the ones in | |
40 // the child windows and transient children of the transient children. | |
41 void MoveAllTransientChildrenToNewRoot(const display::Display& display, | |
42 aura::Window* window) { | |
43 aura::Window* dst_root = Shell::GetInstance() | |
44 ->window_tree_host_manager() | |
45 ->GetRootWindowForDisplayId(display.id()); | |
46 aura::Window::Windows transient_children = ::wm::GetTransientChildren(window); | |
47 for (aura::Window::Windows::iterator iter = transient_children.begin(); | |
48 iter != transient_children.end(); ++iter) { | |
49 aura::Window* transient_child = *iter; | |
50 int container_id = transient_child->parent()->id(); | |
51 DCHECK_GE(container_id, 0); | |
52 aura::Window* container = Shell::GetContainer(dst_root, container_id); | |
53 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen(); | |
54 container->AddChild(transient_child); | |
55 transient_child->SetBoundsInScreen(parent_bounds_in_screen, display); | |
56 | |
57 // Transient children may have transient children. | |
58 MoveAllTransientChildrenToNewRoot(display, transient_child); | |
59 } | |
60 // Move transient children of the child windows if any. | |
61 aura::Window::Windows children = window->children(); | |
62 for (aura::Window::Windows::iterator iter = children.begin(); | |
63 iter != children.end(); ++iter) | |
64 MoveAllTransientChildrenToNewRoot(display, *iter); | |
65 } | |
66 | |
67 } // namespace | |
68 | 30 |
69 // static | 31 // static |
70 void ScreenPositionController::ConvertHostPointToRelativeToRootWindow( | 32 void ScreenPositionController::ConvertHostPointToRelativeToRootWindow( |
71 aura::Window* root_window, | 33 aura::Window* root_window, |
72 const aura::Window::Windows& root_windows, | 34 const aura::Window::Windows& root_windows, |
73 gfx::Point* point, | 35 gfx::Point* point, |
74 aura::Window** target_root) { | 36 aura::Window** target_root) { |
75 DCHECK(!root_window->parent()); | 37 DCHECK(!root_window->parent()); |
76 gfx::Point point_in_root(*point); | 38 gfx::Point point_in_root(*point); |
77 root_window->GetHost()->ConvertPointFromHost(&point_in_root); | 39 root_window->GetHost()->ConvertPointFromHost(&point_in_root); |
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150 aura::Window* root = root_window->GetRootWindow(); | 112 aura::Window* root = root_window->GetRootWindow(); |
151 aura::Window* target_root = nullptr; | 113 aura::Window* target_root = nullptr; |
152 ConvertHostPointToRelativeToRootWindow(root, Shell::GetAllRootWindows(), | 114 ConvertHostPointToRelativeToRootWindow(root, Shell::GetAllRootWindows(), |
153 point, &target_root); | 115 point, &target_root); |
154 ConvertPointToScreen(target_root, point); | 116 ConvertPointToScreen(target_root, point); |
155 } | 117 } |
156 | 118 |
157 void ScreenPositionController::SetBounds(aura::Window* window, | 119 void ScreenPositionController::SetBounds(aura::Window* window, |
158 const gfx::Rect& bounds, | 120 const gfx::Rect& bounds, |
159 const display::Display& display) { | 121 const display::Display& display) { |
160 DCHECK_NE(-1, display.id()); | |
161 if (!window->parent()->GetProperty(kUsesScreenCoordinatesKey)) { | 122 if (!window->parent()->GetProperty(kUsesScreenCoordinatesKey)) { |
162 window->SetBounds(bounds); | 123 window->SetBounds(bounds); |
163 return; | 124 return; |
164 } | 125 } |
165 | 126 |
166 // Don't move a window to other root window if: | 127 wm::SetBoundsInScreen(WmWindowAura::Get(window), bounds, display); |
167 // a) the window is a transient window. It moves when its | |
168 // transient_parent moves. | |
169 // b) if the window or its ancestor has kStayInSameRootWindowkey. It's | |
170 // intentionally kept in the same root window even if the bounds is | |
171 // outside of the display. | |
172 if (!::wm::GetTransientParent(window) && | |
173 !ShouldStayInSameRootWindow(window)) { | |
174 aura::Window* dst_root = Shell::GetInstance() | |
175 ->window_tree_host_manager() | |
176 ->GetRootWindowForDisplayId(display.id()); | |
177 DCHECK(dst_root); | |
178 aura::Window* dst_container = NULL; | |
179 if (dst_root != window->GetRootWindow()) { | |
180 int container_id = window->parent()->id(); | |
181 // All containers that uses screen coordinates must have valid window ids. | |
182 DCHECK_GE(container_id, 0); | |
183 // Don't move modal background. | |
184 if (!SystemModalContainerLayoutManager::IsModalBackground( | |
185 WmWindowAura::Get(window))) | |
186 dst_container = Shell::GetContainer(dst_root, container_id); | |
187 } | |
188 | |
189 if (dst_container && window->parent() != dst_container) { | |
190 aura::Window* focused = | |
191 aura::client::GetFocusClient(window)->GetFocusedWindow(); | |
192 aura::client::ActivationClient* activation_client = | |
193 aura::client::GetActivationClient(window->GetRootWindow()); | |
194 aura::Window* active = activation_client->GetActiveWindow(); | |
195 | |
196 aura::WindowTracker tracker; | |
197 if (focused) | |
198 tracker.Add(focused); | |
199 if (active && focused != active) | |
200 tracker.Add(active); | |
201 | |
202 // Set new bounds now so that the container's layout manager | |
203 // can adjust the bounds if necessary. | |
204 gfx::Point origin = bounds.origin(); | |
205 const gfx::Point display_origin = display.bounds().origin(); | |
206 origin.Offset(-display_origin.x(), -display_origin.y()); | |
207 gfx::Rect new_bounds = gfx::Rect(origin, bounds.size()); | |
208 | |
209 window->SetBounds(new_bounds); | |
210 | |
211 dst_container->AddChild(window); | |
212 | |
213 MoveAllTransientChildrenToNewRoot(display, window); | |
214 | |
215 // Restore focused/active window. | |
216 if (tracker.Contains(focused)) { | |
217 aura::client::GetFocusClient(window)->FocusWindow(focused); | |
218 // TODO(beng): replace with GetRootWindow(). | |
219 WmShell::Get()->set_root_window_for_new_windows( | |
220 WmWindowAura::Get(focused->GetRootWindow())); | |
221 } else if (tracker.Contains(active)) { | |
222 activation_client->ActivateWindow(active); | |
223 } | |
224 // TODO(oshima): We should not have to update the bounds again | |
225 // below in theory, but we currently do need as there is a code | |
226 // that assumes that the bounds will never be overridden by the | |
227 // layout mananger. We should have more explicit control how | |
228 // constraints are applied by the layout manager. | |
229 } | |
230 } | |
231 gfx::Point origin(bounds.origin()); | |
232 const gfx::Point display_origin = display::Screen::GetScreen() | |
233 ->GetDisplayNearestWindow(window) | |
234 .bounds() | |
235 .origin(); | |
236 origin.Offset(-display_origin.x(), -display_origin.y()); | |
237 window->SetBounds(gfx::Rect(origin, bounds.size())); | |
238 } | 128 } |
239 | 129 |
240 } // namespace ash | 130 } // namespace ash |
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